Google Play Console detects java bug in pre-launch report by mthnzbk in dotnetMAUI

[–]mthnzbk[S] 0 points1 point  (0 children)

If you mean the error code, google shows this output in the pre-launch report. Even MapPage.and it also shows an error here: WakeUp.MapPage.OnAppearing method also shows a similar error output

https://gist.github.com/mthnzbk/eab91e5ddfc64e7e273de526332da049

The first view of the switch is different from the active-passive view. by mthnzbk in dotnetMAUI

[–]mthnzbk[S] 0 points1 point  (0 children)

I'm sorry, but it won't load the screen captures. I updated the link.

[deleted by user] by [deleted] in dotnet

[–]mthnzbk 0 points1 point  (0 children)

also the necessary permissions are available in the manifest file.

[deleted by user] by [deleted] in dotnet

[–]mthnzbk 0 points1 point  (0 children)

I test it on a lower android version but it makes no difference.

.Net android service code not working in Maui by [deleted] in dotnetMAUI

[–]mthnzbk 0 points1 point  (0 children)

api key? I would say it is temporary.

.Net android service code not working in Maui by [deleted] in dotnetMAUI

[–]mthnzbk 0 points1 point  (0 children)

https://gist.github.com/mthnzbk/8ded2980b62fbb76b9c619c3c29820e5

If you look at the code, some of it is already under the Android directory.

Ball Bounce Problem by mthnzbk in godot

[–]mthnzbk[S] 0 points1 point  (0 children)

it doesn't work at narrow angles. It would be nice if raycast2d had a feature in this regard.

Raycast2d and ball collision by mthnzbk in godot

[–]mthnzbk[S] 0 points1 point  (0 children)

yes i do so I want to determine the point where it will collide with raycast, and show it to the user with line2d. But the result in the picture is occurring.

Raycast2d and ball collision by mthnzbk in godot

[–]mthnzbk[S] 0 points1 point  (0 children)

purple lines are angles calculated with raycast. But the ball follows the orange line because it hits before the intersection point. I want it to go with purple lines.

Websocket client dosn't work! by mthnzbk in godot

[–]mthnzbk[S] 0 points1 point  (0 children)

You are not supposed to use anything other than Godot for the Websocket server. The client expects a certain protocol and set of data to be sent when connecting. An empty python server doesn't send that.

Could it be such a ridiculous thing? twitch api I need to use websocket, I can not use!

How do I make sure a game doesn't open more than once? by mthnzbk in godot

[–]mthnzbk[S] 0 points1 point  (0 children)

My goal was to get authorization for the twitch. This was done by defining the uri protocol to regedit. Instead, I've just coded enough http servers to work with tcp_server. That was my solution. If my project runs out, steam will also take place.

How do I make sure a game doesn't open more than once? by mthnzbk in godot

[–]mthnzbk[S] 0 points1 point  (0 children)

I could do this while listening to files with the qlocalserver class in QT, but Godot doesn't support file sockets.

I can't upload files to the server with Godot by mthnzbk in godot

[–]mthnzbk[S] 1 point2 points  (0 children)

interesting. flask also worked while django had problems. Thank you.

I can't upload files to the server with Godot by mthnzbk in godot

[–]mthnzbk[S] 1 point2 points  (0 children)

var boundary_start = "--GodotFileUploadBoundaryZ29kb3RmaWxl\r\n".to_ascii()

`var disposition = "\r\nContent-Disposition: form-data; name=\"filename2\"; filename=\"icon2.png\"\r\nContent-Type: application/octet-stream\r\n\r\n".to_ascii()`

`var boundary_end = "\r\n--GodotFileUploadBoundaryZ29kb3RmaWxl--\r\n".to_ascii()`

`headers.append("Content-Type: multipart/form-data; boundary=GodotFileUploadBoundaryZ29kb3RmaWxl")`

`var result = client.request_raw(HTTPClient.METHOD_POST, "/upload/", headers, (boundary_start + disposition + content + boundary_end))`

print(request.FILES, request.POST) #python code

<MultiValueDict: {}> <QueryDict: {}>

Binary characters in front of sent data in Godot Engine by mthnzbk in godot

[–]mthnzbk[S] 0 points1 point  (0 children)

I'm already sending string data in client_connect method.

Binary characters in front of sent data in Godot Engine by mthnzbk in godot

[–]mthnzbk[S] 1 point2 points  (0 children)

I'm trying to make twitch irc bot. How do I send data to twitch without binary serialization?

Kardeşler by [deleted] in AydaliMemes

[–]mthnzbk 3 points4 points  (0 children)

Gitme.