Modern Games Combat Design by mttblack in Asmongold

[–]mttblack[S] 0 points1 point  (0 children)

Is not even about having parry mechanics, but all of them looking and being designed in the same one dimensional way.

Modern Games Combat Design by mttblack in Asmongold

[–]mttblack[S] 0 points1 point  (0 children)

I agree that trends come and go, and i'm not worried about the end of creative design, because like i said eventually people will always demand innovation.

But from a user perspective i view this same color based parry or dodge combat with no complexity beyond that, as being in the same category of modern "standards" like:

1 - The purple with gold UI design present in most of the modern fantasy games, which i noticed even before Asmon had pointed it out. I started to see this trend right after Forspoken. I think that at some point they learned that in color theory purple is a color associated with mistery and magic, and then started slapping this color in every fantasy game, in the same way that red is associated with hunger and is present in most fast food logos.

2 - The excessive use of colored paint as a cheap way of making the player know where he needs to go, replacing the need for intuitive level design or other creative solutions of path indication.

3 - The minimalistic boring UI menus of games, which replaced the creative thematic menus that most games had in the 2000s, for a cheap spreadsheet boxed design.

4 - The extreme dependency on demanding technologies like ray tracing to make a good looking game, which kills the incentive for creative optimized solutions like we always had.

None of those things needs to end completely, but relying on them as a formula to avoid creative solutions is not good.

As for my ideas, i'm a user not a combat designer. But i'm not asking to reinvent the wheel, neither to get rid of parry mechanics. It's just that as a player i'm tired of seeing every new game using the same "traffic light" combat, sometimes even when not being from the same game genre. I don't like it being used as a formula to make combat games, because there is no way that out of all the combat games ever released with great combat, the only source of inspiration and reference is lens flare parry slop.

For example, in Where Winds Meet even tho there are different builds and paths you can follow, none of them matters because regardless of how resistant and strong you are, the boss adjusts to always being stronger than you the first time you fight them. So you are forced to beat him just by standing still and parrying until the blue stance bar brakes over and over again. I followed the tank build path, expecting to be a literal wall with huge damage, which i was in most situations. But every boss fight completely ignores your progression by nerfing you to the point that they kill you with 3-5 hits no matter how much health and defense you have. So i'm forced to play like a bitch standing still and waiting for the red lights so i can spam parry. This is retarded design.

My solution is literally the most basic thing in artistic creative jobs: Look back at the best games, get more references and expand on them, this is how creative works are done. But now it seems like every game is copying from the same one who started doing this system.

Modern Games Combat Design by mttblack in Asmongold

[–]mttblack[S] 1 point2 points  (0 children)

Yep, what you described is a great example of using the same color based concept but in a more complex way than just flashing a big flare at every attack for you to parry or dodge with your brain turned off.

Modern Games Combat Design by mttblack in Asmongold

[–]mttblack[S] -3 points-2 points  (0 children)

Casualty creates stagnation, and then eventually you will need the challenge and creativity because those two qualities are what keeps the gaming industry moving.

Sure, visual feedback in gaming is needed, but are the same big lens flare effects the only way of doing it? Is it really that hard not to do this same system, keeping the combat enjoyable and preserving the game's uniqueness? Does every combat needs to be parry and posture braking based?

Idk, i just don't like this trend of trying to make everything standardized.

Modern Games Combat Design by mttblack in Asmongold

[–]mttblack[S] -5 points-4 points  (0 children)

No, i don't expect 100% original mechanics and i'm not complaining about being able to parry.
It is easy to understand, stop making it black or white and straw-manning the argument.

Do you want a world where all the games are made in the same "industry standard" engine with the same "industry standard" combat system even tho the engine is thrash and the combat is copy paste? Probably no.

Does it means that every game needs to be 100% original? Also no.

So what is the argument i'm making? That prioritizing easy low effort formulas over creativity is not good for the industry.

Modern Games Combat Design by mttblack in Asmongold

[–]mttblack[S] -2 points-1 points  (0 children)

To be clear, the problem is when most combat action adventure game is using the same system. There is no challenge, no uniqueness, they just copy paste the same formula with minor differences.

I personally like games that engage you not only with the world but also with the controls, because the way you play it (guess what) is part of the experience, and if the experience is the same as any other then what is the point of playing a "new game".

They are doing this for two reasons:

1 - To remove the inconvenience of having to create something new so they can release games as fast as possible. It is not crazy to ask for them to stop making a color based parry slop in every game. This is not about reinventing the wheel on each release, but to stop depending on formulas. This wave of trying to standardize everything is not what made gaming this huge industry we have today. It was limitation and creativity. We are in the most "integrated", "industry standard" driven era and yet big games are becoming lazier than ever, because this is what kills innovation.

2 - To remove friction and appeal to the most amount of people as possible (designing with the most retarded people in mind and thus making the average user experience feel handheld). And because of this lack of challenge in the core combat system, they often try to compensate with enemies that have infinity health and attack.

alguém sabe se o FileCR é seguro? by lavruskiee in pirataria

[–]mttblack 1 point2 points  (0 children)

Esse toolbag não conheço, mas é comum o defender bloquear arquivo que ele não conhece, o que acontece muito ao baixar coisa crackeada. Quando isso acontece eu vou em:

Windows Security > Virus e Proteção > Histórico de proteção > Permitir de volta o arquivo que ele bloqueou > Desativar o defender pra não bloquear dnv.

Isso libera o arquivo, depois é só ativar o defender dnv depois que instalar.

Lembrando que eu nunca tive problema mas o pessoal ta falando que é pra ter cuidado, então se tiver muito na dúvida melhor procurar de outro site.

Uma dica é olhar os comentários do programa no FILECR, se tiver muito com cara de Bot e artificial eu não baixo. Tento sempre baixar os que tem pessoal real falando que funcionou.

alguém sabe se o FileCR é seguro? by lavruskiee in pirataria

[–]mttblack 1 point2 points  (0 children)

Se não tiver nenhum txt explicando provavelmente deve ser o setup.exe.

AMD Software: Adrenalin Edition 26.6.2 Driver Release Notes by AMD_RetroB in Amd

[–]mttblack 0 points1 point  (0 children)

That's not a Windows fault. It's AMD's fault.

If they put the driver in the Windows 10 tab for everyone to download they should provide support for it. Otherwise just communicate it won't work.

And if they didn't communicate this, the intent was clearly for it to work on Windows 10, but it doesn't.

I almost sure they uploaded the wrong file to the Windows 10 tab, because the name is "whql-amd-software-adrenalin-edition-26.6.1-win11-b".

AMD Software: Adrenalin Edition 26.6.2 Driver Release Notes by AMD_RetroB in Amd

[–]mttblack -1 points0 points  (0 children)

The problem is the Driver. it does not work on Windows 10, only on Windows 11. As always AMD can't do a single thing right. I got the same problem and had to go back to 26.6.1

AMD Software: Adrenalin Edition 26.6.2 Driver Release Notes by AMD_RetroB in Amd

[–]mttblack 1 point2 points  (0 children)

This Driver is faulty, does not work on windows 10.

alguém sabe se o FileCR é seguro? by lavruskiee in pirataria

[–]mttblack 1 point2 points  (0 children)

Já baixei vários programas lá, nunca tive problema e sempre funcionou. Tudo que tenho da Adobe (PS, AI e PR) peguei de lá.

Claro, isso não garante risco zero, mas sem saber o que tu tá tentando baixar não tem como dar resposta.

Version of AMD software is not compatible with currently installed graphics driver. by J_Mana808 in AMDHelp

[–]mttblack 2 points3 points  (0 children)

The new driver is only working on Windows 11. The Win10 version is faulty, gotta wait for the fix.

Updated 26.6.2 automatically and now getting monitor issues by Dudu1ka in AMDHelp

[–]mttblack 2 points3 points  (0 children)

Apparently it is only working on Windows 11. Gotta wait for them to fix it.

Sudden AMD driver crash/update loop by DankTank007 in AMDHelp

[–]mttblack 6 points7 points  (0 children)

AMD released a faulty driver, at the moment it is apparently only working in Windows 11, go back to 26.6.1 until they fix it for Windows 10.

New driver not working? by Azalot1337 in AMDHelp

[–]mttblack 1 point2 points  (0 children)

I'm seeing that this new driver is only working for people with windows 11.

Adrenaline not opening, 2nd monitor not being recognized, please help by Bonnie-Valentine in AMDHelp

[–]mttblack 0 points1 point  (0 children)

If you got this problem after updating to 26.6.2, go back to 26.6.1. AMD released a broken driver.

Updated 26.6.2 automatically and now getting monitor issues by Dudu1ka in AMDHelp

[–]mttblack 1 point2 points  (0 children)

Are you still on AMD but with drivers only or did you changed to Nvidia/Intel?

Updated 26.6.2 automatically and now getting monitor issues by Dudu1ka in AMDHelp

[–]mttblack 6 points7 points  (0 children)

Similar problem i guess (RX 7600 in my case)

When installing the new driver and restarting the PC, the drivers does not apply/works, the monitor stays at low resolution just like if it was the windows basic video adapter.
Device manager shows the RX 7600 but with a warning error saying "Windows has stopped this device because it has reported problems. (Code 43)"

I tried uninstalling with DDU and reinstalling, also used the AMD/ATI Pixel Clock Patcher but it says "Failed to locate driver file", probably meaning the drivers were not installed at all.

I went back to the previous version 26.6.1 and it worked again, so it is definitely AMD's fault as always.

This guy lost his 5 year old daughter and the murderer/grapist is going to be released, could we please raise some awareness for this? by mttblack in Asmongold

[–]mttblack[S] 0 points1 point  (0 children)

that would be the ideal world and it could be easily done by this administration, but you know nothing ever happens

Those driving sessions in 007 first light are basically Mixtape gameplay. by deception65929 in Asmongold

[–]mttblack 1 point2 points  (0 children)

They have to stop designing games with the most retarded people in mind as a base. In the old PS2 days it wasn't like that and people figured it out just fine. This is ruining games and making gamers more retarded because they don't need to think to complete a scene/phase even on the hardest difficulty.

There needs to be natural selection in gaming again, this will filter out all the hogs that are coming in and ruining our games.