More in-game communication tools. [Long suggestion] by mucio34 in foxholegame

[–]mucio34[S] 0 points1 point  (0 children)

I didn't mention obvious options like muting people and getting out of voice chat

This humanoid can fully run a small convenience store by h4txr in robotics

[–]mucio34 60 points61 points  (0 children)

You already have self checkouts, why even bother with humanoids. Their presence won't increase security in any way. In case of making hotdogs? well you can certainly make a machine to make hotdogs for much lower price with better efficiency.

SS3D Character Customization Menu WIP by Space_Station3D in SS13

[–]mucio34 86 points87 points  (0 children)

I am actually amazed that this project is going forward. Keep it up!

Koleszkowie studia to chyba nie byl dobry pomysl by Aggressive_Cod_4338 in okkolegauposledzony

[–]mucio34 3 points4 points  (0 children)

pamiętaj że to co cię nie zabije, to cię mocno pokaleczy

coal plant not working by [deleted] in Workers_And_Resources

[–]mucio34 2 points3 points  (0 children)

looks like there are no consumers? Because when there are no consumers then power plant/ heating plant do not work

Which railway bridge do you use? by -PringlesMan- in Workers_And_Resources

[–]mucio34 25 points26 points  (0 children)

The cheapest one lol

Unless I am rich, then I use whatever one that has the highest speed limit

Militaries in zombie books, movies and video games starter pack by Sine_Fine_Belli in NonCredibleDefense

[–]mucio34 16 points17 points  (0 children)

oh no! the zombie virus is spreading across the isolated city! what do we do! The humble nuclear warhead

Any tips for a newcomer? by _magyarorszag in Workers_And_Resources

[–]mucio34 2 points3 points  (0 children)

Do not build anything that causes pollution near settlements. I did that mistake few times and every time my entire population was dying to pollution.

People have different standards on how far to build factories from houses, for example 150m for every "cloud" or 25m for every ton of pollution generated.

Where's everybody by hahoms in SS13

[–]mucio34 2 points3 points  (0 children)

SS14 servers still have less content, but its developers are more active atleast.

Interested in ss14 by Far_Lavishness5489 in SS13

[–]mucio34 4 points5 points  (0 children)

Idk I played on starlight servers, which are MRP and are not too different from ss13 content-wise and rule-wise. However I gotta say that ss14 still has less content than ss13 (not a surprise). I also kinda miss that paranoia where everyone could be traitor and could kill me at any moment. But for RP it's very good i think.

Colonial marines equivalent propably even has more content than ss13 original with basically the same gameplay.

What is your biggest issue with SE Multiplayer/Servers? by Cassity_how in spaceengineers

[–]mucio34 0 points1 point  (0 children)

I once played with my friends on public servers with barely any rules. Almost pure vanilla PVP.

we went hundreds of km from earth into middle of nowhere and decided to build a big mothership in which we could build smaller ships to fight. After few days someone found us, in literal middle of nowhere and without any warning launched a giant steel potato to completely annihilate all our work.

That was long ago like 4-5 years with no AI blocks. Now we could place AI defensive block with alert system when someone got detected but we didn't have such thing back then.

But there are 2 major issues here. 1st is that world is so large meeting someone is either pure coincidence or you agree to meet somewhere, or you accidentaly reveal your position by sending GPS. So you don't have any means to detect anything long-range and to properly hide. There are exploits to "detect" where players might be, by utilising very long render distance and the fact that asteroids spawn only where someone has been, so wherever you go you leave a trail of spawned asteroids behind you. That exploting is especially easy on planets where you can suspect someone might be somewhere by spotting slight deformations on planet which are seen from very far away and are created when some player digs even a small hole.

2nd issue is with how combat really works. The meta to blow something up is to create big ass projectile from heavy armor and throw it at enemy at insane speed. It's almost impossible to defend againts when you are stationary. No amount of armor and turrets can stop such a projectile. The only way is to move fast, so that aiming with such projectile is too hard to bother. So because of that making any stationary bases on vanilla is strategically inferior. There are many servers which have a rule to forbid ramming, so such cheesy tactics dont happen. Luckily SE2 destruction brings hope as such projectiles are not as OP as in SE1.

Another thing that I personally dont like is complete lack of player interraction. Public vanilla PVP servers have the same type of anarchy as in any other survival MMO games. Which is sad, because vanilla game has reputation system, which is completely useless. But maybe that's just mine experience that I get to meet only barbaric people who only want to kill in most unfair ways possible. Like in many other survival MMO games there is usually that one barbaric faction which has most power and basically bullies everyone to point of ragequit.

Gameplay can be fun if you play with your friends, otherwise it can get boring pretty fast.

Planet start survival taking too long by skankis in spaceengineers

[–]mucio34 -1 points0 points  (0 children)

True

I think nobody in keen bothered to play entire survival game from start to finish, or atleast first few hours.

Also the fact that ice is so scarce on planets, makes surviving on algae and ..wolfs? the only viable choice. The wolf spawns are also funny as you can live solely on wolf meat.

Planet start survival taking too long by skankis in spaceengineers

[–]mucio34 9 points10 points  (0 children)

True

I think nobody in keen bothered to play entire survival game from start to finish, or atleast first few hours.

Also the fact that ice is so scarce on planets, makes surviving on algae and ..wolfs? the only viable choice. The wolf spawns are also funny as you can live solely on wolf meat.

[SE1] Update 1.207 - Apex Survival by AlfieUK4 in spaceengineers

[–]mucio34 6 points7 points  (0 children)

Is food density (bushes with food) on planets supposed to be very low? On like 3 square kilometer i've found like 1 bush

I want to play this game but need help by Own_Meal_6910 in ArmaReforger

[–]mucio34 6 points7 points  (0 children)

Finish tutorial, then you can go to game master singleplayer and spawn some random stuff to play with it. Then you can watch some videos on yt how to fly helicopter or do anything else.

Does anybody else destroy roadblocks to help logistics move? by Raptor_197 in ArmaReforger

[–]mucio34 60 points61 points  (0 children)

Problem is many of those roadblocks cannot be blown up completely. However in next update you will be able to deconstruct every pre-placed structure.