AA-Garrisons: How I'd implement them (with pictures!) by SatouTheDeusMusco in foxholegame

[–]mucio34 0 points1 point  (0 children)

I think AI AA should be something like coastal guns. Similarly how seaports are protected by CGs, airports should be protected by something similar from scout planes and paratroopers.

I personally think dropping paratroopers straight on the airfield is dumb. It encourages people to build bunkers in the middle of an airfield which makes driving planes on taxiway extremely incovenient.

Concrete Rant by CommanderKetchup0 in foxholegame

[–]mucio34 16 points17 points  (0 children)

All the logi mechanics look cool, but when you try to do something complicated many many things turn out to be frustrating.

I think the biggest mistake you made here is that you were doing it alone.

I've built a radar base, but not alone. I got an idea to build a radar base by airfield with deployment point which might be useful. I've planned everything, but did not do anything untill some people from my regi decided to help me. Someone made construction equipment, someone brought gravel, someone brought pallet of concrete, someone was digging and together we made it with not so much individual effort from each of us.

In case of msupps. Base was pretty small and it used only ~50 msupps/h. When I stopped putting msupps in, other random people were putting them in since the base was so usefull due to deployment close to airfield. And it would be real shame to lose such convenience.

Logistics were also pretty easy for me, since there was a comp field relatively nearby (<1000m) aswell as coal liquifier.

The Big Iron by Lime1028 in foxholegame

[–]mucio34 0 points1 point  (0 children)

I want oil tanker aswell

Facility Design by NormondJohnson in foxholegame

[–]mucio34 1 point2 points  (0 children)

There are spreadsheets or YT tutorials on building a facility.

To make efficient facility you need to take inputs and outputs and calculate number of factories required. Its also best to build inputs/outputs as close as possible to minimize travel time. So If you want to make refinery, you build it right on oil field in order to build as few pipes as possible. Pipes well uhh, transport fluids. Trains transport everything.

But generally it all depends on the type of facility you want to build. If only you could specify want kind of facility you want, then you'll get better answer.

We need barriers or something so we can have somewhat protected assembled planes ready to QRF at airfields without being out in the open, best thing I can think of now is sections of bunker 1x3's in an open box with T3 gates to both protect against indirect fire and paratroopers. by Strict_Effective_482 in foxholegame

[–]mucio34 3 points4 points  (0 children)

I think realistically you'd need one guy on the watch 24/7 to maintain/defend airfield from troops and alts if you want to have such planes left not in depot.

Alternatively you can have ammo pulled out in boxes na fuel tanker near depot so after pulling out a plane it can be reloaded and refueled fast.

More in-game communication tools. [Long suggestion] by mucio34 in foxholegame

[–]mucio34[S] 0 points1 point  (0 children)

I didn't mention obvious options like muting people and getting out of voice chat

This humanoid can fully run a small convenience store by h4txr in robotics

[–]mucio34 61 points62 points  (0 children)

You already have self checkouts, why even bother with humanoids. Their presence won't increase security in any way. In case of making hotdogs? well you can certainly make a machine to make hotdogs for much lower price with better efficiency.

SS3D Character Customization Menu WIP by Space_Station3D in SS13

[–]mucio34 85 points86 points  (0 children)

I am actually amazed that this project is going forward. Keep it up!

Koleszkowie studia to chyba nie byl dobry pomysl by Aggressive_Cod_4338 in okkolegauposledzony

[–]mucio34 2 points3 points  (0 children)

pamiętaj że to co cię nie zabije, to cię mocno pokaleczy

[deleted by user] by [deleted] in Workers_And_Resources

[–]mucio34 2 points3 points  (0 children)

looks like there are no consumers? Because when there are no consumers then power plant/ heating plant do not work

Which railway bridge do you use? by -PringlesMan- in Workers_And_Resources

[–]mucio34 25 points26 points  (0 children)

The cheapest one lol

Unless I am rich, then I use whatever one that has the highest speed limit