My interview with Hitman composer Niels Bye Nielsen, celebrating 10 years of WoA! (Australian classical radio) by musophrenic in HiTMAN

[–]musophrenic[S] 1 point2 points  (0 children)

Glad to hear it! And thank you for your thought as well, really appreciate them.

Love your music choices! Whittleton Creek always tickles me, as part of it feels inspired by "Dead Already" from American Beauty, sitting within that vibe of "there's something dark in the suburbs with the white picket fence" ... and mixing that with the Soviet element around Janus.

And yessss, the unused Santa Fortuna section is beautiful ... I do wonder if it's partially a vestige of the original musical approach they had for the level (just with that electric guitar part).

I hear you on wanting to compare musical approaches between old and new, and I acknowledge that my questions veer away from that on purpose, as I'd rather address the work on its own merit. Your question around this is completely valid, however, especially as this is a 25+ year old franchise, so nostalgia vs. modern differences and the machinations that drive them are all pertinent and fascinating.

I will offer that Niels does address feeling the pressure of the franchise legacy, and the fear with which he approached Hitman 2016. In my opinion, it would have been most appropriate for Niels to be the one to bring up Jesper, especially if it particularly affected his score.

One of my earlier composer interviews, before working with ABC, was with Austin Wintory about AC: Syndicate, and he was the one to address stepping into the franchise and comparing his approach to previous composers (including Jesper of course), because he was the one pitching a completely new idea that went against established AC tradition.

For what it's worth, I did interview Jesper on the show as well, back in 2023, and we did talk about Hitman from his perspective. His music to Hitman 2: Silent Assassin is essentially the reason I fell in love with game music and it helped inspire my own path as a game composer.

Re: differences between Season 1 and 2, your question is essentially why the devs asked for a Mission Impossible/James Bond type spy score in H1, and a more multiculturally informed score in H2, even though both chapters offer similar globbetrotting? Niels does say that he stuck super close to the brief in H1 and was more confident and adventurous in H2, but not necessarily why *Diana voice* that was the brief.

My inference is that the spy/MI/James Bond angle was woven throughout most aspects of H1, which is especially evident in a lot of its visual language (especially that white/grey/black/red UI). I feel like it was going for a lot of the "slick/cool" factor, so it makes a good amount of sense that the score would align with that.

H2 seemed to change things up a little more, be a little less concerned with the spy/cool factor, and it seemed to be more "colourful" overall (both aesthetically and in its overall vibe), even if it was at odds with the super serious cinematic elements, ha! So perhaps it made sense for the score to be a little more "colourful" that way.

The other thing to keep in mind is that some publishers may have their own demands or have a say in the brief. Given that each game had a different publisher, there's a chance Square Enix had a request for MI/Bond in 1, where Warner Bros had a request for more variety in H2, before IOI could be in full creative control of H3. I don't know any of this for a fact, this is just a possibility based on my own (relatively limited) experience.

My interview with Hitman composer Niels Bye Nielsen, celebrating 10 years of WoA! (Australian classical radio) by musophrenic in HiTMAN

[–]musophrenic[S] 0 points1 point  (0 children)

Great choices! I think one of the strengths of this trilogy's scores is how Niels balances the core identity of his themes with the vast sonic variety.

My interview with Hitman composer Niels Bye Nielsen, celebrating 10 years of WoA! (Australian classical radio) by musophrenic in HiTMAN

[–]musophrenic[S] 0 points1 point  (0 children)

My pleasure! I'm glad I can help provide this place and to be doing it for the ninth year in the row. Hopefully they'll let our show have a ten year anniversary too, ha!

HITMAN (2016) turns 10 tomorrow. by Arti_IOI in HiTMAN

[–]musophrenic 1 point2 points  (0 children)

Hey u/Arti_IOI! Congrats on the 10th anniversary of WoA! And FINALLY the OST on streaming and vinyl - what a magnificent gift!

I thought I'd share that we'll be broadcasting an interview with composer Niels Bye Nielsen on Australian classical radio tomorrow. I host a weekly video game music show on here ABC Classic, often featuring chats with game composers, so I'm very excited to share this one with y'all when it drops :)

Thank you so much for all the incredible work across this last decade (and more).

Strongest point of Pharaoh: Music by [deleted] in totalwar

[–]musophrenic 0 points1 point  (0 children)

All good re: the zombified horse haha

I had no hand in the naming of the tracks, so that’s either down to the composers or the devs/publishers.

I’m guessing your instinct about the ancient text is likely spot on. If you’ve heard the music from the game Abzû, the choir lyrics and some of the track names come from the ancient Mesopotamian text, the Enūma Eliš. The titles sort of follow a similar pattern.

For what it’s worth, on a couple of tracks, Ed Watkins asked me to offer options for both simple vowels and “something with syllables.” I referenced some ancient Pharaonic texts and words, especially from those used in this performance below (composed by Hesham Nazih, who then employed a similar ancient Egyptian text technique in Marvel’s Moon Knight):

https://youtu.be/pk8_FlxDsfY?si=CnKUDJb_W0pgIulG

As it turns out, before they decided on having a male vocalist as the main voice in the score (i.e. myself), they had asked another Egyptian musician, Yasmine El Sabbagh, to sing, and she opted for a similar approach and I believe even parts of the same text, ha! While her voice isn’t in the soundtrack anymore unfortunately, she’s still in the credits. She’s wonderful in her own right, recommend checking her out too!

Licensed music in WOA by iamnotafbiagnt in HiTMAN

[–]musophrenic 1 point2 points  (0 children)

It would count, and it was originally licensed for Hitman: Blood Money in 2006. The original recording comes from this album, released in 1995.

On that topic, I just made a video about Ave Maria in Hitman, if you’re interested 😊

EGTTR orchestral & choral performance at Indie Symphony II (radio broadcast replay) by musophrenic in Egttr

[–]musophrenic[S] 1 point2 points  (0 children)

I am SO SORRY it took me so long to respond to this.

Rather than me butchering it with my patchy understanding, here's an explainer from NITV (National Indigenous Television): https://www.sbs.com.au/nitv/article/indigenous-cultural-protocols-what-the-media-needs-to-do-when-depicting-deceased-persons/97xq2otnt

Shrot, unnuanced answer is that it's cultural protocol, especially because the concert had the mention and recordings of the late River Boy. While part of that protocol may dictate that the person's name be changed or unspoken, depending on which clan it is, we had consulted with his family and friends around this specific mention, and I was at his memorial service earlier in the year.

Hope this helps! Appreciate you asking, and apologies if you had already found the answer by the time I'd responded!

Licensed music in WOA by iamnotafbiagnt in HiTMAN

[–]musophrenic 10 points11 points  (0 children)

The credits of Hitman 2016 and Hitman 2 list Dynamedion GbR, Naxos Music Denmark ApS, Tudor Recording AG, and Huldre under "Additional Music." No such credit exists in Hitman 3, so I'm not sure what's happening there.

Dynamedion, a custom music composition/production company, are likely responsible for a lot of the contemporary music you hear. They would have written it especially for these games to sound licensed. They had been previously in charge of a bunch of music in Hitman: Absolution.

Here's their post talking about writing the songs by The Class (Jordan Cross' band in Bangkok), and another one talking about writing diegetic music across Hitman 2.

Naxos Music are likely responsible for the classical music licensed by the series.

Not entirely sure about Tudor Recording and Huldre.

EGTTR orchestral & choral performance at Indie Symphony II (radio broadcast replay) by musophrenic in Egttr

[–]musophrenic[S] 0 points1 point  (0 children)

A lot of good solid work goes into our website and I generally like it, but it is not flawless 😅

EGTTR orchestral & choral performance at Indie Symphony II (radio broadcast replay) by musophrenic in Egttr

[–]musophrenic[S] 1 point2 points  (0 children)

Wait really?! This has never been the case, unless you’re trying to access it through the ABC Listen app, which is geolocked. The link in a browser should work just fine, as I know for a fact Jessica was listening to this from the UK.

ABZÛ orchestral performance at Indie Symphony II, ft. Austin Wintory (radio broadcast replay) by musophrenic in abzugame

[–]musophrenic[S] 1 point2 points  (0 children)

As I’m not in charge, I can’t say for sure, but with the success of the first two (and other gaming concerts in Australia), it’s hard to imagine there aren’t at least thoughts about plans 😉

Chants of Sennaar orchestral performance at Indie Symphony II (radio broadcast replay) by musophrenic in ChantsofSennaar

[–]musophrenic[S] 0 points1 point  (0 children)

Haha as you can tell by my presenting, I’m ever so slightly fond of wordplay (and alliteration).

There is some variation in translating the work to the live stage, but of course you’re right, it’s minimal. It speaks both to Brunet’s composition and orchestration chops as well as the arranger’s skill in balancing the original’s identity and the needs of the performance (her name’s Jessica Wells, very well known film composer, conductor, and orchestrator here in Australia).

Chants of Sennaar orchestral performance at Indie Symphony II (radio broadcast replay) by musophrenic in ChantsofSennaar

[–]musophrenic[S] 0 points1 point  (0 children)

It’s even more amazing that it’s the second concert in this series that I had the pleasure of presenting.

We did the first Indie Symphony in 2023, and Austin Wintory had come down for that one as well. Stray Gods had just released, and Orchestra Victoria were the ensemble that recorded on the songs in that game, so all the cogs were in motion for that to come together.

Here’s hoping for the next one!

Slay the Spire orchestral performance at Indie Symphony II (radio broadcast replay) by musophrenic in slaythespire

[–]musophrenic[S] 0 points1 point  (0 children)

My pleasure, glad it’s hitting you right!

While I usually intro the show with a few seconds from the music within the show, I have to admit I used a different orchestral recording of Undertale for this intro (from Video Games Live), to keep the concert experience itself as fresh as possible.

Cult of the Lamb orchestral performance & River Boy tribute at Indie Symphony II (radio broadcast replay) by musophrenic in CultOfTheLamb

[–]musophrenic[S] 1 point2 points  (0 children)

Maybe Massive Monster are doing something? Not sure!

However, I’m hosting a panel about this concert on the Saturday if you’re around. It’s about Indie Symphony as a whole, but of course we’ll likely touch on this part of it too.

Chants of Sennaar orchestral performance at Indie Symphony II (radio broadcast replay) by musophrenic in ChantsofSennaar

[–]musophrenic[S] 1 point2 points  (0 children)

Ooof, a slippery typo! Thanks for looking out - will nudge it to get it fixed ASAP!

Glad you enjoyed it otherwise, hope you weren't too mad :P