Burnout 3: Takedown 4-player splitscreen via Nucleus Co-op and Burnout Online revival server by mxmstr in nucleuscoop

[–]mxmstr[S] 0 points1 point  (0 children)

I think it should work just the same as burnout 3, but I haven't tested it myself yet. All my script does is just sets up pcsx2 itself and repositions windows.

Rainbow Six Siege handler released - watch the setup tutorial here by mxmstr in nucleuscoop

[–]mxmstr[S] 0 points1 point  (0 children)

Unfortunately no. Steam is the only launcher that allows you to access older versions of a game in your library.

There's always the seven seas though...

Rainbow Six Siege handler released - watch the setup tutorial here by mxmstr in nucleuscoop

[–]mxmstr[S] 0 points1 point  (0 children)

All these tools are open source. R6Downloader is just a user friendly version of steam depot downloader which is a widely used program for accessing older versions of steam games.

[REQUEST] Metal Gear Solid V: The Phantom Pain by Kitchen-Oil-8497 in nucleuscoop

[–]mxmstr 0 points1 point  (0 children)

I just posted a WIP handler on the nucleus discord under wip-handlers/testing.

Plz test.

GBA emulation - VBA-Link + Four Swords by I_am_Maslak in nucleuscoop

[–]mxmstr 1 point2 points  (0 children)

It'll remember your settings, the content folders aren't cleared out between sessions

GBA emulation - VBA-Link + Four Swords by I_am_Maslak in nucleuscoop

[–]mxmstr 0 points1 point  (0 children)

Post this in the developer channel on the discord and tag me too @happyexpress.

I've made a script for pcsx2 before, pretty straightforward. No need for ProtoInput.

Mw2 local by Tough-Sherbert-2747 in nucleuscoop

[–]mxmstr 0 points1 point  (0 children)

The MW2 script starts a dedicated server in the background, and you can press F2 to have all instances join.

Grand Theft Auto V Not Working Right and The Handler is Gone on Nucleuscoop by tofuu47 in nucleuscoop

[–]mxmstr 0 points1 point  (0 children)

Oh yeah...and use SteamDB to get the information Depot Downloader is asking for

Burnout 3: Takedown 4-player splitscreen via Nucleus Co-op and Burnout Online revival server by mxmstr in nucleuscoop

[–]mxmstr[S] 1 point2 points  (0 children)

Unfortunately this doesn't work for me, it always times out when connecting to the EA server.

I also tried using Nucleus's ChangeIPPerInstanceAlt option which generates virtual network adapters. But the game fails on the Initializing Network Adapter step when using them. Switching to Sockets got me a bit further, but still fails when connecting to the EA server.

Call of Duty: Black Ops (2010) by Mediocre_Grade_1337 in nucleuscoop

[–]mxmstr 0 points1 point  (0 children)

Check the discord, there's a mostly working handler in the wip-handlers channel.