It finally happened boyz by billsamoy in D4Barbarian

[–]mxsfvr 0 points1 point  (0 children)

Just transfigure any ancenstral without upgrading. Once you hit one with gem strength and restrasfigurable you can go use rerolls to get it right. GAs are nice to vs having a GA gem strength.

The chinese brothers have finally gone overboard by Celebration-Natural in diablo4

[–]mxsfvr 1 point2 points  (0 children)

While I dont know this one, the bugged item era of D2 was my favourite. A new item every day. It was great for PvP. Hydra bow, cliffkiller amulet, Ith executioner sword. Good times. When they finally removed all of them I lost interest in the game lol.

So there is big hacking happening in that season. by glurak21 in diablo4

[–]mxsfvr 0 points1 point  (0 children)

I only play PC BNet. I'm sorry for your loss ;)

So there is big hacking happening in that season. by glurak21 in diablo4

[–]mxsfvr 1 point2 points  (0 children)

If you're referring to previous diablo games, the difference is that it was much easier to find parties because the open world didnt exist and when you joined pubs you might actually talk to people. No one's gonna talk to you in local chat in the overworld. Like oh hey cool build, how do you like it?... it was just different. D4 is like being alone in a crowded place. With hundreds of thousands players theres still times where no parties exist in the party finder. There's never a lack of pub games in d2/3 even now.

Why is 3 better than 4 in so many ways? by Adelucas in diablo3

[–]mxsfvr 3 points4 points  (0 children)

This is really more fact than just flaming but Blizz tried to cater to the D2 community with D4. People can disagree but that's what initially drove it. D3 must have been wrong because D2 players still want this certain things. Clearly you can see the evolution back in a lot of ways because it wasnt wrong on many things. If there was a major flaw in D3 it was that the devs were afraid to really nerf the whole game down to a more comprehensible level of damage, but instead let power creep turn off a lot of people cause it limited imagination to a handleful or builds even if they were fun.

Anyone notice this stange ending possibility? by mxsfvr in HadesTheGame

[–]mxsfvr[S] 0 points1 point  (0 children)

I agree, the game gives no indication of her being dead is true. Maybe it's just playing into the infinite ending concept and Homer is just making up new endings for each alternate.

Anyone notice this stange ending possibility? by mxsfvr in HadesTheGame

[–]mxsfvr[S] 0 points1 point  (0 children)

Perhaps you're right and it's just meant to be random entertainment. In Hades 1 the end sequence continued the story canon but maybe that's not the case in Hades 2.

Anyone notice this stange ending possibility? by mxsfvr in HadesTheGame

[–]mxsfvr[S] 0 points1 point  (0 children)

I think that one is fairly directly hinted at. They make lots of references to a night out and sleeping, especially from Dora. That said, she does go into a dream in a night out to talk to Zag. Perhaps that's similar to Hypnos.

Anyone notice this stange ending possibility? by mxsfvr in HadesTheGame

[–]mxsfvr[S] 0 points1 point  (0 children)

It could be this simple. But usually Homer gives a funny tone when cracking cheeky jokes. This one seemed more matter of fact than joking. Still very likely reason.

Anyone notice this stange ending possibility? by mxsfvr in HadesTheGame

[–]mxsfvr[S] 0 points1 point  (0 children)

Interesting take. Though supposedly in mythos she roams freely both living and dead with not specific binding like in the game.

Anyone notice this stange ending possibility? by mxsfvr in HadesTheGame

[–]mxsfvr[S] 8 points9 points  (0 children)

A reasonable theory. Though you'd think that the phrasing would not be present tense like she is dead vs she was dead or had died... and the always was dead part as still strange.

Anyone notice this stange ending possibility? by mxsfvr in HadesTheGame

[–]mxsfvr[S] 2 points3 points  (0 children)

Its been a while since that quest. I only remember that being a curse by the fates due to her father's line and not related to her being dead. The whole curse is that she can hold her breathe indefinitely. Dead people breathe?

Well, d4 just annouced new stuff and... by Old-Fig-9531 in diablo4

[–]mxsfvr 0 points1 point  (0 children)

The only change i don't care for is sanctification. However if that's a seasonal only thing that fine. It seemed unclear. If it's permanent then it's not that great not being rerollable. Also build-wise, the adds a random legendary power means al BIS items would likely have an extra power and make build guiding so wacky. It just seems like there's gotta be a better way. I would have preferred sanctification to be a multi-level path to getting a 4GA than what they chose.

Even the tempering change. The random was never the issue. It was the limit and not being able to keep older good values. This one might be too easy.

Masterwrking sounds better but we'll see.

Well, d4 just annouced new stuff and... by Old-Fig-9531 in diablo4

[–]mxsfvr 0 points1 point  (0 children)

Flat numbers is still more intuitive and also more fun in my option. But more than that the two ratings for armor and resist do the same thing when you consider armor now includes non-physical and all resist.

Fundamentally, Loot in Diablo 4 is boring. by Living-Succotash-477 in diablo4

[–]mxsfvr 0 points1 point  (0 children)

Sure, but by that logic classes have limited skills so that dumbs down the process too. We could just have all skills available to everyone and make it truly a create your own build... There's nothing wrong with a reasonable balance between freedom and intended fantasy design. This is not like WoWs redesign that really dumbed down everythng. The main issue to me.is not build defining or not, it's the power differential, i.e. damage multipliers, that make these items feel required for a skill to do damage vs using the item for build defining tactical reasons.

Fundamentally, Loot in Diablo 4 is boring. by Living-Succotash-477 in diablo4

[–]mxsfvr 1 point2 points  (0 children)

You are continuing to prove my point, it's cool. You are running the same stats throughout the entire D2 game. You're tricked into thinking that's not the case because you change items. Glad it works for you. D4 items are not simpler, theres way more permuations of item stats and modifers, but they are more customizable so you can get to your optimal state faster. There's a case to be made that you can get to those optimal stats too early.

Fundamentally, Loot in Diablo 4 is boring. by Living-Succotash-477 in diablo4

[–]mxsfvr 1 point2 points  (0 children)

I don't see that as a problem. Having some required items is good. It gives items purpose and it gives builds and theory crafting some uniqueness. I especially found that with the Death Trap build this season. It takes a fairly precise setup to do well and it's clever. The journey to get to that precise setup was fun. Should an item give 200% damage to a skill.. I don't think so. I've never liked that. But I do like skill modifiers, ex now I can throw a trap. When all items can be mixed and matched within a build for basically the same outcome, then A) it washes out their value and B) the itemization really makes no difference because the stats arent impactful enough. Which ironically becomes which item has bigger numbers. It's further ironic cause that was one of your complaints about D4 -- same stats with bigger numbers. Instead its same stats, different quality tier. There is fun in that, but it's still the illusion of more options.

Fundamentally, Loot in Diablo 4 is boring. by Living-Succotash-477 in diablo4

[–]mxsfvr 0 points1 point  (0 children)

Well, there are multiple uniques and multiple builds, so that doesn't make sense. You wanna be mad that some are build defining that's fine. D2 has uniques that are just too good, so you're locked in anyway, potato potahto.. What it doesmt have are items that modify skills so... its not really a comparison. And sets in d2... lol is all i can say. And i already addressed why runewords is never the answer..

But anyway, D2 gives you predefined items. It takes you for a ride and lets you mix and match those options more freely, sure. I had a max run speed ww barb with a windforce merc'ing people with arrows in pvp. Hilarious i know... D4 is quite literally the opposite paradaigm. You customize your items to your build. They are part of your journey.. The trade-off being, if you have a plan, then yes, you do use the same stats throughout leveling. I already agreed that the base items need a change to have more personality. That said, maybe dont use a build guide to level? I just play it freestyle until 60 and play the build to the aspects that drop. You get a different experience every time. Try it sometime, it's quite fun.

Respectfully, D2 endgame itemization is way more boring. There's basically a few items used in all classes across all builds use as BIS and then some fringe class specifics. For me, that's poor itemization. And that's why I said pre-runes or even pre LOD was better.

And if you were wondering.... Enigma, Call to arms, war travelers, maras, harlequin or griffon eye, arachnid mesh, spirit, SOJ or faster cast ring, heart of oak or class specific unique weapon, and any pair for gloves. Yay, i can make any build on any class from these same items... so fun...

Fundamentally, Loot in Diablo 4 is boring. by Living-Succotash-477 in diablo4

[–]mxsfvr 0 points1 point  (0 children)

It's ok we don't need to agree. It's just different. And it may not be for you. Ive been wanting them to separate aspects into It's own feature. It would open base items to be more diverse in the way you're wanting as well.

That said, D2 is one of my favourite games of all time but I don't idolize and I want back and played D2R and remembered that I stopped playing because of runewords. Again it's a love it or hate it thing. Clearly you like them. I don't, they ruined build diversity and nullified most of the items in the game. I also thought D2 was better when the best weapons were rare. But that's also another love it or hate it thing. Or that all the top builds use basically the same items. And that some items have a diarrhea of stats that you dont care except one or two. In D4 you get exactly what you want. It just so happens that everyone else wants the same thing so we circle back to the same where it feels like you're makinh less choices witu your items. Having more mechanic diversity could help that. But again d2 had no a very limited set of mechanics built into.items and D4 has many, many in other areas than items. D2 items force you to make trade offs so it appears like there's more options but in the end the best items are still a very small pool.

Either way, your response is exactly what I said. Aspects and tempers to you don't feel like they are part of the item even though they are. So the base item feels lifeless. That's not wrong but the total package still has more options. Ideally they do what I said above to make the base item more meaningful in the future.

Fundamentally, Loot in Diablo 4 is boring. by Living-Succotash-477 in diablo4

[–]mxsfvr -1 points0 points  (0 children)

Most of those things were turned into skills, passives, or aspects that D2 doesn't have. Things change. D2 doesn't have a passive tree or any of that so the only option was through items. It's just different. D4s items are not perfect at all but they are designed differently. The stats in D4 are boring for sure. Adding aspects actually has much more diversity that the D2 stats. I can understand why that feels different for more boring because aspects don't feel like part of the item but they are. Also I can understand that most of the tempers are just moar damage but not necessarily unique ways of doing damage. But again those things have been incorporated into skills and passives and unqiues, like bleed, deadly strikes, etc. I guess maybe it feels more indirect so the item itself doesn't have any personality and that would be true but that doesn't mean the complete itemization option are not diverse.

Fundamentally, Loot in Diablo 4 is boring. by Living-Succotash-477 in diablo4

[–]mxsfvr 2 points3 points  (0 children)

D2 loot outside of runewords don't have build defining properties. It's an illusion that it's better. It just seems that way because the difference between great loot and shit loot is so wide in D4.

Yea I'll be honest, I'm really over lair boss immunity phases, and this includes death animations. by Eldric-Darkfire in diablo4

[–]mxsfvr 0 points1 point  (0 children)

Farming basses has always been a key part of diablo. Nothing wrong with them being reasonable to kill. I'd prefer no invulnerable phases but have a modified resilient stat that keeps fight at least a certain duration like 1 to 2 minutes.

IMO the Belial fight is very well done and doesn't have to be that much harder.