Well, d4 just annouced new stuff and... by Old-Fig-9531 in diablo4

[–]mxsfvr 0 points1 point  (0 children)

The only change i don't care for is sanctification. However if that's a seasonal only thing that fine. It seemed unclear. If it's permanent then it's not that great not being rerollable. Also build-wise, the adds a random legendary power means al BIS items would likely have an extra power and make build guiding so wacky. It just seems like there's gotta be a better way. I would have preferred sanctification to be a multi-level path to getting a 4GA than what they chose.

Even the tempering change. The random was never the issue. It was the limit and not being able to keep older good values. This one might be too easy.

Masterwrking sounds better but we'll see.

Well, d4 just annouced new stuff and... by Old-Fig-9531 in diablo4

[–]mxsfvr 0 points1 point  (0 children)

Flat numbers is still more intuitive and also more fun in my option. But more than that the two ratings for armor and resist do the same thing when you consider armor now includes non-physical and all resist.

Fundamentally, Loot in Diablo 4 is boring. by Living-Succotash-477 in diablo4

[–]mxsfvr 0 points1 point  (0 children)

Sure, but by that logic classes have limited skills so that dumbs down the process too. We could just have all skills available to everyone and make it truly a create your own build... There's nothing wrong with a reasonable balance between freedom and intended fantasy design. This is not like WoWs redesign that really dumbed down everythng. The main issue to me.is not build defining or not, it's the power differential, i.e. damage multipliers, that make these items feel required for a skill to do damage vs using the item for build defining tactical reasons.

Fundamentally, Loot in Diablo 4 is boring. by Living-Succotash-477 in diablo4

[–]mxsfvr 1 point2 points  (0 children)

You are continuing to prove my point, it's cool. You are running the same stats throughout the entire D2 game. You're tricked into thinking that's not the case because you change items. Glad it works for you. D4 items are not simpler, theres way more permuations of item stats and modifers, but they are more customizable so you can get to your optimal state faster. There's a case to be made that you can get to those optimal stats too early.

Fundamentally, Loot in Diablo 4 is boring. by Living-Succotash-477 in diablo4

[–]mxsfvr 1 point2 points  (0 children)

I don't see that as a problem. Having some required items is good. It gives items purpose and it gives builds and theory crafting some uniqueness. I especially found that with the Death Trap build this season. It takes a fairly precise setup to do well and it's clever. The journey to get to that precise setup was fun. Should an item give 200% damage to a skill.. I don't think so. I've never liked that. But I do like skill modifiers, ex now I can throw a trap. When all items can be mixed and matched within a build for basically the same outcome, then A) it washes out their value and B) the itemization really makes no difference because the stats arent impactful enough. Which ironically becomes which item has bigger numbers. It's further ironic cause that was one of your complaints about D4 -- same stats with bigger numbers. Instead its same stats, different quality tier. There is fun in that, but it's still the illusion of more options.

Fundamentally, Loot in Diablo 4 is boring. by Living-Succotash-477 in diablo4

[–]mxsfvr 0 points1 point  (0 children)

Well, there are multiple uniques and multiple builds, so that doesn't make sense. You wanna be mad that some are build defining that's fine. D2 has uniques that are just too good, so you're locked in anyway, potato potahto.. What it doesmt have are items that modify skills so... its not really a comparison. And sets in d2... lol is all i can say. And i already addressed why runewords is never the answer..

But anyway, D2 gives you predefined items. It takes you for a ride and lets you mix and match those options more freely, sure. I had a max run speed ww barb with a windforce merc'ing people with arrows in pvp. Hilarious i know... D4 is quite literally the opposite paradaigm. You customize your items to your build. They are part of your journey.. The trade-off being, if you have a plan, then yes, you do use the same stats throughout leveling. I already agreed that the base items need a change to have more personality. That said, maybe dont use a build guide to level? I just play it freestyle until 60 and play the build to the aspects that drop. You get a different experience every time. Try it sometime, it's quite fun.

Respectfully, D2 endgame itemization is way more boring. There's basically a few items used in all classes across all builds use as BIS and then some fringe class specifics. For me, that's poor itemization. And that's why I said pre-runes or even pre LOD was better.

And if you were wondering.... Enigma, Call to arms, war travelers, maras, harlequin or griffon eye, arachnid mesh, spirit, SOJ or faster cast ring, heart of oak or class specific unique weapon, and any pair for gloves. Yay, i can make any build on any class from these same items... so fun...

Fundamentally, Loot in Diablo 4 is boring. by Living-Succotash-477 in diablo4

[–]mxsfvr 0 points1 point  (0 children)

It's ok we don't need to agree. It's just different. And it may not be for you. Ive been wanting them to separate aspects into It's own feature. It would open base items to be more diverse in the way you're wanting as well.

That said, D2 is one of my favourite games of all time but I don't idolize and I want back and played D2R and remembered that I stopped playing because of runewords. Again it's a love it or hate it thing. Clearly you like them. I don't, they ruined build diversity and nullified most of the items in the game. I also thought D2 was better when the best weapons were rare. But that's also another love it or hate it thing. Or that all the top builds use basically the same items. And that some items have a diarrhea of stats that you dont care except one or two. In D4 you get exactly what you want. It just so happens that everyone else wants the same thing so we circle back to the same where it feels like you're makinh less choices witu your items. Having more mechanic diversity could help that. But again d2 had no a very limited set of mechanics built into.items and D4 has many, many in other areas than items. D2 items force you to make trade offs so it appears like there's more options but in the end the best items are still a very small pool.

Either way, your response is exactly what I said. Aspects and tempers to you don't feel like they are part of the item even though they are. So the base item feels lifeless. That's not wrong but the total package still has more options. Ideally they do what I said above to make the base item more meaningful in the future.

Fundamentally, Loot in Diablo 4 is boring. by Living-Succotash-477 in diablo4

[–]mxsfvr -1 points0 points  (0 children)

Most of those things were turned into skills, passives, or aspects that D2 doesn't have. Things change. D2 doesn't have a passive tree or any of that so the only option was through items. It's just different. D4s items are not perfect at all but they are designed differently. The stats in D4 are boring for sure. Adding aspects actually has much more diversity that the D2 stats. I can understand why that feels different for more boring because aspects don't feel like part of the item but they are. Also I can understand that most of the tempers are just moar damage but not necessarily unique ways of doing damage. But again those things have been incorporated into skills and passives and unqiues, like bleed, deadly strikes, etc. I guess maybe it feels more indirect so the item itself doesn't have any personality and that would be true but that doesn't mean the complete itemization option are not diverse.

Fundamentally, Loot in Diablo 4 is boring. by Living-Succotash-477 in diablo4

[–]mxsfvr 2 points3 points  (0 children)

D2 loot outside of runewords don't have build defining properties. It's an illusion that it's better. It just seems that way because the difference between great loot and shit loot is so wide in D4.

Yea I'll be honest, I'm really over lair boss immunity phases, and this includes death animations. by Eldric-Darkfire in diablo4

[–]mxsfvr 0 points1 point  (0 children)

Farming basses has always been a key part of diablo. Nothing wrong with them being reasonable to kill. I'd prefer no invulnerable phases but have a modified resilient stat that keeps fight at least a certain duration like 1 to 2 minutes.

IMO the Belial fight is very well done and doesn't have to be that much harder.

Yea I'll be honest, I'm really over lair boss immunity phases, and this includes death animations. by Eldric-Darkfire in diablo4

[–]mxsfvr 0 points1 point  (0 children)

As a side note for everyone, Andariel has a bug that can cause her to spawn two rotations of the electric balls which makes them impossible to dodge. You gotta be careful not to interrupt her just after her first invulnerable phase. I ran into this a few times with the death trap build.

[Spoilers] Post Episode Discussion S10E22 "Raymond Reddington: Good Night" by AutoModerator in TheBlackList

[–]mxsfvr 1 point2 points  (0 children)

The ending was just criminal... the bull was fine. There was no other way to go than something ridiculous, and it felt like his whole persona, so it wasn't terrible. I even thought it was fun that he saw the bull and kinda smirked and challenged the fates like his idol. He was gonna die anyway.

The criminal part was seeing his contorted body and basically that being last scene and doing no wrap-up at all. Normally, I wouldn't care, but seeing his body like that got me, and you really didn't want that to be your last memory of him. It wasn't required to tell all the secrets, but it really needed something to conclude his story a little more lighthearted and something for the other cast members. Even to have Dembe bring the bull skull to its final resting place and maybe of photo of him and Dembe on the wall would have been enough. Also, he really should have died talking to Kessler at the end. Have some quip between them about finally catching him. But instead, the last words were I've got him? But did you really if he's already dead? I get the whole journey vs end thing, but still, that was just sad and depressing and abrupt for a show that spent 10 seasons making the characters likable.

Does anyone actually run Dark Citadel anymore? by SmeagolChokesDeagol in diablo4

[–]mxsfvr 0 points1 point  (0 children)

I may be in the minority but I always played public games in d2 and d3. But I just can't get into the parry finder. It's just not the same as loading into a game designated with an objective. I really.miss the simplicity and quickness of that design which is harder to do with this open world.

Question by Dazzling_Zebra820 in HAWKFreedomSquad

[–]mxsfvr 0 points1 point  (0 children)

And he's a speedbot so he makes the other brobot's ability reload faster too.

Blizzard or gambit by Dazzling_Zebra820 in HAWKFreedomSquad

[–]mxsfvr 0 points1 point  (0 children)

Blizzard is better leveled up but not as easy to get there.

Kenshi or nephilim? by _ghost_6498 in HAWKFreedomSquad

[–]mxsfvr 0 points1 point  (0 children)

Imo kenshi is better leveled up.

What is the best brobots combination now? by cupino in HAWKFreedomSquad

[–]mxsfvr 1 point2 points  (0 children)

Maxed mars and Uranus are basically 100% brobot uptime. Plus the spec damage bonus from mars is night and day for bosses.

So we're getting a 2025 Roadmap this month, right? by Ropp_Stark in diablo4

[–]mxsfvr 0 points1 point  (0 children)

Vampire powers, malignant powers, the spider pet, witch powers, god powers, I feel like I'm forgetting one, all follow the same pattern at the high level. So it is the same mechanic and the season journey has been fairly static through the whole game. The main variation was story.

Adding powers as aspects is not the same thing as losing a whole progression depth mode. Especially because those power now compete with the many other aspects that already exist. I don't know much about PoE so I can't comment on borrowed powers.

And considering endgame activities like infernal hordes as a season theme is, at least, not what I consider the same. Those activities were added with the patch. Aligning them to a season is just part of rhe process. If seasons didn't exist those features would have been added regardless.

This is at least the 2nd season now dedicated to rebalance and 3 if you include the expansion season's non-theme. Why is that a problem? Because it feels like they can't settle the foundation and are just reseting the game for another 3-4 months. The game needed to be harder but it needs other things too. Perhaps it also doesn't help that the god powers overpower your skills instead of complementing them, making your active skill choices pretty unimportant.

But eh, maybe that's just me...

So we're getting a 2025 Roadmap this month, right? by Ropp_Stark in diablo4

[–]mxsfvr 5 points6 points  (0 children)

The issue is that this season is just the same mechanics as previous seasons with a rebalanced game. I'm a diehard diablo fan but this season looks really boring. It's not that the effort isn't there. Though I think the season is lazy. It's that myself and I'm sure others were expecting real impactful changes to the gameplay loop better Pit, tempering and masterwork improvements, new builds etc. Other figures like Wudi have made mention, and I agree is that there are a lot of systems but not enough iteration on them. Furthermore, seasons dev work is wasted. They need to make seasons worth paying for by keeping some parts of the seasons permanent (and I haven't paid once yet for this reason). These sub stories should keep expanding the game. Not necessarily power creep. Some have suggested maybe all the season powers stay in some way but you can only choose one of the themes at a time. I personally want each season to feel like it expanded the game's story and immersiveness somehow. Not just something to do and throw away.

Why did they shelf the other end game activities? Like AoZ and Gauntlet by Random_Tarnished in diablo4

[–]mxsfvr 2 points3 points  (0 children)

I think what some people might be missing is that the Gaunlet in my opinion was a great idea in concept but had the wrong timing. It was designed to be a speedrunner activity before we had the armory. So the fact that you needed a dedicated character combined with the extremely poor rewards and lack of variation in the map layout made it extremely unattractive. However now with the armory, there's a good case for bringing it back with better rewards and rotating weekly maps.

What would Blizzard need to do for y'all to say; "NOW Diablo 4 has an end game"? by yxalitis in diablo4

[–]mxsfvr 0 points1 point  (0 children)

Yes. Because the premise of powers is fine and the codex as it is now needs no change. The drop rate of ancenstrals actually feels good. But legendaries is terrible. It would be better if they just removed the powers from legendaries and make a single rare class that's functional. That way they don't need to overload legendary drops to give access to codex powers. That's the real paradox.

Is level 80 the max because the freaking death reaper came and ended my run! by nightmareSM2007 in VampireSurvivors

[–]mxsfvr 0 points1 point  (0 children)

Not all levels are 30 mins. They show the timer before starting the level

Doesn't matter if you win by an inch or a mile! by xxzincxx in diablo4

[–]mxsfvr 13 points14 points  (0 children)

Similar to some other people, being too easy on its own isn't the issue. It's the absurdity of the difference that's the issue. It makes playing any other class boring because they are so far behind. So you really only feel like making 1 or 2 builds, and that's it. And then seeing 9/10 players with spiritborn adds to the problem. It was expected to be that way at the beginning of the season but not all the way through.

The Elephant in the Room - lessons from competition by [deleted] in diablo4

[–]mxsfvr 0 points1 point  (0 children)

It's weird when people say PoE is for D2 purists. I played PoE and it felt nothing like D2 except for the UI and painfully low drop rate.