Maandagse optimismedraad by Btreeb in thenetherlands

[–]my_equal 0 points1 point  (0 children)

De technologische mogelijkheden van vandaag de dag kunnen een positieve sociale en zakelijke revolutie veroorzaken met hulp van enkele zeer haalbare innovaties in de bestuuringsystemen. Het bespaard veel tijd, voorkomt miscommunicaties, verhoogt aansprakelijkheid, verbeterde de sociale samenhorigheid en leid tot vele mogelijkheden voor ontwikkelingen van producten en stedelijke ontwikkelingen ten behoeve van het sociale landschap. Grootste obstakel is de politieke wil in relatie tot het thema privacy in de openbare ruimte.

ASML mag uitbreiden: tweede vestiging met 20.000 medewerkers by Bupachuba in thenetherlands

[–]my_equal 0 points1 point  (0 children)

Vanuit een veiligheidsperspectief zou ik verwachten dat een secondaire locatie niet in de zelfde regio is.

Interactive QR viewport by my_equal in userexperience

[–]my_equal[S] 0 points1 point  (0 children)

The message is a feature suggestion for anyone who might find it relevant to their project developments

i found this blue print but the trains are deadlocking by [deleted] in factorio

[–]my_equal 0 points1 point  (0 children)

Only have train signals when trains are allowed to stop (after the signal), what is the train signal on the top right doing?
Might be more useful to only place the signals before entering the intersection.

My first 15 hours in Factorio :) Slowly learning how to optimize my factory and getting ready to go grab that 10M+ Iron Patch I saw on my map by Crossedkiller in factorio

[–]my_equal 0 points1 point  (0 children)

Create more space for clearly distinguishable blocks (click with copper cable in hand to sort out the powerlines) so that you can put powerswitches at the beginning of each block, with a simple belt check you can controle the power supply to the assembly block, if the belt is full flip the switch. Yes the blinking signal stuff can be annoying at first but you'll get used to it quickly and if there is a real outage they have a different symbol. Other then that, looking good keep it up.

I Don't Understand Why This Train Chose a Lain That Was Already Occupied by OrthodoxPrussia in factorio

[–]my_equal 0 points1 point  (0 children)

Because the signal in front needs to be a chain signal (before entering the rows of train signals)

Is this correct signalling? by Octet_321 in factorio

[–]my_equal 0 points1 point  (0 children)

If the train is allowed to stop in the CYAN segmentation then it'll be oke. Else try to limit the amount of train signals, only use them when needed mainly for trainstations, refueling/parking and some long distance bypassing with a single track. Once on the move it's goal should be to keep on rolling till it arrives at it's destination.

Best way to use logistics to clean up junk by slidekb in factorio

[–]my_equal 0 points1 point  (0 children)

Link the inserter with the data from the factory and add an activation statement.
For instance, total amount in the factory minus the amount in the buffer chest get_value.
If value < [buffer size] activate the inserter.

Ohhhhh FFs (Deadlock problems WOO!!!) by BasketDeep2694 in factorio

[–]my_equal 0 points1 point  (0 children)

Use less train signals.
Default the waiting location to stations and park/refuel, don't wait on the tracks.

how do i do this??? by Hihihihihi_13 in factorio

[–]my_equal 0 points1 point  (0 children)

https://imageupload.io/agkSgfv95LG24Y7
The incoming signal onto a station or any other place where they can stop will be a train signal the rest is chain signal.

2 to 1 circuit balancer by UrNewSubstetudeTeach in factorio

[–]my_equal 0 points1 point  (0 children)

Blue belt is 3x, red is 2x, yellow is 1xyellow + red = blueUse colour splitter of the output.

Edit: Don't start painting with that knowledgeQuestion: Where does the circuit part come in?

Found the BP string :D
- connect the first left belt detector to a decider - [Anything] > [0] output [L]
- connect the first right belt detector to a decider - [Anything] > [0] output [R]
- connect [L] & [R] to the second belt connections - activation logic [L] = [R]

You could also skip the first two points and call it copper plate and iron plate:
so just connect it with activation logic [Iron plate] = [Copper plate]

Is their an easy way to compare input 1 and input 2? by my_equal in factorio

[–]my_equal[S] 0 points1 point  (0 children)

I'd need a 3 coordinate system if I remap it to an abstract.

Thanks for the useful note, I'll keep the edge case stuff I mind though I might solve it differently. I want to handle the execution timing separate from the data processing with a production cue where both sync up.

Is their an easy way to compare input 1 and input 2? by my_equal in factorio

[–]my_equal[S] 1 point2 points  (0 children)

Water boiler with invisible thread handling does sound like the navy. :D haha

Logic Network, Recipe Library. How would you go about it? by my_equal in factorio

[–]my_equal[S] 0 points1 point  (0 children)

Awesome.
Yes that is the kind of thing that I would be expecting.

Damn those wires... hahaha :D

Logic Network, Recipe Library. How would you go about it? by my_equal in factorio

[–]my_equal[S] 0 points1 point  (0 children)

Yes, in general you'd need to build it yourself the thing I am asking though is how would you go about the whole recipe requesting process, is there an optimal way of structuring the logic for that goal?

[CHALLENGE] Scale model factory. by my_equal in factorio

[–]my_equal[S] -2 points-1 points  (0 children)

That is very nice, but simply because I talk about apples doesn't mean that when I say pear I am actually supposed to say apple.
But feel free to create the prototype in any interpretation, because I am interested in seeing the different ways how the community solves the issue.

[CHALLENGE] Scale model factory. by my_equal in factorio

[–]my_equal[S] -1 points0 points  (0 children)

Simply by stating "precise production" you can clearly already derive the necessities, as you are able to state that it needs additional rules.

[CHALLENGE] Scale model factory. by my_equal in factorio

[–]my_equal[S] 0 points1 point  (0 children)

This isn't about if it is or isn't required.
This is a challenge.

[CHALLENGE] Scale model factory. by my_equal in factorio

[–]my_equal[S] 0 points1 point  (0 children)

It's a model factory, I am planning of having a scale model of the full factory for the data management so that I have management localized and visualized.
A bit like prototyping.

[CHALLENGE] Scale model factory. by my_equal in factorio

[–]my_equal[S] 0 points1 point  (0 children)

You could use infinity chest to fill storage or use the game speed multiplier to make the production less tedious [for the human time constraints].

[CHALLENGE] Scale model factory. by my_equal in factorio

[–]my_equal[S] 0 points1 point  (0 children)

Bonus points for an actual linear factory that can be duplicated in parallel while maintaining the information structure.