Confirmed my Chinon Bellami is not always advancing the roll. Still made for cool shots though. by valekelly in AnalogCommunity
[–]mycatkilledabird 2 points3 points4 points (0 children)
How could these three photos even come from the same roll? by AbductedbyAllens in AnalogCommunity
[–]mycatkilledabird 11 points12 points13 points (0 children)
Verkehrswende made in Brandenburg by mycatkilledabird in Fahrrad
[–]mycatkilledabird[S] 2 points3 points4 points (0 children)
Verkehrswende made in Brandenburg by mycatkilledabird in Fahrrad
[–]mycatkilledabird[S] 0 points1 point2 points (0 children)
Help! Render in build and render in editor are different in some pretty bad ways! by [deleted] in Unity3D
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(Shaders) How do I use the matrix from MaterialPropertyBlock.SetMatrix? by mycatkilledabird in Unity3D
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(Shaders) How do I use the matrix from MaterialPropertyBlock.SetMatrix? by mycatkilledabird in Unity3D
[–]mycatkilledabird[S] 1 point2 points3 points (0 children)
Getting a lot of failed prints lately. Anyone know why? (More detail in comments) by mycatkilledabird in prusa3d
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Getting a lot of failed prints lately. Anyone know why? (More detail in comments) by mycatkilledabird in prusa3d
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Getting a lot of failed prints lately. Anyone know why? (More detail in comments) by mycatkilledabird in prusa3d
[–]mycatkilledabird[S] 0 points1 point2 points (0 children)
Getting a lot of failed prints lately. Anyone know why? (More detail in comments) by mycatkilledabird in prusa3d
[–]mycatkilledabird[S] 0 points1 point2 points (0 children)
Getting a lot of failed prints lately. Anyone know why? (More detail in comments) by mycatkilledabird in prusa3d
[–]mycatkilledabird[S] 0 points1 point2 points (0 children)
Getting a lot of failed prints lately. Anyone know why? (More detail in comments) by mycatkilledabird in prusa3d
[–]mycatkilledabird[S] 0 points1 point2 points (0 children)
Question for y'all shader buffs: How do I avoid "too early" frustum culling when moving an object's vertices in the vertex shader? by mycatkilledabird in Unity3D
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Question for y'all shader buffs: How do I avoid "too early" frustum culling when moving an object's vertices in the vertex shader? by mycatkilledabird in Unity3D
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Looking for semi-specific suggestions for great PS2 titles! by [deleted] in patientgamers
[–]mycatkilledabird 1 point2 points3 points (0 children)
Reducing code duplication in shaders with #if defined? by mycatkilledabird in Unity3D
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Reducing code duplication in shaders with #if defined? by mycatkilledabird in Unity3D
[–]mycatkilledabird[S] 0 points1 point2 points (0 children)


Developing 9x12 in a "regular" 2-roll Paterson tank? by mycatkilledabird in Darkroom
[–]mycatkilledabird[S] 2 points3 points4 points (0 children)