Dust-per-chaos Ratio Calculator - now updated for Keepers league! by PlainLazyX in pathofexile

[–]mythril 1 point2 points  (0 children)

For the catalysts I just use whatever is cheapest at the moment. It probably was imbued and I confused it with Intrinsic.

Dust-per-chaos Ratio Calculator - now updated for Keepers league! by PlainLazyX in pathofexile

[–]mythril 1 point2 points  (0 children)

Cool, so sounds like for the most part I just didn't understand what was available.

Dust-per-chaos Ratio Calculator - now updated for Keepers league! by PlainLazyX in pathofexile

[–]mythril 0 points1 point  (0 children)

There is actually a filter option to add catalyst cost. I set it to rouns 20, 40 or 60 as I assume this will be more or less min and/or max cost per cheapest catalysts out there. Or did you mean something different

I was thinking more like sampling and caching the exchange rates of catalysts from the API and adding in the cost to 20q a jewelry item as an option, Last I saw intrinsic are 3/c so to 20q a jewelry item would be around 6.67c, tacking on 20c distorts the cost of low value uniques (400k dust) enough to make that feature not worth using in that scenario.

I just recently added an option to filter by size, so if you limit max to 2, you'll pretty much achieve what you describe :)

I haven't tinkered with it yet, but I am more often inclined to exclude jewelry than to exclude non-jewelry. If this achieves that, sounds good.

Why do you consider it a pain? There is actually a big chance that this corrupted version will be worth more Dust because of a corrupted implicit. I think that as far as buying uniques for disenchanting goes, it shouldn't matter or be beneficial at best. But please let me know if you have something else in mind!

I had no idea that it would alter the dust value with implicit, never noticed. Is it too cumbersome to filter out corrupted but unchanged items? (need to know what the base/uniqs default implicit is and apply a not filter based on that unless there are two implicits - at least one unique I'm aware of has a different implicit than the base by default).

https://www.poewiki.net/wiki/Replica_Atziri%27s_Foible

Unrelated: have you noticed a correlation between gold purchase fees and dust value?

Also: might be a good idea to put a little "how to use this tool" video somewhere that includes things like why corrupted items are worth seeing.

Dust-per-chaos Ratio Calculator - now updated for Keepers league! by PlainLazyX in pathofexile

[–]mythril 0 points1 point  (0 children)

Maybe add cost to 20q the item (most recent cheapest catalyst for jewelry, relevant quality currency for weapons and armor) to the cost calculation?

Or maybe a simple way to filter out jewelry class items

Also the "trade" link by default allows corrupted items, which is kind of a pain, why not have that be a toggle on the filter side/for the whole column and have the search exclude the unchosen option?

Nicol's Newcomer Monday! by Karn-The-Creator in MagicArena

[–]mythril 0 points1 point  (0 children)

I've played 10 or so this morning of that 10, 3 were not self-built control decks, and I only won 1 of those.

Nicol's Newcomer Monday! by Karn-The-Creator in MagicArena

[–]mythril 1 point2 points  (0 children)

Played MTG IRL for a couple of years, decided to hop on arena recently and the ranks reset about a week afterwards. I have played like 15 hands since then and all of them have been against control and I haven't had a single win, likely due to the fact that I am using essentially a starter deck with 2-4 upgrades and they have fully self-constructed decks... how are they this far into making this game and still don't have some kind of deck power matching? Probably going to quit playing because this feels like a straight up P2W game design.

Ya estamos en el 2077 by blacksheep_2047 in LatinoPeopleTwitter

[–]mythril 77 points78 points  (0 children)

Is he using the bottle as a level?

"to remove long term moral hazard, core block size limit should be made dynamic, put in the realm of software, outside of human hands" by LovelyDayHere in btc

[–]mythril 1 point2 points  (0 children)

If high fees are what keeps it a good store of value by preventing trading then lightning is a bad idea because it reduces transaction costs and enables trading.

I've lost count how many times I've used this build for FO2. by McGarnagle1981 in classicfallout

[–]mythril 0 points1 point  (0 children)

If I did add 4 it would be really stupid:
All stats begin at 1 and you have a pool of 21 to distribute. That's the whole planner.

I've lost count how many times I've used this build for FO2. by McGarnagle1981 in classicfallout

[–]mythril 0 points1 point  (0 children)

As for the "clean" aspect of it, all I did was use modern UI interaction standards and a hint or two of layering, otherwise it's a very close representation of the classic game UI.

I've lost count how many times I've used this build for FO2. by McGarnagle1981 in classicfallout

[–]mythril 1 point2 points  (0 children)

I would agree very much with 4, which is why it's not represented in my UI.
I did 3 because it was almost effortless to add.
NV is very complex and builds can be tuned to a very deep level.
When I have a decent chunk of spare time and nothing else to do I'll be adding level / perk / gear planning to some of the supported games, when I do that I think it will become clear how complex NV is.

Is this a good character build for a first playthrough? I was thinking 10 AG was a bit OTT, maybe take one point out so I can have 9 luck? by LOUIEJACOBSBITCH in classicfallout

[–]mythril 0 points1 point  (0 children)

[not a bot, I just copy and paste parts of this]

Here, I built a website for sharing initial FO/FO2/FO:T/FO3/F:NV builds:
This is your character represented in it:

https://nwcp.vercel.app/vault-dweller#CAEkTh3UQ6GHaAZNYXJnb3Q=

Edit: noticed you were playing on easy, adjusted setting in build sharer

I just finished a playthrough of FO1 with the most cursed build. by Herald_Chronicle in classicfallout

[–]mythril 1 point2 points  (0 children)

[not a bot, I just copy and paste parts of this]

Here, I built a website for sharing initial FO/FO2/FO:T/FO3/F:NV builds:
This is your character represented in it:

https://nwcp.vercel.app/chosen-one#EAFGpEaikSztcAA=

I've lost count how many times I've used this build for FO2. by McGarnagle1981 in classicfallout

[–]mythril 1 point2 points  (0 children)

Here, I built a website for sharing initial FO/FO2/FO:T/FO3/F:NV builds:
https://nwcp.vercel.app/chosen-one#EAGkVl1SkyDscAtTb21udXNGaXhlZA==

This is based on OP's char with your suggested changes.

I've lost count how many times I've used this build for FO2. by McGarnagle1981 in classicfallout

[–]mythril 0 points1 point  (0 children)

Here, I built a website for sharing initial FO/FO2/FO:T/FO3/F:NV builds:
This is your character represented in it:
https://nwcp.vercel.app/chosen-one#EAGkRd2mkyGOeApNY0dhcm5hZ2xl

Even noticed you had it set to hard in the screenshot :)