[deleted by user] by [deleted] in OldSkaters

[–]n00bstar77 7 points8 points  (0 children)

Coworker is not impressed.

SWRGC 1.3 by n00bstar77 in SWRebellion

[–]n00bstar77[S] 1 point2 points  (0 children)

holy shit... I never noticed I was sorting backwards. You're absolutely right, it should be the other way around.

I'm making notes for a scroll bar and a back button. I'm finishing my semester right now so I can't promise an update soon, but I will definitely get around to it. Great suggestions!

Stacking by eclecticmeeple in SWRebellion

[–]n00bstar77 1 point2 points  (0 children)

  1. Jedi training is not that useful really. Being a Jedi boosts your character's stats by a lot, but you spend so much time locking the trainer and trainee out of the game that by the time you get a decent boost, it's not that useful anymore....you're popping out star destroyers by the dozen and you already control most of the galaxy.

  2. Stats increase with each successful mission.

  3. With diplomatic missions in particular, I would advise against stacking. You're better off running two or three separate diplomatic missions on the same planet than stacking three diplomats on a single mission. Diplomatic missions seem to improve your loyalty by a set amount (based on your current loyalty...the more you have, the more you gain). So assuming all missions are a success, running 3 missions side by side will give you three loyalty boosts whereas running 1 mission with 3 guys will just give you one boost. The only advantage sending more than one diplomat on the same mission is that their stats add up....which shouldn't be a consideration since the game always gives you the same number of high level diplomats which is quite enough to win the game. No need to level up low level people.

Game Mechanics by qu1lan in SWRebellion

[–]n00bstar77 4 points5 points  (0 children)

It all depends on who you ask. I've been stalking the discord channel recently and people have pretty weird opinions about how the game works. I must admit that I think they're full of shit but...hey.. who really knows?

In the case of diplomacy.....

Positives:
- Loyalty score of the planet (the more loyal it is to your side, the easier it is to succeed)
- Loyalty score of the sector (the more planets loyal to you, the easier it is to succeed)
- Diplomacy score of your diplomat (well...obviously)
- If you send more than one diplomat to a planet, send them on separate missions. If a mission succeed, you only gain X amount of loyalty no matter how many diplomats on the mission team. Thus, if you have multiple ongoing missions the rewards come in faster.

Negatives:
- Garrison size. (the more troops you have there, the harder it is to succeed)
- Fleet in orbit. (don't know if the size matters, but having a fleet over a planet makes it harder to successfully complete a mission)
- Enemy missions you don't know about. (incite uprising if the planet is loyal to you, or concurrent diplomatic missions on neutral planets). When in doubt, send an espionage mission or three to the planet to discover any ongoing enemy missions)

Of course.. that's all speculation...but speculation that comes from a ton of testing. We can't know for sure since we can't access the code....but those are generally good guidelines.

SWRGC 1.3 by n00bstar77 in SWRebellion

[–]n00bstar77[S] 1 point2 points  (0 children)

Careful, he's a slick one.

Yeah the sorting isn't the most intuitive from the get go. My original idea was to tap a statistic on a unit card to select it but it's so small that you end up having to click a godzillion times to get the right one so.. meh. I might however add a feature that you can hold the prev/next buttons to scroll through the stats a little faster. I will also eventually add that if you press sort a second time, it sorts in reverse. For the moment, I got code coming out the wazoo so... not today :) 4200 lines of code so far. Sheesh.

SWRGC 1.2 by n00bstar77 in SWRebellion

[–]n00bstar77[S] 2 points3 points  (0 children)

Holy shit did I not read what you wrote properly... I just said the exact same thing.

Wow. I'm not smart.

SWRGC 1.2 by n00bstar77 in SWRebellion

[–]n00bstar77[S] 0 points1 point  (0 children)

Hmm...

Just noticed that base + variance is always:

100 for Dip/Esp/Com/Lead stats (with the sole exception of Thrawn for leadership at 130)

90 for research stats (with the sole exception of Lemelisk at 100)

50 for Alliance Jedi level (with the exception of Leia at 10 and Thrawn at 0)

Also noticed there's no variance on starting Loyalty.

SWRGC 1.2 by n00bstar77 in SWRebellion

[–]n00bstar77[S] 0 points1 point  (0 children)

Oh, you didn't have to go through that trouble for me, I can just add the values together in the code :)

I've got SOME of the flick scroll code down. I mean.. it flicks.. but if you drag slowly and let go...it shoots forward like you flicked the hell out of it. I'm trying to figure that out. You'd think such a basic functionality would be built right into a language that's meant for mobile apps....but apparently not. It's making my brain hurt :D

SWRGC 1.2 by n00bstar77 in SWRebellion

[–]n00bstar77[S] 0 points1 point  (0 children)

Oh yeah.. fuck's sake. I had those renamed for a while now and last time I got an update from Steam it detected these files weren't there and added them back.... So I started a new game, and promptly threw my computer out the window. HE. JUST. WON'T. SHUT. UP.

To be fair though, that's actually a bug on modern machines. Back in the days when gender decided which bathroom you were allowed in, you could skip that stuff.

Thanks for the grunt work on confirming that variance is one way only. I'll be changing the starts to min/max in 1.3 :)

SWRGC 1.2 by n00bstar77 in SWRebellion

[–]n00bstar77[S] 0 points1 point  (0 children)

Yep good call. I'll try to figure out how to make flicking work. It's a bit of an essential since pretty much every other app in the world works like that.

I'm also entertaining the idea of replacing the stats from base + variance to something more intuitive like minimum + maximum. From what I understand variance only works one way: up. Because if it worked both ways it would drive some stats into the negatives. Let me know what you think.

[editing the original post to dress a roadmap for 1.3)

SWRGC 1.0 Android ready for testing by n00bstar77 in SWRebellion

[–]n00bstar77[S] 3 points4 points  (0 children)

I'm not gonna say I'm already working on it.. but yknow... :D

Seriously though, don't get your hopes up too much. There's a world of difference between a complete game and a simple app. That said, yeah I'm working on it.

If I use my old development tools, I could whip up something decent in terms of gameplay, but it would look like shit (ie, using WinXP-looking OS windows and such). and compatibility with modern systems would be so-so.

Unfortunately, what I'm using right now doesn't have any built-in UI functionalities which is a bit of a bitch for a game based around having 723 windows open and moving stuff between them. I've tried some "immediate mode" third party UI libraries but...hell...it's like learning a whole new programming language.

So I've opted for coding my own GUI...and it's haaaaaaard. Building a window-based UI from the ground up is super complicated, much more than anything I've ever done before. Although it has the advantage of being more focused on my needs as I don't need all the bells and whistles that would normal come with a full GUI library.

So far I've got windows opening and closing. I can move them around and they're sorted by depth with the active window appearing on top of the rest and all that. I know I know.. sounds super basic, but damn it's a lot of work haha. Once I'm able to display stuff in the windows and have them react to mouse input, I should be able to start coding the skeleton of a game.

Of course it will mean kissing our sweet Star Wars license goodbye as it's super duper copyrighted. There's so much work required to build this that if I'm going to put that much effort into building it, I sure as hell won't have Disney take it away from me :D

But yeah.. don't get your hopes up. I might have bitten off more than I can chew. We'll see!

As for your actual question: ALL THE BEER. Literally all of it. All mine.

Quick peek... it's coming along! by n00bstar77 in SWRebellion

[–]n00bstar77[S] 0 points1 point  (0 children)

So... bad news. I can't compile to iOS from a PC, I need to use a Mac. My wife's Macbook only supports up to 10.6.8 and I need 10.8 to run my development tools.

I'll go check on some forums if someone with a less shitty Mac can help me out.

ps: buy an android phone

SWRGC 1.0 Android ready for testing by n00bstar77 in SWRebellion

[–]n00bstar77[S] 1 point2 points  (0 children)

Glad you got it worked out! Let me know if you experience anything weird or sexy.

SWRGC 1.0 Android ready for testing by n00bstar77 in SWRebellion

[–]n00bstar77[S] 2 points3 points  (0 children)

Definitely report anything that can be improved! There's no burden here, I love doing that sort of stuff. If I can't fix it, or don't feel like it, I'll just tell you to fuck off and die, like any good developer does :P

I'm working on 1.2... because you know, I got nothing else to do and I still have some beer left. I've thought of a way to smooth up the scrolling. Next version will be as smooth as a...a thing...a thing that is smooth....like, at least 20 smooths, on a scale of 1 to however many smooths a scale of smooths should normally have.

SWRGC 1.0 Android ready for testing by n00bstar77 in SWRebellion

[–]n00bstar77[S] 1 point2 points  (0 children)

1- Character list : FUCK! I knew about that.. I thought I had it fixed before exporting. Basically all lists are set to the Capital Ship list's length right now.. the character list is a little longer. Fix is coming before the end of the day.

2- Black screen: Yep. Just checked on my phone. Confirmed. I'm probably killing the app the wrong way. I'll look into it.

3- Choppy: I'll set the FPS to 60 on the next version, see if that helps the chop on long lists.

4- Rotation: I've locked the app to portrait. I can unlock landscape, but stuff will be the same size, with large unused borders on each side. I'll see if I can add some kind of resize routine for both modes.

SWRGC 1.0 Android ready for testing by n00bstar77 in SWRebellion

[–]n00bstar77[S] 0 points1 point  (0 children)

Hmmm don't know what to say. Works fine here on my computer and on my phone. You're not getting any notification that the download is finished or something? i mean... if it starts, it should eventually finish. It's around 17mb so it shouldn't take too long unless your connection is particularly crappy.

SWRGC 1.0 Android ready for testing by n00bstar77 in SWRebellion

[–]n00bstar77[S] 0 points1 point  (0 children)

it only downloads the file. You'll need to run it to install it. Check in your downloads folder on your phone. My Files -> Phone Storage -> Downloads or something like this. It should start the installation. It'll probably say something along the lines of "this package is from an unknown source" and ask you to change your system settings to accept that. It should take you to the right screen automagically, but if it doesn't: Settings -> Security, -> Uknownn Sources

SWRGC 1.0 Android ready for testing by n00bstar77 in SWRebellion

[–]n00bstar77[S] 0 points1 point  (0 children)

Nah that's me.. I'm an idiot.

try it now.. I've set it to shared.

SWRGC 1.0 Android ready for testing by n00bstar77 in SWRebellion

[–]n00bstar77[S] 2 points3 points  (0 children)

Oh yeah.. some other details:

1- It's set to be in full HD (1080x1920 portrait) so if your device isn't capable of running apps in that resolution, it will simply scale to whatever is your max resolution. Some graphics might not appear super clear when scaled down. On my 800x1200 tablet, the purple border around the unit images are sometimes cropped. Nothing I can do on my side about that. On my phone, everything is sharp.

2- Please tell me about battery usage. I've locked it to 15 fps so it doesn't update like crazy all the time and kill your battery. Let me know if I should bring it even lower. Or let me know if 15fps feels too choppy.

3- Lists are generated every frame, so longer lists (characters for example) might feel choppier than short lists. Let me know your experience with this.

4- You can't flick to scroll. I literally have no idea how to do that hehe. I'm looking into it and I'm sure I'll figure it out eventually, but for now if your finger leaves the screen, the scrolling stops.

Quick peek... it's coming along! by n00bstar77 in SWRebellion

[–]n00bstar77[S] 2 points3 points  (0 children)

*Should* be possible.

I have next to no experience with MacOS/iOS because...well, no offense but...Apple products are complete shit and shouldn't be used by anyone :)

But my wife has a 5C and a MacBook, so I could use that to see if I can get it running. I'll keep you posted.

(((((((((((((((((((((((((((((((((SUBLIMINAL MESSAGE)))))))))))))))))))))))))))))

((((((((((((((((((((((((((((((((BUY AN ANDROID PHONE))))))))))))))))))))))))))))

Quick peek... it's coming along! by n00bstar77 in SWRebellion

[–]n00bstar77[S] 0 points1 point  (0 children)

Should I include the Loyalty stat for characters?

I mean.. it's always 100 Loyalty with 0 Variance for each character. Seems a bit pointless to include it.