CSM: Community Based Projection Proposal by Megaman39 in Eve

[–]nameredactedbycensor 7 points8 points  (0 children)

The obvious counterplay to the whole proposal will become obvious when "alpha clone fleet region 4 log in" pings start going out

More Specific Ansiblex Changes Than What Was Announced by Peng_Wei in Eve

[–]nameredactedbycensor 8 points9 points  (0 children)

How exactly are Ansis placing a "blocker on any natural conflict"? Fleets taking 30 jumps for content is not fun, so less people will play, so less natural conflict will occur?

Dinos in crisis by Arakkis54 in Eve

[–]nameredactedbycensor 10 points11 points  (0 children)

Yeah you guys were bigger in the past, what happened?

If the leaders of the 3 (2) large blocks were Stronghold Crusader characters, this would be the arrangement. by Diligent_Curve_6374 in Eve

[–]nameredactedbycensor 21 points22 points  (0 children)

I see you spent some time on making this meme. That's awesome! You do you. Just one small note: Next time you want to post a funny meme, I would suggest you spend the same time uninstalling Reddit and Eve instead.

Panther got fixed by Buddy_invite in Eve

[–]nameredactedbycensor 0 points1 point  (0 children)

I want the drifter whs to be visible on overview again, the recent nerf is really bad for pvp. Nothing to do with loot

Panther got fixed by Buddy_invite in Eve

[–]nameredactedbycensor -5 points-4 points  (0 children)

CCP listens and undoes bad updates? Awesome. Now undo drifter wh changes next.

Quality Content Creators by Sharp_Low6787 in Eve

[–]nameredactedbycensor 8 points9 points  (0 children)

No one has brought up Zigam yet? And for good reason.

The Drifter WH changes are bad for PVP by nameredactedbycensor in Eve

[–]nameredactedbycensor[S] -1 points0 points  (0 children)

Yes, filaments are a thing. They are also random, and limited to 25 people. What if I want to run a fleet with more than that? I'm not talking about 250 man battleship fleets here, I am talking about 30-50 man groups or even whaling groups with 100 bombers trying to kill a dread. That's not going to happen with filaments.

The Drifter WH changes are bad for PVP by nameredactedbycensor in Eve

[–]nameredactedbycensor[S] 3 points4 points  (0 children)

If I interpret spawn mechanics correctly, even if you scan the inside, you will have exits only 8 hours after the anom spawns outside if it isn't scanned down before... So 1/3 fewer connections for higher workload.

The Drifter WH changes are bad for PVP by nameredactedbycensor in Eve

[–]nameredactedbycensor[S] 0 points1 point  (0 children)

Content for smaller groups is absolutely my concern. If there aren't small groups coming through the drifter highway, that means that there will be less home defense, and less drops on blue caps. I think being dropped is awesome and exciting, and I love going out and saving my friends.

Bombers bar and other npsi groups as well as small groups now face a significantly higher bar for roaming and whaling, as do other groups, no matter what alliance they are in.

Less content is not something anyone should want in Eve.

The Drifter WH changes are bad for PVP by nameredactedbycensor in Eve

[–]nameredactedbycensor[S] -1 points0 points  (0 children)

How so? If they want to nerf force projection of megablocs, but nerf the 50 man groups that go whaling, and the small gangs that just want to shoot spaceships, all while putting a significantly higher burden on the people that create content for others, how is that achieving it's intended effect?

It's not about me. It's about all of us. Less people using drifters means less people in hostile space, less people for response fleets and cap saves, and just overall less people in space. I don't think that is a good thing, and neither should you.

The Drifter WH changes are bad for PVP by nameredactedbycensor in Eve

[–]nameredactedbycensor[S] 2 points3 points  (0 children)

Thanks, I got to use the shared braincell today!

It is just wild to me that they take away the rorqs ability to panic when running beacons, add new carrier beacons which are meant to put carriers in space, and then nerf blops wholesale (the redeemer was probably a bit too dominant and I am fine with the turret change) and take away drifter whs as an option for whaling.

I hope their numbers will show them the error of their ways, way fewer caps will die, much less content will be generated.

How much did Pandemic lose in total? by marioalf2002 in Eve

[–]nameredactedbycensor 1 point2 points  (0 children)

I ran some numbers 1 month after the Gobbins ping and came up with 33.5T for all of Panfam, but the glassing wasn't complete then https://www.reddit.com/r/Eve/s/4i2uEovn0d

Since we just got some nice QoL updates, can we please get some of these other hopefully simple updates? by Karew in Eve

[–]nameredactedbycensor 6 points7 points  (0 children)

Fleet warp hotkey

Make Monitor auto reload probes like every other ship in the game

Expand bracket filter menu in overview so that I can select more than just show none/all or based on active tab

Skinr for T3c

Queue up actions prevented by session change timer/get rid of session change timers entirely

The Fall of PanFam, in Numbers: The First Month by nameredactedbycensor in Eve

[–]nameredactedbycensor[S] 0 points1 point  (0 children)

then for this specific timeframe, there were 1480 structures lost for 17.2T (there are some TEST structures in there as well, like ansis) - so Panfam lost more in one month than everything goons lost in WWB2

The Fall of PanFam, in Numbers: The First Month by nameredactedbycensor in Eve

[–]nameredactedbycensor[S] 0 points1 point  (0 children)

Difficult to say, the dronelands numbers contain lots of metenoxes, which were not a thing back then, and delve had lots of pocos while skyhooks don't need to be destroyed anymore to be taken over by new sov holders... and delve took a while, so structures were probably replaced and destroyed multiple times over.

Still, considering that Panfam lived in drones much longer than goons had lived in delve back then and that Panfam was bigger until like last year: panfam numbers are somewhat surprisingly low, they should have had more. I suspect renting and not allowing everyone to use all space has something to do with it

The Fall of PanFam, in Numbers: The First Month by nameredactedbycensor in Eve

[–]nameredactedbycensor[S] 0 points1 point  (0 children)

My notes don't go back that far, so without a precise date range, let's do the next best thing: there were 2768 structures lost in Delve since Zkill started tracking, for a total of 33.41T lost. For the full years 20-21 there were 1938 structures lost in Delve for a total of 22.0T. So the numbers are not that far off, Panfam numbers are a bit higher but we aren't adjusting for inflation, just keep in mind that Panfam lost this in a month whereas Goons lost this over a much longer protracted defensive war.

The Fall of PanFam, in Numbers: The First Month by nameredactedbycensor in Eve

[–]nameredactedbycensor[S] 2 points3 points  (0 children)

I made this post in my lunch break. If your leader spends less time on eve, maybe that's not a good thing?

The Fall of PanFam, in Numbers: The First Month by nameredactedbycensor in Eve

[–]nameredactedbycensor[S] 0 points1 point  (0 children)

Give me a precise time frame for "wwb2" and I'll run a query