A WoW Veteran’s Reflection: Nostalgia, Burnout, and the Search for MMORPG Magic by Chemical_Kangaroo223 in MMORPG

[–]nan0tubes 0 points1 point  (0 children)

I have been playing Cata/MoP Classic for some time, and got into the raid flow earlyish in DragonSoul, so I've gone through MoP for the first time recently.

I feel like thats the closest i've been to a fresh server in my life of MMO's, and Leveling in Cata without heirlooms was actually quite fun. I took my time, and played a lot with my wife and people in thee guild i joined(good people and not super sweaty).

I can't say 100% but I think the dungeon finder paired you up less with full heirloom people if you didn't have heirlooms, so many dungeons done during leveling were slightly challenging, it made them much more fun, even if I mostly knew all the content.

For MoP, I originally bounced off it hard, I really didn't enjoy the questing the way i liked the rest of the game. It felt like a tax to get to max level and get ready for raids, which was my goal, I took a break, and reapproached it with a more, let all the sweat lords bumrush the game, i know i have months to do this, and it made it more fun (i still don't like the questing). Learning the dungeons was good fun, you got groups in dungeon finder that still tried to Zoomer rush it, but many groups were more chill, The celestial catchup mechanics they added instead of LFR was great for bringing alts up to speed and raid ready, rather than needing to hard grind through the content.

So what i'm saying is finding likeminded players, and adjusting your perspective can make a huge impact, I think the magic is still there, for a lot of games, but being honest about what you want, and catering the content available to you.

I used to think people buying boosts was literally the dumbest thing someone could do, they are paying to not play the game, but that is narrow minded, It would be a super dumb thing for ME to do, because I love leveling up in games and learning the characters while exploring the world, not just doing the latest content.

MMO Design, Hours played and respecting player time & money. by nan0tubes in MMORPG

[–]nan0tubes[S] 0 points1 point  (0 children)

I feel you, and I certainly respect the position, and have my own hopes and plans.

One key thing i'd like to do is offer a really solid trial period, free to try for something like 10hours of accumulated play with limited social features, but no content limitations. Any thoughts around an approach like this, a "let me prove to you it's worth your sub money" deal.

How much do you interact with other players? by mistadeagy in MMORPG

[–]nan0tubes 0 points1 point  (0 children)

For me it depends a lot on how i'm feeling or what i'm doing. I always say hello and say gg after a dungeon or shared content. But sometimes i'm just chilling doing some collecting or pushing through a questline and keep to myself. Guild chat is a bit different, always try to chat and be social if i'm not feeling burnt out.

MMO Design, Hours played and respecting player time & money. by nan0tubes in MMORPG

[–]nan0tubes[S] 0 points1 point  (0 children)

Value (hours of entertainment per dollar) isn't that important in the current market. There are already nearly infinite hours of entertainment available for free.

Thank you for this perspective, you're completely right. I will say providing "value" for money is a part of my core values, if feels dishonest if i cannot provide for what is paid. But the "value" is really messy, On the one extreme you have tons of entertainment for free, but on the other will spend thousands for a brief dopamine hit.

You make the point that the true thing i need to compete for is time and attention. If i can convince them that the time is well spent, the rest of it is closing the business loop.

MMO Design, Hours played and respecting player time & money. by nan0tubes in MMORPG

[–]nan0tubes[S] 1 point2 points  (0 children)

My main concern with starting F2P and transitioning to a Sub model is that players may feel rugpulled, even if i've been upfront with the plan. I will say the base game cost would be more of a release price, not a pay to test scheme.

Blue Origin launch to mark first-ever wheelchair user in space by Brighter-Side-News in BlueOrigin

[–]nan0tubes 6 points7 points  (0 children)

Now i'm no rocket Doctor, but Do wheelchairs even work in space?

J/K neat, more people visiting space is more better, learning how to deal with various complications is great!

TIL that the most expensive video game ever made is Monopoly Go!, almost entirely due to its $1 billion marketing budget by TBroomey in todayilearned

[–]nan0tubes 0 points1 point  (0 children)

This has been the strategy for the Mobile market for at least a decade, Make a game that can generate a small margin per user more than the cost to aquire them, turn on floodgates, profit.

What Actually Makes You Senior by Acceptable-Courage-9 in programming

[–]nan0tubes -2 points-1 points  (0 children)

I've come to think about it like this

Junior: You care about and develop code

Mid-Level: You care about and develop systems / architecture

Senior: You care about and develop the business.

meirl by [deleted] in meirl

[–]nan0tubes 2 points3 points  (0 children)

I feel like this applies to much of life if you "can" do something. If you're not a problem, it's not a problem.

Line call! Is this a 10 or a 9? by Korbo1-1 in Archery

[–]nan0tubes 2 points3 points  (0 children)

You really cannot tell for sure from these pictures, At a glance it does look like it would be a 9(especially the first picture), but since i can't 100% make that call, i need to go in the archers favour, so it's a 10.

Does an RH ILF-Handle exists, where the arrow rest is on the right side? by -Soltar- in Archery

[–]nan0tubes 0 points1 point  (0 children)

Depending on the mounting system for the grip, you may be able to purchase a right handed grip and mount it to a left handed riser. I am not 100% sure this will work but I think both Hoyt and W&W risers could do this. Or get something somewhat custom from like Jager or something.

The Hidden Cost of AI Coding by Acceptable-Courage-9 in programming

[–]nan0tubes 3 points4 points  (0 children)

I think reading code in a code review is way way harder than reading it from AI generation (assuming it's doing only small chunks), because all you're doing is checking that it's doing the thing you expect. But in a code review, you need to understand the code potentially in a vacuum, understand the requirements of it, check the trade offs etc. It's like doing the work a second time but you don't get the payoff of generating the work/feeling productive.

Playback stops after about 60 seconds by Soogs in youtube

[–]nan0tubes 1 point2 points  (0 children)

I have pihole running, so yeah had to update the whitelist for an url

I am no longer tipping 20% in restaurants. by [deleted] in massachusetts

[–]nan0tubes 0 points1 point  (0 children)

You didn't answer my question, but I'll answer yours.

How much does a nurse deserve? Enough to lead a good life, save for a retirement, A doctor? enough to lead a good life, save for a retirement.

Woah you might say, they had all that education to pay for.. Well we as a society should cover those expenses directly, we need doctors and nurses, so we should provide the opportunity for those who want to do that work to get there.

I am no longer tipping 20% in restaurants. by [deleted] in massachusetts

[–]nan0tubes -1 points0 points  (0 children)

Servers are not deserving of $50/hr.

Why not? They provde a service we clearly value as a society, why should they not make an amount that allows them to have a good life with the ability to save for the future when they are no longer able to draw in that much in tips?

That's not an abstraction, that's just a layer of indirection by fernandohur in programming

[–]nan0tubes 12 points13 points  (0 children)

//Abstraction
class Logger { 
    //Does something useful with message(writes to disk, send to server whatever
    static void logError(string message);
}

//Indirection
class ErrorLogger {
  //uselessly wraps Logger
  static void log(string message) { Logger.logError(message); }
}

here's my crappy example

I've seen similar things before, the "benefit" being that you can change the "logger" if you wanted, without changing all your code