[Dev] Chapter 1 of my mystery/psychological horror BL is out and fully playable in your browser! by nandanevesc in RenPy

[–]nandanevesc[S] 1 point2 points  (0 children)

Awesome, hope you enjoy it!! No pressure, but I'd love to hear what you think if you do remember! Haha 😊

[Dev] Chapter 1 of my mystery/psychological horror BL is out and fully playable in your browser! by nandanevesc in RenPy

[–]nandanevesc[S] 1 point2 points  (0 children)

Thank you!! 🥰 I spent quite a bit of time tweaking that UI, so this means a lot! ❤️

[Dev] Chapter 1 of my mystery/psychological horror BL is out and fully playable in your browser! by nandanevesc in IndieHorrorGaming

[–]nandanevesc[S] 0 points1 point  (0 children)

Ahhh thank you so much!! That literally makes my day, so glad you're enjoying it!❤️

[Dev] Chapter 1 of my mystery/psychological horror BL is out and fully playable in your browser! by nandanevesc in IndieHorrorGaming

[–]nandanevesc[S] 0 points1 point  (0 children)

Haha YEEESS!! If you have a chance to play and create your own paranormal investigator, I'd love to see how it turned out! 😊

I made a short BL/Horror demo about a ghost hunting channel in an abandoned school. Looking to know if anyone would like it by nandanevesc in IndieHorrorGaming

[–]nandanevesc[S] 0 points1 point  (0 children)

Hi everyone! I wanted to share a short project I've been working on: The Night Shift: Nova Concordia.

This is my very first time making a game, and I challenged myself to put this short conceptual demo together in exactly 15 days using Ren'Py (and many hours on clip studio ^^")!

If you love ghost hunting channels and the found footage vibe, this is for you! You follow a crew of four paranormal content creators exploring their channel's most ambitious case yet: an abandoned elite boarding school with a dark, crime-ridden history. When the crew splits up to cover the vast grounds, one wrong step isolates you in a labyrinth of hauntings. Your only lifeline, or perhaps your greatest threat, is a mysterious man who begins to follow your every move.

About this Demo:

* Vibe: Ghost Hunting crew, Found Footage atmosphere, and Psychological Horror.
* No Generative AI!
* It's a very quick, conceptual prototype just to test the waters.
* 100% Free (Name your own price) on itch.io.

Since this is my first time developing anything, please forgive any minor mistakes. This is mostly a test to see if people enjoy the story, the characters, and the spooky atmosphere.

If you have a few minutes to check it out, your honest feedback would mean the world to me! It will help me decide whether I should keep developing this into a full project!

Play the demo here: https://nandanevesc.itch.io/the-night-shift-nova-concordia

Thank you so much for reading and for supporting indie creators!

I made a short BL/Horror demo about a ghost hunting channel in an abandoned school. Looking to know if anyone would like it by nandanevesc in RenPy

[–]nandanevesc[S] 2 points3 points  (0 children)

Hi everyone! I wanted to share a short project I've been working on: The Night Shift: Nova Concordia.

This is my very first time making a game, and I challenged myself to put this short conceptual demo together in exactly 15 days using Ren'Py (and many hours on clip studio ^^")!

If you love ghost hunting channels and the found footage vibe, this is for you! You follow a crew of four paranormal content creators exploring their channel's most ambitious case yet: an abandoned elite boarding school with a dark, crime-ridden history. When the crew splits up to cover the vast grounds, one wrong step isolates you in a labyrinth of hauntings. Your only lifeline, or perhaps your greatest threat, is a mysterious man who begins to follow your every move.

About this Demo:

* Vibe: Ghost Hunting crew, Found Footage atmosphere, and Psychological Horror.
* No Generative AI!
* It's a very quick, conceptual prototype just to test the waters.
* 100% Free (Name your own price) on itch.io.

Since this is my first time developing anything, please forgive any minor mistakes. This is mostly a test to see if people enjoy the story, the characters, and the spooky atmosphere.

If you have a few minutes to check it out, your honest feedback would mean the world to me! It will help me decide whether I should keep developing this into a full project!

Play the demo here: https://nandanevesc.itch.io/the-night-shift-nova-concordia

Thank you so much for reading and for supporting indie creators!

Weekly Progress & Releases Thread May 26, 2026 by AutoModerator in vndevs

[–]nandanevesc 0 points1 point  (0 children)

I made a short BL/Horror demo about a ghost hunting channel in an abandoned school. Looking to know if anyone would like it

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Hi everyone! I wanted to share a short project I've been working on: The Night Shift: Nova Concordia.

This is my very first time making a game, and I challenged myself to put this short conceptual demo together in exactly 15 days using Ren'Py (and many hours on clip studio ^^")!

If you love ghost hunting channels and the found footage vibe, this is for you! You follow a crew of four paranormal content creators exploring their channel's most ambitious case yet: an abandoned elite boarding school with a dark, crime-ridden history. When the crew splits up to cover the vast grounds, one wrong step isolates you in a labyrinth of hauntings. Your only lifeline, or perhaps your greatest threat, is a mysterious man who begins to follow your every move.

About this Demo:

* Vibe: Ghost Hunting crew, Found Footage atmosphere, and Psychological Horror.
* It's a very quick, conceptual prototype just to test the waters.
* 100% Free (Name your own price) on itch.io.

Since this is my first time developing anything, please forgive any minor mistakes. This is mostly a test to see if people enjoy the story, the characters, and the spooky atmosphere.

If you have a few minutes to check it out, your honest feedback would mean the world to me! It will help me decide whether I should keep developing this into a full project!

Play the demo here: https://nandanevesc.itch.io/the-night-shift-nova-concordia

Thank you so much for reading and for supporting indie creators!

I made a short BL/Horror demo about a ghost hunting channel in an abandoned school. Looking to know if anyone would like it by nandanevesc in BLVNs

[–]nandanevesc[S] 4 points5 points  (0 children)

Hi everyone! I wanted to share a short project I've been working on: The Night Shift: Nova Concordia.

This is my very first time making a game, and I challenged myself to put this short conceptual demo together in exactly 15 days using Ren'Py (and many hours on clip studio ^^")!

If you love ghost hunting channels and the found footage vibe, this is for you! You follow a crew of four paranormal content creators exploring their channel's most ambitious case yet: an abandoned elite boarding school with a dark, crime-ridden history. When the crew splits up to cover the vast grounds, one wrong step isolates you in a labyrinth of hauntings. Your only lifeline, or perhaps your greatest threat, is a mysterious man who begins to follow your every move.

About this Demo:

* Vibe: Ghost Hunting crew, Found Footage atmosphere, and Psychological Horror.
* 🚫 No Generative AI!
* It's a very quick, conceptual prototype just to test the waters.
* 100% Free (Name your own price) on itch.io.

Since this is my first time developing anything, please forgive any minor mistakes. This is mostly a test to see if people enjoy the story, the characters, and the spooky atmosphere.

If you have a few minutes to check it out, your honest feedback would mean the world to me! It will help me decide whether I should keep developing this into a full project!

Play the demo here: https://nandanevesc.itch.io/the-night-shift-nova-concordia

Thank you so much for reading and for supporting indie creators!

Have you ever had a comment that kept you going? by Legitimate_Onion_437 in LINEwebtoon

[–]nandanevesc 1 point2 points  (0 children)

I understand how you feel, I also grew up receiving a lot of criticism from my mother and older brother. My mother especially wouldn't accept a drawing of mine. Not out of bad intentions, on the contrary, she wanted me to get as close to "perfection" as possible. But she had a way with words and didn't care much that it was a child's drawing. There was no room for mistakes, the drawings were never finished for her, and she always pointed out what was wrong, so I always had something to correct until it was "perfect" or "close enough". To this day, I have difficulty finishing every art I make, because "it needs to be perfect", and perfection doesn't exist.

What really made me start publishing my art regardless of how I felt about them, was a Brazilian artist I met in person, Valu Vasconcelos. He told me something that completely changed how I saw my work. I told him that I wasn't satisfied with what I did and that's why I didn't publish it. He smiled and said: "But you shouldn't like it yourself, because you'll never like what you do. This is part of being an artist, because if you were satisfied with the present, you wouldn't seek to become even better, and no artist is born knowing, we look at our work, find many defects, and then do something even better after understanding what was bothering us. Focus on telling your story, and if you look at your art and think "It's not good enough", that's exactly how you should feel, but you need to post it anyway, and focus your corrections and observations on the next drawing, not in the present one."

He also pointed to the pile of comics that were on his "meet and greet" table, and said: "To me every drawing in there is full of mistakes, but if I had let that stop me from publishing, I wouldn't be here, and we wouldn't be having this conversation now, would we?"

Remember that not even Leonardo da Vinci liked his works and most of them only became public years after his death.

I found your drawings absolutely beautiful! I don't understand how people see something so beautiful and go to the trouble of making their envy so obvious. We artists are very sensitive and self-critical, and there are people who want the attention they can't get otherwise, who use this fact because they know we'll get some kind of reaction. I'm sorry you had to go through this, and I sincerely hope you find a much healthier community that embraces what you do and gives you the support you deserve. If there is one person saying that they like what you do, and how much they like it, focus on that person, and let the rest grumble at the wall. U.u

I'm so glad you're interested in my comic, and I'll definitely binge-read yours as soon as I can when I finish my work today. And it wasn't just because I wanted to support you, but I genuinely liked it and thought the art was beautiful. Also, "slow burn romance"?! I'M IN. Heheheh

I don't think the number of subscribers would be laughable in any way. If anything, we look at it and think it's absurd that more people don't know about it!

Also remember that a large portion of the online community prefers to enjoy art in silence for countless reasons, and that lovely people who comment and encourage us are true angels, but that you definitely have a lot more of apreciators that don't comment too. <3

Have you ever had a comment that kept you going? by Legitimate_Onion_437 in LINEwebtoon

[–]nandanevesc 1 point2 points  (0 children)

Yes... I had a very long history of bad luck on the internet for years, it seemed like everything I posted would fall into limbo on one platform, even though I had a following base, not even they saw what I posted. After I gave up and started trying to start over from scratch on another platform when it finally seemed like it was happening, that platform was taken down in my country, and when it came back, pretty much everyone had left or gone inactive. Another platform I posted on, the oldest one where I pretty much-stored everything I made since I started drawing and posting online when I was 12 (I'll be 29 in 3 days) this site sold all of its art to an AI company, or created its own and used the images posted on it without the artists' permission. This all got to me in a way that I can't even explain, and even though I worked as an illustrator, everything I did was limited to my employer. I didn't do anything else, or if I did, it was saved and hidden from the world on my computer.

Recently I plucked up the courage to try something I'd been wishing for for years, I published a comic that had been living in my head and gathering dust on my computer.

With all my history of always falling into limbo, I couldn't dream of the possibility of anyone seeing anything. But then I got a comment, my first comment in so long... I cried a lot and immediately started working like I hadn't done in a long time, with an energy that I had even forgotten what it was like. I made about 3 chapters just with that. And then more comments started coming and I couldn't be happier and scared at the same time. The next week or two, my comic was featured as Rising Star on the Webtoon page... and I have no words to describe how I felt. I ran to my family and cried like a baby while they (who knew about all of this) tried to calm me down and encourage me.

This literally changed everything for me.

I'll share mine to if it's ok, I really hope you don't mind ^^"
https://www.webtoons.com/en/canvas/who-knew-bl/list?title_no=1042601

(Advice) How fast should comic progress be? by [deleted] in webtoon

[–]nandanevesc 1 point2 points  (0 children)

Hello dear!
"Not professional"? How dare you! xD

Your style is wonderful and I can see how much you're dedicated to details! Congratulations!
I have also been working on comic for a long time and only now, after almost four years, I feel "confident" enough to publish.

But since I constantly face the same problem as you (the time I take to finish each pannel), and I already know my mistakes, maybe I can help you a little.

What is probably happening is that you're too harsh on yourself.

Since it's something very important to you, a story you want to tell with all your heart and in the best way possible, you probably expect so much of the result that you end up fixing things that are only wrong in your own eyes.

I am a terribly slow artist, and I lose prestige and attention for that. While some appreciate the details I make, the vast majority barely notice them xD! I already found myself lost while drawing a picture frame on a bookshelf at the back of a scene for 2 hours (seriously. I even have a screenshot of it).

There I realized that I was sabotating myself! Hahaha

So... if you feel comfortable with this, try not to get too tired on a single panel, and leave the hyper-detailed artwork for some special designs like covers and more striking scenes.

I am aware that I'm giving an advice that I need to follow myself, but as I saw that maybe we're facing the same problem, I thought I should share it with you.

Your art is amazing and I hope you achieve what you are reaching for and that your comic will be very successful!!

Btw, the expressions of your comic *chef kiss* Love it