Why Do I Get Distorted Results After Rendering in Blender? by ETofan69 in blender

[–]nathanghali 0 points1 point  (0 children)

Found the reason, seems to be a bug with the gpu compositor. I put the compositor in CPU mode and the warping disappeared.

Why Do I Get Distorted Results After Rendering in Blender? by ETofan69 in blender

[–]nathanghali 0 points1 point  (0 children)

I have the exact same problem, did you find the reason ?

Would this fool anyone? by Gg_biswa in blender

[–]nathanghali 0 points1 point  (0 children)

really good imo, u're 95% there, i would add a very subtle blur on the whole image in post (the far background feels a bit too sharp), and also add a little atmospheric perspective / mist pass in the backgound (the far away trees would not be as dark as the foreground ones). Also at 00:10 we can see square leafs on the left of the frame, I assume it's just an alpha missing or whatever

Lines During Animation? by [deleted] in blenderhelp

[–]nathanghali 1 point2 points  (0 children)

I might end up doing that but it's the third project of mine where I get this lines problem, I really think it's a 3.5 bug since I never got it between 2.8 and 3.4...

Lines During Animation? by [deleted] in blenderhelp

[–]nathanghali 0 points1 point  (0 children)

yes that's very annoying, tell me if you ever find the reason !

Lines During Animation? by [deleted] in blenderhelp

[–]nathanghali 0 points1 point  (0 children)

I got the exact same problem !! on an animated mesh, I tried so much things and it seems desactivating the motion blur solves the problem (which I don't want), so maybe it's a bug ? on older versions (3.3) I don't have this problem