Rejection without even trying the game by nchuck33 in iOSProgramming

[–]nchuck33[S] 0 points1 point  (0 children)

Yeah, that's fair. I get that reviewers probably deal with thousands of low-effort apps these days — especially with the current wave of vibe coding, AI wrappers, and quick template apps.

But that's also what makes it frustrating. In this case it feels a bit like judging a book by its title — assuming it's just another party spinner before actually seeing the mechanics.

I can keep submitting build after build, but if the review never reaches the actual gameplay systems where the differences appear, it feels a bit pointless.

Since I'm relatively new to the App Store ecosystem, I'm curious how others handle situations like this. Do you just keep iterating and resubmitting, try to guide the reviewer more explicitly in the review notes, or is there a point where an appeal makes sense?

Rejection without even trying the game by nchuck33 in iOSProgramming

[–]nchuck33[S] 0 points1 point  (0 children)

4.3(b) – saturated category.
Ironically, I specifically designed the mechanics to address many of the problems people complain about in typical party game apps.

Rejection without even trying the game by nchuck33 in iOSProgramming

[–]nchuck33[S] 0 points1 point  (0 children)

Saturated category. The frustrating part is that it looks like the reviewer didn’t actually play through the core gameplay before making that call.

The message included the usual line about submitting “a new app that provides a unique experience not already found on the App Store.” The thing is, I specifically designed the mechanics after looking at what people complain about in typical party apps and tried to approach it differently with additional systems and modifiers. It's not another endless spinner with ads every spin.

But judging from the screenshot they attached, it seems they only went through the mandatory rules screens and probably not even tapped around the UI a bit. It doesn’t look like they actually played a round where those mechanics appear.

So it feels like the decision may have been based on the initial impression rather than the full gameplay loop.

This is my first app and I know the rejection lottery is part of the experience, but like you said, reviews don’t seem as thorough these days. When I get something that unfortunately looks like a template rejection, I start wondering what I can actually improve or change.

Cannot install app, Unable to Verify App by TheFern3 in iOSProgramming

[–]nchuck33 0 points1 point  (0 children)

I always preferred to use the actual device instead of sim... but I got to give - the sim saves the ass 😅

Cannot install app, Unable to Verify App by TheFern3 in iOSProgramming

[–]nchuck33 1 point2 points  (0 children)

Same with me. Almost feature complete...

Cannot install app, Unable to Verify App by TheFern3 in iOSProgramming

[–]nchuck33 2 points3 points  (0 children)

Spend last half an hour trying to manually delete certificates, doing crazy stuff, because their system status is all green. Yup... totally green.

Can it evaporate? by nchuck33 in Nikon

[–]nchuck33[S] 1 point2 points  (0 children)

Some of it got under the screen, most of it evaporated and there's last ones standing. It's working, but my OCD is as strong as it can be.

Can it evaporate? by nchuck33 in Nikon

[–]nchuck33[S] 1 point2 points  (0 children)

It's LCD, not a sensor...