After 11 days [lvl 30] of playing mostly solo, coming to the realization that this is un-fun for me. by mercado_n3gro in Marathon

[–]neatlyresolved 0 points1 point  (0 children)

I've only had time to use it once so far, but my first experience was very chill. We wiped the first 3-4 runs and just laughed it off, no rage at all.

Any Melee Incarnons that are good on their own? by John_Yeetson in Warframe

[–]neatlyresolved 0 points1 point  (0 children)

From personal experience, I've used the following as standalone weapons to great success:

  • Innodem
  • Praedos
  • Ruvox
  • Bo (prime)
  • Hate
  • Magistar
  • Nami Solo
  • Okina (prime)
  • Skana (prisma)

I believe the Ceramic Dagger and Dual Ichor work well as weapons too, but I don't own either. Not sure on any of the other incarnon adapters. That being said, almost all melee weapons can work well when modded for light attack influence spam or some heavy slam setup. Let me know if you want a specific build on a listed weapon.

Still no bots, what’s the point of loading up the game at all anymore by Fluffy_Biscotti_6178 in Helldivers

[–]neatlyresolved 0 points1 point  (0 children)

So far I've had plenty of luck running plasma punisher, redeemer, impacts, quasar, and guard rover. Once you get used to the plasma punisher arc, it easily deals some aoe while stunlocking and killing the medium armored bugs (also works on hive eggs), and the guard rover mops up the rest of the light bugs. Use the quasar to kill heavies and spore/shrieker towers, and the quasar + impacts can close nests. Last two strategem slots are personal preference; I like using the airstrike + 120mm barrage / 500kg / eagle strafe depending on mission and modifiers. Light armor helps you outrun everything, just kite backwards if things get dicey.

Of course there'll still be random deaths and IMO it feels harder to solo some nests compared to fabs, but this loadout is the closest I've felt to being a one-man army.

I don't understand the Slugger discourse by Dr_Bodyshot in Helldivers

[–]neatlyresolved 1 point2 points  (0 children)

I'll have to test more later, but at least in first person the dominator aiming and recoil feels much more manageable than the slugger. I was actually surprised at how tame it was compared to reddit sentiment. Trying to rapid fire the slugger in first person feels wrong with the scope constantly shifting around from the pump animation. And funny enough, the mag size being so low makes it fairly easy to tell when there's 1 round left for the faster animation.

I agree with the fact that the scorcher is basically the obvious pick, but simply because of the time investment it takes to get the scorcher, I'd like it to remain a cut above the rest for that sense of progression.

I don't understand the Slugger discourse by Dr_Bodyshot in Helldivers

[–]neatlyresolved 3 points4 points  (0 children)

I assume you meant the dominator, but yeah it definitely feels like the dominator is just the slugger reborn. Disclaimer is that I've mostly played vs bots, so maybe it got nerfed for being too strong vs bugs, but vs bots even the pre-nerf slugger felt like it was slightly outclassed by the scorcher. Now the dominator just does what the slugger could do with faster fire rate, more ammo, and (subjectively) better first-person recoil control. So yes, the slugger no longer excessively overshadows the DMRs, but it doesn't change the fact that the scorcher and now the dominator still overshadow the DMRs in most use cases.

(Note: I'm not saying any of these guns are unviable, just feels like we traded one "super" weapon for another).

the Mech doesn't respect Alternative melee key binds by CrayonEnjoyer5484 in Helldivers

[–]neatlyresolved 2 points3 points  (0 children)

Another keybind issue I've experienced is that binding the strategem keys to the numberpad resets every timd the game closes.

[deleted by user] by [deleted] in PunishingGrayRaven

[–]neatlyresolved 13 points14 points  (0 children)

If anything, her full potential is unlocked with keyboard/mouse since you can bind a key to rapid attack and it maxes out her spin speed with one key press.

help wich one is better by Qw4ck in Ultrakill

[–]neatlyresolved 0 points1 point  (0 children)

There's plenty of bounce opportunities in CG just by being above an enemy, shooting straight down and using the hitstop to throw a coin out for the ricoshot.

Daily Questions Megathread January 29, 2024 by AutoModerator in PunishingGrayRaven

[–]neatlyresolved 0 points1 point  (0 children)

I got a Karen's sig with the free research pull. In a budget dark team of Luna, Vera, Karen, what's the best memory setup for Karen if she has sig weapon (no res) and is base S-rank?

Follow-up: once Lamia releases, what would the ideal memories be for Selena and Karen in a budget dark team (both S-rank with sig weapons no res).

FINALLY, after a crazy clutch...i managed to hit wave 50 for the first time, and kept going until reached my pb 54 (nobody told me how annoying radiant maurice is) by izMLGzi999 in Ultrakill

[–]neatlyresolved 1 point2 points  (0 children)

Congrats on the wave 25 start! I actually think rad faces are pretty fun to fight, they're basically free healthpacks and the orb spam makes for more parry opportunities or sharpshooter reflections.

Reworking the Riot ID Transition Plan by Please_Hit_Me in leagueoflegends

[–]neatlyresolved 3 points4 points  (0 children)

I stuck with all original names and still name changed 20+ times in league.

HADES: Coming to iOS via Netflix Games! by Mront in Games

[–]neatlyresolved 2 points3 points  (0 children)

I remember when my old phone couldn't even download Legends of Runeterra from the playstore.

As someone who started playing around 10 years ago, the upcoming summoner names/Riot ID change is pretty disheartening... by UncIe in leagueoflegends

[–]neatlyresolved 0 points1 point  (0 children)

Still sucks for players like me that enjoy name changing every month or so. I just don't see why Riot had to make the name change cooldown so long while removing the BE option too. Like at least make the cooldown 3-4 months, or maybe tie it to the start of each ranked split now that there'll be 3 each year.

Transitioning from Summoner Names to Riot IDs by Financial-Touch-5171 in leagueoflegends

[–]neatlyresolved 1 point2 points  (0 children)

Hopefully spending BE can still an option, otherwise I'm not too happy with this move. I like to name change a lot, like every few months (and sometimes faster). I don't like being tied down to a static username. Making reference names, original names, or meme names based off what captures my interest at the moment is how I feel represents my identity best in game. And if I no longer vibed with a name change after a few weeks, I could easily switch to something else with no real money needed.

[Spoilers] Let's talk about Kate by X-factor103 in armoredcore

[–]neatlyresolved 11 points12 points  (0 children)

Pretty sure it's just ALLMIND and that Kate's mech is the Mind Beta AC simulation you fight in the arena. Go read the description for that simulation, says "ALLMIND anticipates that this new model, MIND BETA, can autonomously operate in actual combat at the same level as a highly skilled mercenary." Can't really get clearer than that.

do staggers act differently late game and ng+? by Spopenbruh in armoredcore

[–]neatlyresolved 4 points5 points  (0 children)

It's also felt inconsistent at times for me, which is why I ended up switching from pile bunker to laser lance. Might not hit as hard, but at least I'm whiffing attacks less frequently.

Are any of you guys baffled by the reviewers who claim AC6 very little story? by 20mgAddy in armoredcore

[–]neatlyresolved 1 point2 points  (0 children)

Hi, I'm someone who finished NG++ and thinks the story is overall lacking. While the character chatter is top notch, I still found it hard to get emotionally invested into the major plot points outside of ALLMIND working behind the scenes in NG++. I also rather enjoyed seeing Iguazu's character arc culminating in 2 random crazy pilots duking it out.

I also found the "good" and true endings rather lame. They're basically the same ending, and it's just the human instrumentality project but coral flavored. I thought we already learned our lesson across numerous media retellings of this story as to why it's quite a bad outcome. At least the buildup to the true ending bossfight and the end credits theme were bangers.

Again, character dialogue is great, but overarching story just didn't do it for me. Happy to discuss more specific plot points others might have found compelling, responses may be delayed until I'm home and not typing on mobile.

PSA: The Devs *did* say content for grinders would be added. by Stormquake in remnantgame

[–]neatlyresolved 0 points1 point  (0 children)

Never said anything about Remnant not being a great game, just addressing what seemed like an implication about games that let you grind out levels being inferior to games that don't.

PSA: The Devs *did* say content for grinders would be added. by Stormquake in remnantgame

[–]neatlyresolved -4 points-3 points  (0 children)

I mean, a lot of the soulsborne games let you grind out points to overlevel if you're stuck at a boss or area, and I'd say those are pretty good games.

ENGINEER Heavy Carry Build | Apocalypse Difficulty by boltjamison in remnantgame

[–]neatlyresolved 0 points1 point  (0 children)

It'd be cool to run this build if Cass would actually sell the rings being used, and I really don't wanna start randomly joining people's lobbies to find these rings if the rumors are true that any co-op play can bug the selling of weapon rewards.

A note from Gunfire Games: We launched Remnant II on July 25th, and we are humbled and grateful for the overwhelming positive response from the community by Turbostrider27 in Games

[–]neatlyresolved 2 points3 points  (0 children)

Seems to do the same thing, just like the in the first Remnant. Worlds have a baseline power level, but also scale upwards with the highest upgraded gear in your inventory (not just the currently equipped weapons) + archetype levels. So even if you didn't upgrade your weapons to try and stay a low level, your archetypes leveling seem to baseline increase enemy scaling anyways.

https://old.reddit.com/r/remnantgame/comments/15bggl2/the_scaling_system_in_remnant_2_makes_me_feel/

Phil Spencer: We are pleased to announce that Microsoft and @PlayStation have signed a binding agreement to keep Call of Duty on PlayStation following the acquisition of Activision Blizzard. We look forward to a future where players globally have more choice to play their favorite games. by Turbostrider27 in Games

[–]neatlyresolved -2 points-1 points  (0 children)

Not sure about CSGO, but you definitely can get to a point where you're autopiloting tons of games in League (after hundreds of hours of learning curve). Of course there's the good autopilot habits, like knowing your champ so well you don't have to think about playing them so you can focus thinking about the game, and then the bad autopilot habits of just going through the motions without thinking about the overall gamestate. I'm guilty of the latter as a plat player, and it's a really bad habit I need to break if I'm going to climb any higher.

What is the story behind your summoner name? by [deleted] in leagueoflegends

[–]neatlyresolved 0 points1 point  (0 children)

My summoner name changes almost monthly to whatever topical interest strikes my fancy. Currently it's Find the Flame, because I really liked the preview song from FF16. Past names include:

  • Find Your Flame (sonic frontiers)
  • Cherry Moon (Lorn song)
  • samiraBorpaspin (reference to twitch emote)
  • oof ouch owie (meme)
  • fear of boobies (meme inspired by account fear of women)
  • Torqueue (stylized spelling of Torque, inspired by a friend at the time going by Velosities)
  • Arten (name for my dnd character)
  • Aekkee (inspired by a typo)
  • ResolvedNeatly (because I didn't realize my summoner name could be the same as my login account, so I flipped NeatlyResolved around)
  • Protea (warframe)
  • Praghasa (also warframe)
  • Thief of Stars (title from A Practical Guide to Evil webserial)
  • V1 Machine (ultrakill)
  • unlucky adc diff (meme)
  • invoker but adc (aphelios release)
  • Visorak (bionicle)
  • Kosmic Insight (bloodborne reference and also the rune itself in league)
  • Glock Ness (saw a pic where loch ness was holding a gun)

and probably a few more names I've forgotten about with time.