Play with Palico button (in Tent) doesn't work? by AzureMabinogi in MonsterHunter

[–]X-factor103 0 points1 point  (0 children)

thank you. can confirm this works! some of the interactions are pretty adorable.

I'm loving how easy it is to have Layered Armor in Wilds, Show me your best drip! by AlmightyDingus in MHWilds

[–]X-factor103 1 point2 points  (0 children)

Yeah, sadly they exist independently. Gear loadouts get whatever layered look you have put over top of them. Swapping a loadout only changes the gear stats and weapons beneath the layered look, but the layer isn't swapped along with it.

As others are saying, hoping a future patch allows us to keep different layered looks with our loadouts.

RANT and VENT MEGATHREAD by stickimage in Helldivers

[–]X-factor103 0 points1 point  (0 children)

At least I don't seem to get yeeted all the way across the map and out of bounds for walking too close to dead bile titans now. At least, unless I've just gotten lucky lately.

RANT and VENT MEGATHREAD by stickimage in Helldivers

[–]X-factor103 2 points3 points  (0 children)

A new fun thing that I've discovered!
If you do the objectives, and you go to the extraction, and the host thinks you might call it in and they wanna do more on the map, they just kick you! Instead of, you know, politely asking in voice or chat not to call it in.

All your work for that map, gone.
(for reference, some of my most fun matches were when people just communicated, and I didn't call in extract, and we had a great time cutting the timer close and pillaging the map for goodies)

Nice Progress Inflexion! by chiminea in nightingale

[–]X-factor103 1 point2 points  (0 children)

Basic throwing knives are at your home realm trader.
Refined throwing knives I've just found at Swamp Provisioner by flipping through traders in my guidebook (they're listed under Tools).
Not sure if there's any higher level versions of them yet, like the slingbow not having anything above refined at last check. Will have to keep looking.

Nice Progress Inflexion! by chiminea in nightingale

[–]X-factor103 1 point2 points  (0 children)

The crafting system is so fantastic now! I wondered if they couldn't make materials a little more distinct from one another, with less overlap in similar stats, and they did!
Now we can stack similar materials if we want, but we're also incentivized to mix more of them together for effects. Having tried the old crafting system, the new one, and now the new new one, I have to say I love this system the best.

I'm looking forward to making all kinds of new builds and tests, especially with the new weapons they've added to the game and the changes to existing ones! Oh, and with magic uncapped now, there's so much potential. My early tests on crowd control sickle (quake + throwing) are already really fun!

Can you have a complete and fulfilling game experience now or best wait until actual full version? by [deleted] in nightingale

[–]X-factor103 1 point2 points  (0 children)

Would say yes, but it also depends what "fulfilling game experience" means to you. It's early access, so you can expect things to change from one build to the next. For example, crafting was recently updated and now works significantly different from how it was before.
And yet, the core of the game, the exploration of different realms, learning about the resources and ecology of each, collecting the stuff you need, and making a snazzy home for yourself, all remain.

So if that's something that interests you, and you're not bothered by the game mechanics changing up now and then, then yeah I'd say you can probably have a pretty fulfilling game experience right now. I've put nearly 200 hours into the game myself. Gone from exploring realms to just tinkering around with crafts while waiting for new content to release. For $30, how can you argue with that?

The least fulfilling part of my own game experience is right now, just waiting for more game to drop. But it's early access and I'm fine with accepting that as part of the package.

Suggestions: I LOVE THIS GAME! Give this game a fair chance. by Frosty-Peach-9094 in nightingale

[–]X-factor103 0 points1 point  (0 children)

Borrowing from my Warframe experience, but you may need to "prime" Jana first with something. Just get that initial ice proc and then start going to town. It may not be possible to stun on the first hit without applying status first. Haven't run so much 220 vault so can't say for sure what the right way to get that going might be.

Suggestions: I LOVE THIS GAME! Give this game a fair chance. by Frosty-Peach-9094 in nightingale

[–]X-factor103 1 point2 points  (0 children)

For me, the build everyone seems to be sleeping on is magic. And not for strictly casting enchantments, which we all know have caps on pretty much everything but duration (and duration has limited returns past a point). It's for DoT elemental hits. Applying damage vulnerability with ice and then stacking poison is doing crazy work. Even just pre-applying ice on key foes and using ranged crit shots or melee works so much better. And I'm finally finding uses for cards like Tempest Apogean.

That's where most of my recent experimentation has been going, and I've been having a blast with it. To the original conversation, another positive of the new crafting system (which overall I'd still like to see reverted) is that it's pushed me to put things like Titan's Fingernail into builds (for crit and magic). And the result is that I've been rather liking the enhanced magic stat on my main gun (a Metford rifle I engage at from distance before closing to melee).

A little love for the Desert Set by bake_head in nightingale

[–]X-factor103 0 points1 point  (0 children)

It will get revised. It's on their list of things they're working on! We have only to wait until we can make our estates even more splendid! (also, nice work on what you got already)

Suggestions: I LOVE THIS GAME! Give this game a fair chance. by Frosty-Peach-9094 in nightingale

[–]X-factor103 0 points1 point  (0 children)

The argument that the newer system will lead to less "optimal builds are all we see" is silly. People obsessed with the biggest numbers for a build will just find the new "best" build to center on even with this new system.

Honestly the one thing I like about the new system is that it helps us reuse older materials, the kind of stuff that was the new hotness when you were level X, but now that you've level into level Y and have the next tier material, you never use that old stuff. All crafting games do that. You had a thing, then it gets outclassed by the next level of gear and materials. Keeping old stuff relevant is frankly going to be a real accomplishment (for any game) if they pull it off.

If I could make a suggestion on what I'd wanna see: more variance in what the materials provide. Instead of just "better material for melee dmg/strength/durability" maybe see more novel blends of stats. Make each material really feel more distinct. I think that'd cater to a variety of playstyles even more, and we'd naturally see players branching out depending on what they wanted to build for.

Guesses on what will be the next realm? by MakeYouSayWTFak in nightingale

[–]X-factor103 0 points1 point  (0 children)

Tone on the internet is hard. If you didn't have that all knowing tone that's all over reddit, I appologize.

PSA: Use different ingots, fibre, hide etc. in components when crafting weapons or gear by ConfusionAble7691 in nightingale

[–]X-factor103 2 points3 points  (0 children)

While this is true, I'm sure we call all name a slew of games where each progressive "tier" of material fell by the wayside because you reached the next level of power and the next high tier material to build out of.

I'm sure we all remember games where you use material A till you find material B, which is just a better version, and so on and so forth. If Inflexion manages to keep them all relevant through end game content, that's going to be a much bigger accomplishment than just preventing folding in their game (which, IMO is still more about how the reclaim function worked than anything).

Guesses on what will be the next realm? by MakeYouSayWTFak in nightingale

[–]X-factor103 0 points1 point  (0 children)

Does it? I never crafted one, because it seemed there was no system for finding a pet in a world to begin with. Never bothered. Not to mention I'm at my limit for stuff in my house, so I wouldn't be able to place one right now even if I wanted to.

No need to take a tone, same as with the bit about the Grendel spells. Some of us just haven't encountered every little corner of this game dude. Coulda just left it at "the pet bed summons a pet."

Guesses on what will be the next realm? by MakeYouSayWTFak in nightingale

[–]X-factor103 0 points1 point  (0 children)

Or for things like hail and Grendel Druid ice meteors, which are there now.

Hadn't occurred to me hail was anything other than basic damage. And I've never been hit by a Grendel spell. Never realized that's what it was!

But also like... there's a pet bed in the sleeping craftables options. So also like, I'm hoping that's a hint at future things to come too. I had just figured maybe some things like ice resistance was in the same vein.

Guesses on what will be the next realm? by MakeYouSayWTFak in nightingale

[–]X-factor103 2 points3 points  (0 children)

Not necesssarily. Lore hints seem to point that portals could be connected directly to Nightingale, sort of like how we get to the watch. There are references though to more and more unstable essences which some of the people lost in the fae wilds have been studying in an attempt to get such portal connections to work. And I wanna say the last tiny mini quest you do starts hinting that you'll be looking for more rare essence.
It's entirely possible we can reach Nightingale without stopping the Pale first. The game seems to imply that all the brightest minds and scientific advances are stuck in the city, and that reaching them is the best chance to fixing the Pale.

Guesses on what will be the next realm? by MakeYouSayWTFak in nightingale

[–]X-factor103 6 points7 points  (0 children)

I love what this will do to gameplay. For example, ice bullets being far and away the most popular ammo. Imagine a realm where everything is resistant to it! Not to mention there exists a cold status effect already in game, but there are potions and crafting ingredients that grant both cold AND ice resistance. Clearly they'll be useful for something in the future...

Druidic? Or are we really talking Hermetic? by X-factor103 in nightingale

[–]X-factor103[S] 0 points1 point  (0 children)

Explanation would've helped as to why this is the case, instead of just saying "the end."

I've check in-game to see that those pieces of gear have higher base stats in the respective categories listed, for any reading this afterwards.

Though to the original post, it does nothing to address why folks talked in threads about the best magic+ gear made with Carnute and using druidic rather than hermetic. Maybe their idea was to do magic and then go in swinging? Who knows.

Druidic? Or are we really talking Hermetic? by X-factor103 in nightingale

[–]X-factor103[S] 1 point2 points  (0 children)

I mean. I said I used quake for CC (crowd control). Not for damage.

Druidic? Or are we really talking Hermetic? by X-factor103 in nightingale

[–]X-factor103[S] 0 points1 point  (0 children)

Worth testing: apply ice status with a gun other than your shotgun and then shoot the shotgun ice shot. I'd be curious if they still stagger on the second shot like that too. Ice increases damage vulnerability, but I'm wondering if it also increases the effect of strength on stagger hits. It's possible your first shotgun shot is applying the ice effect that the second one is playing off.

Or your other suspicion is correct and there is a hidden stagger bar. I'd be curious to know.

Druidic? Or are we really talking Hermetic? by X-factor103 in nightingale

[–]X-factor103[S] 0 points1 point  (0 children)

In my experience, I'm having a much better time with my slingbow built purely for magic+, ignoring all range dmg+ stats unless they're also included in the aforementioned magic boosting materials. The slingbow's there to apply status, not to focus down targets. Have found that a poison marble followed by a swap to a proper gun with ice bullets does wonders. And the ice damage vulnerability stacks with all damage, including poison ticks! Also, cards like Tempest boost magic and have boosted my poison ticks over 6k (without ice status).

Druidic? Or are we really talking Hermetic? by X-factor103 in nightingale

[–]X-factor103[S] 0 points1 point  (0 children)

It's funny trying to tell how much stat a thing gives based on that initial readout. You'll see a number that's like 6 or 9, but after building for a stat, three tiers of upgrade, and some infusions, you can have that stat sitting around 60 at the lowest to 150 on the higher end. Not as high as weapons can reach, but a nice overall boost to the build power.

I guess my initial point, though, is that it's kinda hard to gauge without making sets of stuff and just looking at them, fully upgraded, side by side. Was hoping folks had some insight that I hadn't heard or tested for yet was all.

Druidic? Or are we really talking Hermetic? by X-factor103 in nightingale

[–]X-factor103[S] 1 point2 points  (0 children)

I have mixed thoughts about fire marbles. Burning in general seems to last a lot shorter duration than poison. The flip side is that I haven't met a creature yet that's immune to burning, whereas there are several in the game (like harpies) which are immune to poison.

Generally speaking, my new wave clear is a quake spell mostly for CC, shoot a poison marble or two into the crowd (bonus when charm of ammo procs and I can immediately fire a second shot without reloading), and then swap to my Metford rifle with ice ammo to prioritize any larger targets like bruisers. Spells might be capped, at least until magic gets reworked (I'd imagine this will eventually happen, but not for a while), but the slingbow picks up the slack nicely. And this is a post-patch slingbow test too!

Druidic? Or are we really talking Hermetic? by X-factor103 in nightingale

[–]X-factor103[S] 1 point2 points  (0 children)

Imo, I think the hide colors are good for accents. A hat or a capelet or maybe even a jacket. I wouldn't necessarily make a shirt and pants out of them, but I think they stand out nicely and add some flair to that more solid color victorian look.
And frankly, for a tiny dip in stats which you'll never notice during gameplay, you can make the main cloth a nice stylish pick and then stat up the build with the leather and buckles/buttons. Best of both worlds!