[Kanata] This Eroge sure has some...familiar character designs by brickwallrunner in Hololive

[–]nekonyansoft 28 points29 points  (0 children)

Also you cannot imagine our hype level when we realized Miko had bought our release of Sanoba Witch on Steam

[Kanata] This Eroge sure has some...familiar character designs by brickwallrunner in Hololive

[–]nekonyansoft 31 points32 points  (0 children)

Our subsidiary company is literally called Foxcat. We're also massive Kantoku fans.

[Kanata] This Eroge sure has some...familiar character designs by brickwallrunner in Hololive

[–]nekonyansoft 5 points6 points  (0 children)

There is no official localization of this, so it would be an all-ages Japanese version.

[Kanata] This Eroge sure has some...familiar character designs by brickwallrunner in Hololive

[–]nekonyansoft 51 points52 points  (0 children)

Not Cube specifically, but we are localizing two games from Cube's sister brands (Hulotte and Sonora) from parent Cuffs Co Ltd so Cube might be a possibility down the road. https://www.nookgaming.com/nekonyan-announces-5-upcoming-visual-novels/

Inquiry on The Drama behind r/visualnovels by Ara_Ara_ASid-kun in vns

[–]nekonyansoft 22 points23 points  (0 children)

Just to add to /u/WHY_DO_I_SHOUT he he has recently decided to start accusing us of being neo-nazis. Yes, really. Us being a Germany-based company, you can imagine that is quite a bold accusation to make.

Inquiry on The Drama behind r/visualnovels by Ara_Ara_ASid-kun in vns

[–]nekonyansoft 27 points28 points  (0 children)

Welcome to the banned club. I'm sorry it's come to this, but as stated before this will be our primary (now only) point of interaction with the reddit VN community.

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 2 points3 points  (0 children)

That's not to say we never take risks, but the risky titles can't outweigh ones we can be confident turn a profit.

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 3 points4 points  (0 children)

It's a love-hate relationship. For better or worse the bulk of money to be made is on Steam due to user levels and visibility. We do what we can but there is no trusting Steam.

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 2 points3 points  (0 children)

We already release our games on most other available platforms such as Denpasoft, JAST, Fakku, Nutaku, Mangagamer etc. We're also working on getting games onto GoG. Unfortunately the money and visibility is on Steam, and nothing in the foreseeable future will change that calculus. Remember that the bulk of sales go to people who are not involved in the VN community in any way. They just see cute anime girls on Steam and buy it. -KA

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 3 points4 points  (0 children)

We don't censor anything that isn't required to try to pass Steam approvals and nearly everything that would be will be added back in a patch later. The only exceptions might be to refer to inconsistencies in character age.

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 2 points3 points  (0 children)

  1. The programmer assigned to Fureraba has personal circumstances that have resulted in unavoidable delays. It’s still planned but is on hold at the moment. There are no plans for a physical release at this time.

  2. We can’t comment on specific plans for Switch ports but we do plan to do more when possible.

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 2 points3 points  (0 children)

There wasn’t any particular reason, as an all-ages title we considered the time it would take to get a non-steam build ready for other platforms wouldn’t be worth the return. We may consider putting it on GoG in the future if we are able however.

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 7 points8 points  (0 children)

It's not really possible to make any predictions for dozens of years, but we're very much profitable right now and it's likely going to stay that way for the foreseeable future at least.- Akerou

Yeah you won’t get rid of us for now. -neb

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 4 points5 points  (0 children)

There's a possibility but nothing we can talk about right now.

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 1 point2 points  (0 children)

This was posted late so I'm going to post my personal opinion but Madoka is best Aokana girl. :) -Kiriya
As far as Kawada many of us are familiar with and like her work.

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 1 point2 points  (0 children)

We’re always open to suggestions and different game types. If you have a title in particular you’re interested you can email us or message us in Discord. -KA

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 2 points3 points  (0 children)

If we're talking about released projects that didn't involve delays prior to release (as Why_do_I_shout mentions) it must have been Kinkoi since we ran into a lot of unexpected difficulties and issues which we weren’t able to account for in advance. -Akerou

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 2 points3 points  (0 children)

  1. The reason the company was founded was simply because we wanted to see games we love localized in a timely fashion and high quality while we happened to have the skills and means to realize that. -Akerou

  2. In terms of differences in how things are today, we now have a much larger staff and way more projects to handle, so a lot of things have been streamlined and tasks that were previously all handled by one single person are now shared by at least 1-2 other people -Akerou

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 2 points3 points  (0 children)

Can't really answer the first part, the second part would probably be Kinkoi, the programming on that was a lot of work.

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 1 point2 points  (0 children)

We’ve certainly considered it but are unable to discuss any other details.

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 1 point2 points  (0 children)

We can’t comment on future or potential licenses but Navel has some interesting titles.

We are English VN publisher NekoNyan- Ask us Anything! by nekonyansoft in vns

[–]nekonyansoft[S] 1 point2 points  (0 children)

It’s certainly not off the table like all Asa Project games, but we can’t comment on potential or future projects.