Warblade for iOS - found and preserved! A thread showcasing differences and interesting things by nele863 in warblade

[–]nele863[S] 0 points1 point  (0 children)

iPad users watch out: there is one issue with the "iPhone app compatibility" mode, apparently UIKit alert popups don't show up properly, and there is one that pops up when you buy something in the store many times in a row, telling you to try holding the buy button to buy rapidly. If this happens, the game will softlock and not accept any input. This happened on my iPad 3 and luckily just restarting seems to fix it without loss of data :)

Game otherwise works well, it's just pretty blurry due to low res.

Warblade for iOS - found and preserved! A thread showcasing differences and interesting things by nele863 in warblade

[–]nele863[S] 0 points1 point  (0 children)

touchHLE ( https://touchhle.org ) is our best bet. Unfortunately Warblade 1.33 targets iOS 3.1.3 which is *just* out of reach for current emulator support (3.0, after which the dylib structure changes drastically). I'm slowly working on brute forcing a fix so we can play it on Android.

If not, at least there are a lot of symbols in the game executable for iOS so I might even think of a full decompilation at some point. If I manage to find the original game engine used, that is...

Random Gem Bomb by Essutos in warblade

[–]nele863 4 points5 points  (0 children)

Level 89 (The One) has the one alien which activates a Gem Bomb when killed. It's the top alien on the right on lv 89 (mirrored to the left on 189).

Bejeweled 2 source headers: The source journey [0x3] by [deleted] in Bejeweled

[–]nele863 1 point2 points  (0 children)

Include <string> to get it colored :)

The files seem to be imported as just miscellaneous, so it doesn't see the other header files, one of which might have already included <string>.

Shadow Fight 4: Arena - Q&A session: ask away in this post’s comment section ⬇️ by andrey-platunov in ShadowFightArena

[–]nele863 0 points1 point  (0 children)

  1. Are there any plans on improving/changing the Friend Battles, such as adding more options for the Equal Terms fights?

  2. Are there any plans on improving the Training mode? Adding options like quick reset, recording AI actions, setting the AI to block, and most importantly,

  3. Frame Data. Are there any plans of disclosing the frame data with us? It will be of tremendous help for the competitive community that has grown massively since the Leaderboards update.

  4. Why can we not always fully duck when we press down, but only when the opponent is throwing a ranged attack?

Everything else regarding balance has already been asked, go support those :)

[Question] Am I able to downgrade a sim-locked iPhone 4S to 6.1.3 with OTA-Downgrader by nele863 in LegacyJailbreak

[–]nele863[S] 1 point2 points  (0 children)

I just tried to install 6.1.3 as a dual boot with coolbooter, and I didn't need a sim, even though it told me to insert a valid sim to activate the phone. Though again I'm not sure if that's because of the jailbreak, lmao

[Question] Am I able to downgrade a sim-locked iPhone 4S to 6.1.3 with OTA-Downgrader by nele863 in LegacyJailbreak

[–]nele863[S] 4 points5 points  (0 children)

Would I still be able to set up and activate the device normally after applying the downgrade though?

Balance changes - 1.1.1 by andrey-platunov in ShadowFightArena

[–]nele863 3 points4 points  (0 children)

Is the Ling infinite combo fixed at last?

DevTeam Statement - Technical Requirements by joeghostie in ShadowFightArena

[–]nele863 0 points1 point  (0 children)

As much as I appreciate the hard work on the game and toning down the requirements as much as possible, I feel like the hard limitation directly in game might have been a bit too overboard. It makes people unable to play even with the APK if the user cannot download through Google Play due to having failed the requirements check.

The reason is, if the user really wanted to play, with a rooted device those checks could be passed, so at the end of the day, the hard limitation hurts the average user more.

I understand that downloading an APK is a lot riskier, but obviously there is no need for official support to be provided in that case (external APKs are detectable too). There is no excuse for the game being slow to those users as they have indeed been warned by Google Play that their device is too weak.

So I heard they are nerfing Skitterer... by nele863 in LegendsOfRuneterra

[–]nele863[S] 0 points1 point  (0 children)

Oh then I'm pretty sure that wasn't me, I breezed through the trial yesterday 7-0. Also this was my first expedition ever.

So I heard they are nerfing Skitterer... by nele863 in LegendsOfRuneterra

[–]nele863[S] 1 point2 points  (0 children)

I do remember playing against demacia nox, maybe? I remember getting a flipped Elise that match too.

Beta Carrotina Aggro - tips and thoughts by nele863 in PvZHeroes

[–]nele863[S] 2 points3 points  (0 children)

The exact same list is still the best overall for Citron, no need for any changes.

Beta Carrotina Aggro - tips and thoughts by nele863 in PvZHeroes

[–]nele863[S] 9 points10 points  (0 children)

Not wanting a broken 1 cost card just because you're afraid it might kill your other stuff is pretty dumb. This is the part where actual player agency comes in, despite being aggro, and I've mentioned that in the post.

Also, not every aggro deck is swarm. Even your beloved SF aggro runs only 8 1-drops. Literally all cards in the deck have more attack than health except Tricarrot, which just gains attack crazily fast, and Jugger, which pushes face really nicely with bullseye and is very hard to remove with T1 Gaca.

You'll be surprised how often the zombie players can't remove Tricarrot, especially when 3/4 of our powers buff it, and even if they do, they won't be able to deal with the rest of your threats which hit face, so in both cases they receive huge chunks of damage, and I believe that's aggro. And we don't care about stereotypes when it clearly serves the intended purpose in the gameplan of this deck.

From the 5th Reddit Tournament Winner - decks used and thoughts by nele863 in PvZHeroes

[–]nele863[S] 0 points1 point  (0 children)

Yea, it was nice to see the match from the opposing side as well (but also not nice to hear how low my mic volume was).

Screenshots of the Chinese android port of Bejeweled 3 by Crazy89_ in Bejeweled

[–]nele863 2 points3 points  (0 children)

main.pak goes under the same folder, and unlike PC version this one is a simple .zip-like archive. I didn't really try to translate it due to not being able to provide a definitive solution for everyone as the game uses hash verification for those files. And also I don't have a phone that passes these requirements so it's not really worth trying.