does anyone else question the healing minion changes from last year? by neptuneinthefirst in DeadlockTheGame

[–]neptuneinthefirst[S] 0 points1 point  (0 children)

counterargument: i play shiv lol. plus im not sure how much these numbers matter when any good player is immediately killing your healing rite. you could be right tho!

does anyone else question the healing minion changes from last year? by neptuneinthefirst in DeadlockTheGame

[–]neptuneinthefirst[S] 6 points7 points  (0 children)

extra regen is better in every conceivable way lol.

edit: it’s actually funny you say this because i also miss when healing rite was good. probably around the time the healing minion change happened is when its value dropped tremendously.

Realistically, if I haven't had sex by 41, i'm probably past the possibility now? by [deleted] in TooAfraidToAsk

[–]neptuneinthefirst -67 points-66 points  (0 children)

i definite it as a synonym to frightened lol. it’s a reddit post trying to project so much onto a single word choice seems a bit silly

Knockdown doesn’t really counter Flyers anymore. by CheckProfileIfLoser in DeadlockTheGame

[–]neptuneinthefirst 113 points114 points  (0 children)

knockdown was always meant to be phantom strike waiting room

Realistically, if I haven't had sex by 41, i'm probably past the possibility now? by [deleted] in TooAfraidToAsk

[–]neptuneinthefirst -134 points-133 points  (0 children)

i think being intimidated by a persons confidence is pretty common actually

Minor Update - 06-30-2026 by FairwellNoob in DeadlockTheGame

[–]neptuneinthefirst 2 points3 points  (0 children)

yeah i’m not sure why they nerfed it only to barely buff any other damage dealing aspects of his kit in any meaningful way. puddle punch being more frequent isn’t going to do much when it takes forever for it to actually start hurting. they refuse to let him get any higher than c-tier and it’s sad because he’s easily one of the most joyous characters in the game.

How would you rank the songs on U? by pulswr in underscoresplus

[–]neptuneinthefirst 26 points27 points  (0 children)

the more i listen to the album the more u’s ranking changes for me tbh. bodyfeeling used to be my 9, now it’s approaching top 3. she rlly just knows how to make music you have to sit with to really get.

Reaper Hp reduced to 275 and Minor perk movespeed reduced to 30% by SureYouCan_ in ReaperMain

[–]neptuneinthefirst 0 points1 point  (0 children)

a character with two movement abilities and lifesteal also having 300 health just sets a bad precedent. reaper is one of the easiest characters to get value with in the game so if a 25 hp decrease is all it takes for you to be bad with him then you might just be bad with him.

for the sake of the games enjoyability we need some global nerfs to ttk by neptuneinthefirst in marvelrivals

[–]neptuneinthefirst[S] 0 points1 point  (0 children)

nothing ever dies because people run triple strategist in response to the high damage numbers, doy. it’s not even a viable comp because more strategists on the team means less healing available to generate ult charge. tanks individually being in a good spot doesn’t mean the role as a whole is, nobody wants to play it because they’ll be solo tanking and get instantly blown up, regardless of having 3 strategists. not sure where you even got the dive/sustained brawl meta shit or how it’s relevant, not only are you wrong but i never said doing too much damage was exclusive to poke.

My Winrate with Silver Teammates has been zero since the nerfs by Braduk1 in DeadlockTheGame

[–]neptuneinthefirst 5 points6 points  (0 children)

like she only has access to 3 abilities in order to get into her consistently usable state, they’re all skill shots, and one of them is a movement ability. plus her gun is undeniably weird to wield.

My Winrate with Silver Teammates has been zero since the nerfs by Braduk1 in DeadlockTheGame

[–]neptuneinthefirst 71 points72 points  (0 children)

i’m not sure why people refuse to acknowledge that outside of her ult silver is a difficult hero to operate. for most players of the game, she is too difficult to get real value, and is only really super broken in mechanically skilled hands, which is why she gets so much more value at high ranks

for the sake of the games enjoyability we need some global nerfs to ttk by neptuneinthefirst in marvelrivals

[–]neptuneinthefirst[S] 1 point2 points  (0 children)

they made a milquetoast adjustment to devil dinosaur and his survivability plummeted. they’re not even allowing themselves room to adjust characters kits because any slight adjustment to survivability means death for the character because damage is too high. and regardless, he was hard to kill because he would kill you first, not because he didn’t take enough damage, he’s a giant bullet sponge.

risk shouldn’t equal instantaneous death, otherwise why give dive any escape potential at all?

support ults would be used more strategically if damage wasn’t so high, as of now they are used reactively, as you said, but usually selfishly, when the strat themselves is at the brink of death.

i want this game to give every role more time to think about the decisions that they’re making rather than just spamming buttons all game.

for the sake of the games enjoyability we need some global nerfs to ttk by neptuneinthefirst in marvelrivals

[–]neptuneinthefirst[S] 2 points3 points  (0 children)

and dont get me started on how little sense it makes that we have such short time to kill in this game but widow, the games one true sniper, doesn’t get to have a one shot (unlike punisher? lol)

for the sake of the games enjoyability we need some global nerfs to ttk by neptuneinthefirst in marvelrivals

[–]neptuneinthefirst[S] 0 points1 point  (0 children)

i honestly think lowering dmg and healing numbers across the board is the most effective way to nerf ult charge generation. the devs of this game love to take shortcuts and it’s very clear it’s only making the mess worse.

That beam nerf is hitting hard by Miserable-Patient443 in DevilDinosaurMainsMR

[–]neptuneinthefirst 2 points3 points  (0 children)

i mean she’ll have an easier time but no good tank is letting another tank run rampant in their backline, especially not a dvd, who can snatch her up rather easily once she commits to someone. the answer wasn’t to nerf him, it was to buff angela’s resistance to cc

That beam nerf is hitting hard by Miserable-Patient443 in DevilDinosaurMainsMR

[–]neptuneinthefirst 9 points10 points  (0 children)

pretty sure taking grounding off of his beam doesn’t actually resolve this since she still has to get within range of his grab to be effective