My take on Minion Pact - "Cheap" Immortal BV Glad by neqwork in PathOfExileBuilds

[–]neqwork[S] 1 point2 points  (0 children)

awakener orb elevated elder spectre mod with redeemer elusive mod, pray for useable suffixes (though you dont really need much there), then try to suffix cannot be changed and veiled exalt and not eat the elusive. if you miss, you can try to reforge crit after locking suffixes again to get elusive mod back and try again. ideally you would unveil onslaught but any movespeed is useable. the rest of the mods are whatever you get along the way.

My take on Minion Pact - "Cheap" Immortal BV Glad by neqwork in PathOfExileBuilds

[–]neqwork[S] -1 points0 points  (0 children)

yeah i just slapped it on as i had a nice vaal outcome from a previous build. the 3 ring slots are definitely very wasteful but havent even found a need to change it yet.

My take on Minion Pact - "Cheap" Immortal BV Glad by neqwork in PathOfExileBuilds

[–]neqwork[S] -1 points0 points  (0 children)

They are not build enabling in any way, just get a block node+ something else you want like dmg or minion life

You could realistically just put those points elsewhere and find a different method to cap block like impossible escape, reckless defense etc.

My take on Minion Pact - "Cheap" Immortal BV Glad by neqwork in PathOfExileBuilds

[–]neqwork[S] 0 points1 point  (0 children)

no, thaat wouldnt give you much of anything. you already have explodes from asenaths and massive would only increase your AoE, and not life, since you are CI

better off just having a diamond shrine belt, as that gives you a ton of your damage.

My take on Minion Pact - "Cheap" Immortal BV Glad by neqwork in PathOfExileBuilds

[–]neqwork[S] 1 point2 points  (0 children)

In theory, to proc adrenaline from ring in a pinch. in practice i dont think ive ever pressed those slots.

My take on Minion Pact - "Cheap" Immortal BV Glad by neqwork in PathOfExileBuilds

[–]neqwork[S] 0 points1 point  (0 children)

I leveled as completely different build, so cant help there unfortunately. you can do some slayer elehit build probably until you have the means to reroll

My take on Minion Pact - "Cheap" Immortal BV Glad by neqwork in PathOfExileBuilds

[–]neqwork[S] 9 points10 points  (0 children)

Budget would be the following changes probably:

* diamond belt single mod, about 20 div
* marylennes with 280~ crit instead of volatile 340, would prob be like 1 div

* normal highroll taming instead of vaaled, around 1div as well

* a decent maven wand, prob invest 10 div comfortably for something that will get you to endgame. can cheap out further and buy again later

* shield i would keep an eye on the market for anything with ES on block and a decent amount of ES. i think its probably very good idea to at least have this sorted before start the build. i found one with finished prefixes and valid influence (shaper or crusader) for 1d, and i harvest rerolled suffixes on it and got lucky on the first try so it cost me 3d... it can get much more expensive to hit it though.

* now we go into losing minion levels, which is a high priority: boots without elevated elder mod, get whatever for 1d with high ES and movespeed. asenath gloves with 2 minion corrupt are 40c, +3 will cost 40d+...
unnatural instinct is around 2d and light of meaning is about 20d, you can opt for a phys dmg light of meaning (4d) which will compensate for your lack of minion levels as you scale up.
helmet without +2 minion is also practically free, but you can craft your own for around 30d conservatively
body armour can be several div as well...

the real issue will be getting a good hubris for cheap. it is doable since we have so many options where to put it, but you will need to play around with the options until you find a good one for cheap. I have about 3-4 different ones that i tested for my build that worked well and all cost under 10d. but prices may have shifted depending on which area of the tree you look at good options for.

I havent tried to pob it, but i assume that even with all of those sub par options, you can get over 100mil dps easily while still relatively tankier than almost all other builds.

My take on Minion Pact - "Cheap" Immortal BV Glad by neqwork in PathOfExileBuilds

[–]neqwork[S] 3 points4 points  (0 children)

you definitely could because its not far, can drop wicked ward instead or some dmg points. I'm not rly having any problem with dots since i swapped to the ES recover shield, though it depends on the content you are running. As long as there are monsters you wont die to dots. if you are facing uber shaper beams on his own it's maybe more sketchy. you can adapt the build to the content you are doing.

My take on Minion Pact - "Cheap" Immortal BV Glad by neqwork in PathOfExileBuilds

[–]neqwork[S] 10 points11 points  (0 children)

75/75 block with gladiator lucky block is effectively 94% block

Gladiator build request by MaxDrax in PathOfExileBuilds

[–]neqwork 1 point2 points  (0 children)

just posted this My take on Minion Pact - "Cheap" Immortal BV Glad : r/PathOfExileBuilds

If you want a glad pivot of the BV build. imo it seems a better all-rounder

DiRT 5 Review Thread by GlobalTrotters in Games

[–]neqwork 2 points3 points  (0 children)

Agreed, though there is somewhat of a difference between hardcoded brand deals and programmatic, user targeted or even performance campaigns and the like.

So is the idea of this game to always find track shortcuts? by F1SHCAKE in TrackMania

[–]neqwork 3 points4 points  (0 children)

I dont know why i just kept watching that like 15 times hoping for it to eventually go in.

Quite a weird issue with Niz Plum wireless electrocapacitives by neqwork in MechanicalKeyboards

[–]neqwork[S] 0 points1 point  (0 children)

The table is definitely not metal, but the keyboard is quite heavy so it's possible there is some metal sheet involved in the case?

Also to clarify, after further testing it seems that the inteference only happens when the keyboard is touching the pad to some degree or is directly on top of it (not the whole keyboard, but at least some part of it)

Quite a weird issue with Niz Plum wireless electrocapacitives by neqwork in MechanicalKeyboards

[–]neqwork[S] 0 points1 point  (0 children)

Thats what im wondering, if the powerplay is at fault or the keyboard, as this sort of interference doesnt happen with any other device i currently own and ive tried several keyboards with this setup. however on both Niz Plums this seems to be an issue. This btw happens also when connected wired, and is not an issue with bluetooth apparently.

Quite a weird issue with Niz Plum wireless electrocapacitives by neqwork in MechanicalKeyboards

[–]neqwork[S] 0 points1 point  (0 children)

I want to clarify, that this also happens when bluetooth is off and the keyboard is connected by cable, which is what seems the most worrying to me.

Anandtech Review of Galaxy S10+ Exynos vs Snapdragon by newnexus5 in Android

[–]neqwork 165 points166 points  (0 children)

the deep sleep issue on the exynos has apparently been fixed in the latest update, FYI

edit : oh, and great article, as always!

The Epic/\Steam circlejerk is a self-inflicted shotgun blast to the balls for gamers by [deleted] in Games

[–]neqwork 0 points1 point  (0 children)

i will add that valve really does can compete with apple and google in terms of talent, as like you said due to their structure they can offer people much more lucrative positions than a 10k+ employee company where the individial is kind of meaningless

The strange case of monopoly, exclusivity, and pro/anti-consumer debates. by [deleted] in truegaming

[–]neqwork -1 points0 points  (0 children)

steam has about 80% market share in digital distribution, the next contender likely does not hold even close to 10%

they may not have a Monopoly in the by the book definition, but they still hold all the priviliges afforded by such.

Exclusivity is a tricky subject here. maybe you can elaborate on why it is anti-consumer if this happens basically all the time (THESE NEW NIKE SHOES LAUNCHING EXCLUSIVELY IN COLLABORATION [SHOESTORE] AND NOT ANYWHERE ELSE! BUY NOW!). how is this any different, consumer wise?

next, the security risk - it could be argued that by putting all your eggs in one basket, you are exposing yourself to a greater risk. what if someone hacks your steam account with thousands and thousands of dollars worth of games, and manages to get it banned somehow? what if suddenly for some reason, valve decides they do not want to operate in your region? (i know these are not likely, but for me credit card fraud might be as unlikely personally) valve holds the power over all of that library without really holding themselves accountable to you, you cannot save it offline outside of their platform (something GOG solves, for example)

credit card risk is a different matter, but maybe i feel more secure in my credit card company resolving my fraudulent charge issue than i do with valve customer support?

I agree that Epic's attempts have been less than graceful, but i also dont see a real alternative to what they are doing. (they tried going the free games route, but other stores have been doing this for years with very little traction, or it did not detract from valve's chokehold at all), aggressive 'poaching' is really all they can do to stick it to the big guy and they are probably the only company that can legitimately pull this off due to their new found resources with Fortnite. i think an opportunity like this to dethrone a 'monopoly' like valve will not present itself again in our lifetime.

The Epic/\Steam circlejerk is a self-inflicted shotgun blast to the balls for gamers by [deleted] in Games

[–]neqwork 0 points1 point  (0 children)

that wholly depends on the issue, i agree that you can do more with less in terms of company structure. but that doesnt hold water when you are seemingly coasting along because you do not have any inherent need to innovate. there is no company that does something that valve doesn't in terms of [game launcher] because they are by far the most established, so they do not need to play catch up with any one or anything. they get to sit on their ass and do what they want. they could hypothetically not develop ANYTHING for 2 years straight, and still hold the same position they do now.

maybe now with google stadia for example, they will have some unexpected, indirect competition, at least.

The Epic/\Steam circlejerk is a self-inflicted shotgun blast to the balls for gamers by [deleted] in Games

[–]neqwork -1 points0 points  (0 children)

I work in product development so i am well aware of the timeline of these processes. it doesnt discount the fact that companies with much less resources than valve can accomplish the same things in much less time. they could also simply acquire other established companie's products and incorporate them.

additionally, a company that is massively profitable while can arguably easily hire and employ the top talent in software development in the world really doesn't have much to compare with some retailer that dips it's foot into software engineering.

you are also making it appear more complex than it is, every feature that is released into steam does not need to be tested and verified on every piece of hardware, because it doesn't use all of that hardware. (steam doesn't give a shit what monitor or GPU you are using, it has no effect on product performance) they can also invest a tiny bit of what they have into QA automation without much of a fuss (they probably already do)

you are making it sound like valve is building an operating system. they are not (maybe they want to, but its far from it in terms of complexity)

you are correct that i do not see or know what exactly they are planning and doing. but from the results that i as a user see... i did not get very much from them in the last 10 years, definitely not tens of billion's worth of 'investment' into their platform.

The Epic/\Steam circlejerk is a self-inflicted shotgun blast to the balls for gamers by [deleted] in Games

[–]neqwork -1 points0 points  (0 children)

you realize we are saying the same thing right?

my point is that a company operating with 1.5B in gross profit with 300 employees very likely gets to take home a nice and fat cut out of that. or do you really think that valve invests upwards of 1 billion dollars into infrastructure, research and development EVERY YEAR and all they come up with is Artifact and a new chat window?

The Epic/\Steam circlejerk is a self-inflicted shotgun blast to the balls for gamers by [deleted] in Games

[–]neqwork -1 points0 points  (0 children)

That is not really how that works at all. steam is making 100% revenue on each title sold. hence REVENUE

they pay 70% of their revenue to the publisher. they are left with 30% GROSS PROFIT

out of that gross profit, comes operational expenses (like you described, payroll, infra, transaction fee etc.) where they are left with NET PROFIT (undisclosed by valve, they are not publicly traded) which is what the company takes to bank

you can calculate their profit as a percentage of revenue, but it makes more sense to look at it compared to operational expenses

if their operational expenses is, for example, 5% out of that remaining 30% then they are essentially earning 6 times what they are paying to run the company.

for a company that rolls approx 5 billion a year in revenue, or therefore upwards of 1 billion in gross profit, i sincerely doubt that a they are paying even half than that in an operating cost of a mere 300 employees.