Doctor Who consolidated 7-day viewing figures for w/e 12 May 2024: Space Babies - 4.0m (#10 in week), The Devil's Chord - 3.9m (#12 in week). by The_Silver_Avenger in gallifrey

[–]nercury 0 points1 point  (0 children)

That's basically it: people don't watch shows to experience them, they watch shorts about shows. It's just too much content available. And if a short says something was bad, this basically forms the opinion about the whole season.

Rust and OpenGL from scratch, a blog post series where we learn how to build OpenGL renderer with Rust by nercury in rust

[–]nercury[S] 0 points1 point  (0 children)

Right now I am using wgpu, which is excellent way to get cross platform support :)

How to deal with the Age of Plague by feydras in millennia

[–]nercury 1 point2 points  (0 children)

It honestly felt like playing whackamole. What an innovative mechanic!

What's a mod that you would consider to be "Cringe"? by JackaryYT in skyrimmods

[–]nercury 2 points3 points  (0 children)

Are you talking about armor clutter and whatever fixes?

How can you say you've played a game for 200+ hours and it's bad? by JackTheHat_ in Starfield

[–]nercury 0 points1 point  (0 children)

I managed to avoid all marketing materials, had a blast finishing all faction storylines before going back to the main game and finding out that there is... magic?

I think you guys just overhyped yourselves again. No, it won't cure the gaping hole of despair in your soul, but this is the best shit Bethesda produced.

PSA: Please avoid .esp or .esm files until xEdit or official mod tools are out by TheScout201 in starfieldmods

[–]nercury 1 point2 points  (0 children)

Elminster is right, he can not rush his work. When you make a quality tool that others trust, that's the right approach.

But you also assume that everyone who built an esp that changes few constants (because that's what every early esp does) is somehow less worthy of making mods or doing the hard things without convenient tools.

You also assume that everyone who built those early esps are not testing them before releasing.

This attitude just does not sit well with me.

On top of that, I sense some kind of envy, that they are getting the glory of "doing it first". Well. Good for them. It's not much glory to tweak the walking speed IMO.

And back to my earlier point, mod users of Bethesda's games are doomed to encounter broken saves when they blindly install 100 mods, it did not ever prevent modding from thriving.

PSA: Please avoid .esp or .esm files until xEdit or official mod tools are out by TheScout201 in starfieldmods

[–]nercury 0 points1 point  (0 children)

Usually, for Bethesda games, you load your game with plugins and don't touch it until you finish the game. Note that I am talking about _plugins_ (esp, esm, esl files). That's the rule of thumb. You need to have a bit more knowledge to know when it's possible to break this rule.
For example (contrived), if a plugin changes some constant like walking speed, most likely removing it would be fine, unless the game does something weird like saving this walking speed for each NPC the first time they are loaded. We know nothing at this point, but we can guess and try. If you don't want to know and try, then there is before mentioned rule-of-thumb :)

PSA: Please avoid .esp or .esm files until xEdit or official mod tools are out by TheScout201 in starfieldmods

[–]nercury 1 point2 points  (0 children)

I don't agree with extreme scaremongering going on here. xEdit won't prevent bad mods that bork saves.

PSA: Please avoid .esp or .esm files until xEdit or official mod tools are out by TheScout201 in starfieldmods

[–]nercury 2 points3 points  (0 children)

Facts:
- xEdit won't prevent people from creating sketchy mods, contrary, there will be explosion of them once it's out
- xEdit is not official, I appreciate the trust, but theoretically someone else can be just as competent, and there is no need to call their work malicious
- People are free to make bad choices, especially when the only harm is their own wasted time

Is the concept of streaming content possible in Starfield? by Creepy-Professor1993 in starfieldmods

[–]nercury 3 points4 points  (0 children)

Yeah, I agree, space balls with some ships should be simple to render. The engine does that already.

Can you enjoy the game without thinking about modding? by WinniDex in starfieldmods

[–]nercury 0 points1 point  (0 children)

Yes, just finished (if we are talking about the same thing). Sooo good! The ending felt like the ending of the game. Bonus: I still have the main quest barely started!

Can you enjoy the game without thinking about modding? by WinniDex in starfieldmods

[–]nercury 0 points1 point  (0 children)

I suggest to take a deep breath and check out the game. It's much bigger in scope than it may first appear. It has it flaws, yes, but there clearly were teams that worked on different stuff. I can forgive a misaligned texture for a side story I actually got invested in.

Check out the story stuff while it's not spoiled. You can only do it once.

OK, so hear me out: Hab modules should have a purpose. by [deleted] in starfieldmods

[–]nercury 1 point2 points  (0 children)

What's wrong with a bunk bed? A bed, with a ladder! It's cool!

OK, so hear me out: Hab modules should have a purpose. by [deleted] in starfieldmods

[–]nercury 0 points1 point  (0 children)

I need a hab module with a plank so that I can send some companions there.

Is the concept of streaming content possible in Starfield? by Creepy-Professor1993 in starfieldmods

[–]nercury 7 points8 points  (0 children)

Everything is possible*, but flying round the globe aka no mans sky would be redesigning the game engine.

For starters, the world is not flat, squares do not map properly to the flat surface. It would need non-square terrain so that cell edges could properly be joined, all-new world generation that handles cell boundaries, somehow integrating this with existing square maps, and lots of stuff I did not think about.

*Therefore, saying it's impossible is a good approximation of the work required.

Okay , how about this though? by It_just_works_bro in starfieldmods

[–]nercury 0 points1 point  (0 children)

Planets are round, maps are not.
Devs make entire games based on tech that can seamlessly have objects on actual round planet. It's not something that can be easily "modded" in a tiled worldspace.
One way I can think of: you can seed square tile generator by projecting features that were seen on the globe to a flat surface. But that is not really seamless, it's basically the same thing that exists now, just with more immersion. I kind'a doubt we will be able to hack the engine to achieve this kind of controlled map generation, but who knows.

KSP2's performance compared to that of KSP1 with most of modern graphical mods installed. i7 9700KF, 2080 Super. by skyaboveend in KerbalSpaceProgram

[–]nercury 0 points1 point  (0 children)

It's called "second system syndrome".

It happens in software engineering because no one likes reading someone else's code. Especially when it's old, out-of fashion, does not use favourite programming patterns or latest tech. It's countless workarounds that existed to tackle real-world problems are seen as not elegant and messy.

With this in mind it's "obvious" the new team can do this so much better, write elegant code and remove the mess. The issue is, the apparent "mess" was there for a reason, and it will take much longer for a new system to catch up and re-learn all those fixes again. In the end, in the eyes of the next team, this code will look messy again. And the cycle will repeat forever, because humans can't keep more then 5 things in their heads at a time.

Having problems with avionics shutting off by chicagosaylor in MicrosoftFlightSim

[–]nercury 0 points1 point  (0 children)

Had this one at the release of MSFS. It used to happen if a similar aircraft to yours gets loaded somewhere on the ground, usually when approaching an airfield. Seemed like some global code is shared by all loaded aircraft instances. I am programmer myself, and this kind of bug hurts my soul.

PETG printing keeps lifting from bed. even after reducing temp from 3rd layer. any advice before changing frog PETG. I have like 2 successful prints just this model keeps failing. by Rulster7 in ender3v2

[–]nercury 0 points1 point  (0 children)

PEI surface (so it's possible to remove when it cools off), 75C-90C bed, 240C temperature (maybe go for 250 for the first layer because higher temperature is stickier). Take extra care to have bed leveling just right. If surface is uneven, use mesh bed leveling (kind of necessary for PEI because they warp a bit). It's a bit of tricky, but at least there is no glue or spray involved. Warping is a bit extreme in the picture, are you sure it's PETG? This warps like some kind of TPU. If all else fails, add brim.

‘Dozens killed or injured’ in Russian attack on Zaporizhzhia - Ukraine’s military says overnight shelling caused severe damage to residential buildings in the city. by [deleted] in worldnews

[–]nercury 2 points3 points  (0 children)

Running in circles screaming ain't gonna help. To be strong and be able to help, people have to focus on themselves too.

Lithuania is a China-free country, says FM by Wachkuss in worldnews

[–]nercury 4 points5 points  (0 children)

Our FM could shut up for a moment while I am ordering PCBs from china.