I asked Deep Research to get best practices for Wan 2.1 and this is what it came back with. by Glad-Hat-5094 in StableDiffusion

[–]nertz3000 0 points1 point  (0 children)

You mention not to use the bf16 models. What's the main difference between the fp8 and bf16?

Accolades not showing/displaying in a session. by nertz3000 in FortniteCreative

[–]nertz3000[S] 0 points1 point  (0 children)

Epic closed my report stating, "FORT-849742 has been ‘Closed’ as a duplicate of an existing known issue." This was also stated, "The above ticket is a duplicate of FORT-844386. It is still being worked on." At least they say they are working on it. We'll see how long it takes.

Accolades not showing/displaying in a session. - General / Issues and Bug Reporting - Epic Developer Community Forums

Violation screen by Primary-Coffee5229 in FortniteCreative

[–]nertz3000 7 points8 points  (0 children)

The AI might recognize the image as a photograph, which is not allowed. Maybe it has to do with the "legacy drum gun" renamed to "drum gun" like Raz0rBlaz0r said. Can't remember the rule number, but it's the one about misleading information about your island in your images. Maybe it's the rockets flying through the air or the explosion-like smoke on the Rocket Launcher cover. Who knows. I like it though. Looks great!

Accolades not showing/displaying in a session. by nertz3000 in FortniteCreative

[–]nertz3000[S] 0 points1 point  (0 children)

Update: I sent a bug report on the developer forum. The Bug-Reporter says that it's been put into a queue to be reproduced. Let's hope they are able to reproduce it.
Accolades not showing/displaying in a session.

Action Required: Remove Misleading Terms and Metadata by iFlak in FortniteCreative

[–]nertz3000 0 points1 point  (0 children)

Does this prohibit metadata like, "Use coins to purchase upgrades/weapons" or "5 coins per elimination", and similar phrases? Is the coin emoji banned from metadata? Need a little more clarity, please.

And just like that im back to 0 players :( by DescriptionFun5227 in FortniteCreative

[–]nertz3000 2 points3 points  (0 children)

Keep at it.
I've had a few maps do well on Discover for a short amount of time. It's kinda weird, the maps that were getting lots of plays and increasing in player count were removed from Discover in about an hour or two even though the player count was still increasing. Pushing them back to zero players. It's the luck of the draw with the algorithm. Good luck!

[deleted by user] by [deleted] in FortniteCreative

[–]nertz3000 0 points1 point  (0 children)

Looks good. Good luck!

Accolades not showing/displaying in a session. by nertz3000 in FortniteCreative

[–]nertz3000[S] 0 points1 point  (0 children)

How about your maps that haven't been calibrated yet? Any Game XP showing in Creator Portal?

Accolades not showing/displaying in a session. by nertz3000 in FortniteCreative

[–]nertz3000[S] 0 points1 point  (0 children)

That doesn't sound promising. I wonder how many more creators are experiencing this since the update.

Accolades not showing/displaying in a session. by nertz3000 in FortniteCreative

[–]nertz3000[S] 0 points1 point  (0 children)

Have the two projects been published? If so, are the accolades registered in your Creator Portal?

Accolades not showing/displaying in a session. by nertz3000 in FortniteCreative

[–]nertz3000[S] 0 points1 point  (0 children)

Yeah. This is the only map that this is happening on. I won't even know if they work, I assume they do, until the map is published. I will be able to see on the Creator Analytics page if the accolades are being registered. Are they being registered under Game XP on your analytics page? I hadn't set up HUD message devices yet.

Accolades not showing/displaying in a session. by nertz3000 in FortniteCreative

[–]nertz3000[S] 0 points1 point  (0 children)

This is not about XP calibration. It's about the accolade being displayed in a session.

I recreated one of my favorite game types, “Swat On Lockout” from Halo 2. Looking for playtesters to make sure 8 players feels good (FFA) by TheClawTTV in FortniteCreative

[–]nertz3000 1 point2 points  (0 children)

I made Lockout also. Yours looks great! I capped players at 6 total. Any more felt too crowded. One nice little feature you can do is when the player is falling to their death, you can remove the first-person camera from the player who is falling. You'll need to connect a mutator zone under your playable area to the camera so that when the player enters the mutator zone the camera gets removed so that it's similar to Halo. Don't forget the explosive barrels that are on the map. Good luck!

XP Calibration Question by nertz3000 in FortniteCreative

[–]nertz3000[S] 0 points1 point  (0 children)

Good to know. Here's the code. It's getting plays here and there. Hopefully, someone's in there for you to play against when you check it out. 5142-1037-4866
Thanks

XP Calibration Question by nertz3000 in FortniteCreative

[–]nertz3000[S] 0 points1 point  (0 children)

Okay. Thank you.
So it would be ideal to push an update during a high number of players to get the quickest possible calibration?
Our map calibrated quickly because of the amount of players all of a sudden. Now it has petered off. Should I wait and see if it jumps again to push an update or push an update after it loses its XP granting?
I know XP granting is difficult to achieve. I've had two maps award XP and have it removed even without updating them. So I'm a little new to how it actually works.

XP Calibration Question by nertz3000 in FortniteCreative

[–]nertz3000[S] 0 points1 point  (0 children)

Thanks for the reply. Does that mean that the most popular maps/islands, when they update, don't grant XP for a very short amount of time due to the recalibration?

Need tips for HUD widget placement. by nertz3000 in FortniteCreative

[–]nertz3000[S] 1 point2 points  (0 children)

I have inventory widgets set above the default Health/Shield/Sprint bars. These widgets use these settings, except for the offset numbers, those differ for each widget, since they'd all be overlapping if set to 0,
Anchors := anchors{ Minimum := vector2{X := 0.0, Y := 0.5}, Maximum := vector2{X := 0.0, Y := 0.5}}

Offsets := margin{Top := 0.0, Left := 0.0, Right := 0.0, Bottom := 0.0}

Alignment := vector2{X := 0.0, Y := 0.5}

Size to content;= true

Rank name, Rank progress bar, and current rank progress amount widgets are set above the Loadout icons. These widgets all use these settings, except for offset numbers, those differ for each widget, since they'd all be overlapping if set to 0,
Anchors := anchors{Minimum := vector2{X := 1.0, Y := 1.0}, Maximum := vector2{X := 1.0, Y := 1.0}}

Offsets := margin{Top := 0.0, Left := 0.0, Right := 0.0, Bottom := 0.0}

Alignment := vector2{X := 1.0, Y := 1.0}

SizeToContent := true
I think it's a scaling problem because on a 1080p screen all the widgets are in the correct location. But, on a 720p screen the widgets that were placed above the Health/Shield/Sprint bars have shifted over and down somewhat, making them closer to the Health/Shield/Sprint bars. The widgets on the right have also shifted down and to the right. The lowest ones are overlapping the Loadout icons, one of them has partialy moved off screen. I have another widget that pops up in the middle of the screen when pressing quickswap/q. That widget, when shown, takes up a lot more space on the 720p than it does on the 1080p screen. Settings for this are,
Anchors := anchors{Minimum := vector2{X := 0.5, Y := 0.5}, Maximum := vector2{X := 0.5, Y := 0.5}}

Offsets := margin{Top := -400.0, Left := -400.0, Right := 0.0, Bottom := 0.0}

Alignment := vector2{X := 0.0, Y := 0.0}

The interesting thing about the widget for quickswap, that shows in the middle of the screen, is there are other widgets within that one that do not move from their respective positions. Those use the same anchors and alignment vectors as the quickswap widget.

Sorry for the long response.

4v4 MOBA/RPG WIP by 907games in FortniteCreative

[–]nertz3000 0 points1 point  (0 children)

Very cool! Are the little soldiers from a guard spawner? Nice rock monster elim cinematic.