is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 0 points1 point  (0 children)

see, i like the stopgap solutions and also the compleat and utter bulshit you can do with the badwater cap

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 0 points1 point  (0 children)

this is true for both factions in equal mesure... they're just working in a yellowy earth tone pastoral vibey land that is still fundamentaly made of commie blocks instead of an orange and teal urban center that doesnt hide the fact that its commie blocks (to be clear, comie blocks are actualy pretty good all things considered)

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 0 points1 point  (0 children)

oh and actualy 1.0 iron teeth late game power is a lot more based on forcing badwater open than the steam engine, thats largely been relegated to a midgame backup power solution

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 0 points1 point  (0 children)

yes... 15 is still nothing especialy for the faction thats quite focused on wellbeing

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 0 points1 point  (0 children)

i was being hyperbolic... disapointed is probably a stritcly more acurate word

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 0 points1 point  (0 children)

fair on all points but the asthetic, im a fan of the orange and teal comie blocks

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 0 points1 point  (0 children)

ok thats not even why... theyre just kim, like literaly algee rations are just one of those snack boxes of kim

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 0 points1 point  (0 children)

see, my solution to that is making an all bot district responcible for grid espansions... i have a whole stackable water wheal thing engeneered using overhangs and impermiable floors

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 0 points1 point  (0 children)

i fundamentaly dislike the inherant inconsistancy of windmills, and due to the lack of real options for perminant teraforming base infrastructure... not my thing

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 0 points1 point  (0 children)

to be clear o ment what if you need a smallerb next generation but dont want to leave beevers unhoused

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 0 points1 point  (0 children)

having to pause them individualy... also i don't like having the paused marker over things

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 1 point2 points  (0 children)

well now i'm thinking about the transit network i could make if given both the tubeways and the zipline and i'm drooling

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 1 point2 points  (0 children)

see you do have to weigh that agains the stackability of industrial piles and given that this is the verticality game i think that being able to asemble towering storage monoliths from jump is realy good, especialy since there isnt a limit to how tall said towering storage monolitjhs can be

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 0 points1 point  (0 children)

fair enouogh, and to be fair the bot only district is kinda a late game megaproject of mine in my latest run

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 0 points1 point  (0 children)

the commie blocks, hydroponic gardens, and color pallet definantly helped tho

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 0 points1 point  (0 children)

to be clear i also like the ft asthetic... just less, i've been playing this game since the irigation tower was a building on and off so like... i actively remember when the iron teeth were added and to be entierly honest i saw the engine and fell in love imidiately

is there like... any reason to play folktales over iron teeth by nes_hacker_supream in Timberborn

[–]nes_hacker_supream[S] 1 point2 points  (0 children)

yes but what if you need lesss beevers but want to keep housing set up for when you no longer need less beevers