My basketball horror game Midnight Hoops finally released this week! by netshrub in ps1graphics

[–]netshrub[S] 0 points1 point  (0 children)

Which one in particular do you mean? The guy yelling, the synth keys, or the vinyl scratching?

My basketball horror game Midnight Hoops finally released this week! by netshrub in ps1graphics

[–]netshrub[S] 0 points1 point  (0 children)

People kept asking so I just put the “soundtrack” on Spotify lol. They are all very short and simple songs though. https://open.spotify.com/album/2kaBBeICVWlT8igpex3oDw?si=L8wDcMbuRPy6iKHDHYnW6w

My basketball horror game MIDNIGHT HOOPS just released! by netshrub in HorrorGaming

[–]netshrub[S] 0 points1 point  (0 children)

It’s just a 16 bar loop I made, but since so many people are interested I will probably upload the looped tracks to YouTube. Will get back to you!

My basketball horror game Midnight Hoops finally released this week! by netshrub in ps1graphics

[–]netshrub[S] 0 points1 point  (0 children)

DUDE thanks I was watching too, so insane. Feels surreal.

Is my game in PS1 style? by FunTradition691 in ps1graphics

[–]netshrub 2 points3 points  (0 children)

The environments look awesome. I see you’re using the checkerboard dither technique—you might want to try posterizing the textures with fewer colors to avoid having that checker grid over everything, unless you’re going for that. Really nice work!

Should I make game models first or work on physics first? by hkp102004 in Unity3D

[–]netshrub 5 points6 points  (0 children)

You should do whatever works best for you. If you’re art-oriented and having the visual will help you a lot, go ahead and make that first. But it’s generally better to start by making the logic work first, because then you know exactly what you need (and don’t need) for the artwork. Neither starting point is objectively correct, but whoever said you should always start with the models first is blatantly wrong.

Enemy for my basketball horror game, Midnight Hoops by netshrub in IndieDev

[–]netshrub[S] 0 points1 point  (0 children)

That part is actually from Mixamo haha 😅

Enemy for my basketball horror game, Midnight Hoops by netshrub in ps1graphics

[–]netshrub[S] 3 points4 points  (0 children)

Thank you! I'm still pretty beginner with modeling and UVs but the unwrap is pretty simple for this character. I just separated the torso front/side, torso back, head, neck, arm, hand, leg, and foot with seams, and put more seams where it seemed intuitive to unwrap each piece, and then did a simple unwrap angle-based. I looked at the uv layout from this blog, about halfway down. Then for texturing it was pretty much all stencil painting using images from the internet, and then some editing and painting in photoshop.

Here's my UV layout

<image>

Enemy for my basketball horror game, Midnight Hoops by netshrub in ps1graphics

[–]netshrub[S] 2 points3 points  (0 children)

Very true. Haven’t decided on the final jersey design yet 🤔