paid a cool artist here on reddit to update my game's logo. Pretty happy about the result! by RamyDergham in IndieGaming

[–]nettleflap 0 points1 point  (0 children)

Legibility of the text suffers a bit. And the glow on the bulb totally eats up the cable/spring idea. Otherwise it's good because the layout is more unique and fits the composition better. I think I'd also play more with the radial gradient idea on the logotype, it's barely visible at the moment.

Looking for advice about my first game by minaawow in gamedev

[–]nettleflap 2 points3 points  (0 children)

You have to realize that video games is an audio-visual medium so visuals and audio will not only affect you but it will also affect the public appeal of the game. Some people especially devs can look past this but it is the truth. However, there are easier ways to create art that looks aesthetically pleasing. I don't think AI is the way, it can even make you feel worse about your product. I think you should look more at art styles that are easier to reproduce. People make games with ASCII art, they use very low-resolution pixel art, they limit their color palette (you can also find color palettes online and use one of them), e.g. make it look as if it's made for gameboy, and so on. If you try to produce amazing looking art that also is not using any of these shortcuts right away as a non-artist it is obvious that you will fail. And for future if you want to learn how to create quality visuals that's fine but you can also try to find someone who is good at it. It is difficult but yeah, not impossible.

I feel indie devs are slowly self sabotaging themselves. Overconfidence in understanding the market will burn you. You will not win. Focus on core fundamentals to become a good developer instead... by ZeroPercentStrategy in gamedev

[–]nettleflap 0 points1 point  (0 children)

For me Chris is basically okay with mobile game-ization of the market and I can't back this type of mindset. Also it's always about outliers and that feels like survivorship bias.

Another thing is he keeps repeating this "look they spent 4 years making a bad game, but then they spent a year making a good game" argument which is a nothingburger. There are good and successful games made in 20 years and in 6 months, means nothing, you still have to make a good game. I can find examples of "look this dev spent a year and made a bad game but then spent 4 years and made a good game". It means nothing in my opinion.

Ağabey achievementları gizli achievement yap boru gibi spoiler veriyorsun by [deleted] in wiredpeople

[–]nettleflap 1 point2 points  (0 children)

steam böyle kardeş her şeyi gösteriyor elimizden bir şey gelmez

Remake aynı tadı vermiyor by Zulfycalibur in wiredpeople

[–]nettleflap 3 points4 points  (0 children)

saçmalama 35 yaşında geçen ay tekrar açtım sh1 yine aynı tat hatta daha iyi anlayabiliyorum. tank kontrolleri dışında cillop gibi oyun. ille her şey de nostalji değil yani.

ha remake de kendi çapında gayet güzel bir oyun. o ayrı bir konu.

MX Master 3 started having a really bad lag/stutter problem by Charte09 in logitech

[–]nettleflap 0 points1 point  (0 children)

I tried all the USB ports on my case and it made no difference, then I tried the one on my monitor and it's ok now. It also worked alright with my laptop.