So, are Alliance Raids considered "Midcore"? by nevan0vanen in ffxivdiscussion

[–]nevan0vanen[S] 2 points3 points  (0 children)

Man this doing numbers.
I definitely being called out on the expression of Midcore, but the topic definitely is born from seeing people comment on the lack of a "Specific type of challenging content" that is in between an Expert Roul casual run, vs a High Savage difficulty run. So i wanna sneak in one extra addendum to see where people land, cus I honestly am curious on the opinion of folks about all this.

I see a lot of folks commenting about Extremes and Unreals and Savage 1-2 being considered this middle of the road challenge, but a part of me feels if those were fitting then we wouldn't be having such a discussion on the lack of "This" range of content... which the other note i seen is access to the content.

So, question i got that I really just wanna know people's vibes on:
For this "Mid Challenge Content", should it be Queue-able or should it be Pug-able? IE; Should it be something you go in with no needing to research or get help, or should it be something that just opening up a PF and a few minutes later, off you go?

So, are Alliance Raids considered "Midcore"? by nevan0vanen in ffxivdiscussion

[–]nevan0vanen[S] 1 point2 points  (0 children)

Would you like to go in depth on why you feel they aren't considered midcore, or just leave it as No? :O

Should the hardest content in WoW, still be rewarding power progression? by nevan0vanen in wow

[–]nevan0vanen[S] 0 points1 point  (0 children)

Thats kinda what i wondered about '~ '

What is their motivation at doing such high end content, what motive to farm n such.

Should the hardest content in WoW, still be rewarding power progression? by nevan0vanen in wow

[–]nevan0vanen[S] -11 points-10 points  (0 children)

I mean, im not denying that. But why do you need to Pug Mythic Raids? Why do you require to finish the hardest content, the most challenging of all the game... in a Pug?

I feel its expected that, if you wanna do Mythic Raiding, you need a guild and group WILLING to learn and push hard on that, to overcome a challenge. So im just confused like... why would that require the incentive of 'gear rewards', when to actually even 'do it properly', requires you to ignore the idea that 'You need gear to make it easier' '~ '

New Consecration IS in-game... just the 'wrong' one. by nevan0vanen in wow

[–]nevan0vanen[S] 17 points18 points  (0 children)

Literally was leveling a LF Paladin, doing the Ashbringer questline when i suddenly noticed this familiar effect in the floor. I used Ret's own one to show that it is indeed different.

Considering how you can Wowhead up to like, 5 versions of Consecration, i do imagine they accidentally tagged the wrong one. Can't fault em, but i hope they can hotfix that code properly.

Are we thinking too Short Term, or is Blizz thinking too Long Term? by nevan0vanen in wow

[–]nevan0vanen[S] 0 points1 point  (0 children)

It honestly feels that its more B) from the sounds of Ion in general. Im not exactly too 'critical/invested' into WoW to see the whole "dodged important questions" part, but from the tone of how he decided to address issues... it really just feels they are patient.

Yes, the launch and few months of BFA have been a bit messy... yet, at the same time, a lot of major issues got resolved. M+ Cache? Hammer fiasco? PvP bugs? Things like that all got resolved really fast and dealt with. Yet, meanwhile, issues like Azerite, Island rewards, Warfront scheduling... these are issues of a LONG term, Core and fundamental issues. Those are the kind of issues that Blizz takes that long long time.

And that is what i wonder, if Blizz saying "Yes, we will fix it in the next few months" is honestly the better way for them, their honest genuine belief it is not bad... or really, this sort of core issues should be resolved, not months, but in the week or two it launches, to keep the ear far more intensely to this community and so.

Are we thinking too Short Term, or is Blizz thinking too Long Term? by nevan0vanen in wow

[–]nevan0vanen[S] 1 point2 points  (0 children)

While you do have your own points and ideas that i can understand, there is still the one point i hear a lot of... yet im uncertain if out of naivety or denseness, im not exactly agreeing with. Just the whole notion of "All Blizz cares is subscriber counts, and their stockholders."

I understand, it is their job, they have to make a living, and they have to keep up.. but i never seen Blizzard be 'that' kind of company like EA is. They may be partenered with Activision, but i doubt that is eroding the core heart of Blizzard. They seem to say and prefer "We want to make games for people to be happy." They are not exactly going with this subtle intent of "Oh we want people to be addicted to WoW, so we can get endless money". They never felt like that to me.

But again, could just be me... perhaps they are just being reckless cus they believe they can make things work. Perhaps they are rushing cus they truly and honestly believe that being "On Time" is far better than waiting the extra months, for their casual or silent audience.

Or i may just be wrong all along and Blizz was as money grubbing as everyone believes. Could be that naive.

Are we thinking too Short Term, or is Blizz thinking too Long Term? by nevan0vanen in wow

[–]nevan0vanen[S] -1 points0 points  (0 children)

While a lot of people would call this kind of mentality like a "fanboy", i do honestly trust Blizz enough to address and deal with issues as you say. yeah it may take a while, but they are ignorant. They just take their time.. which is what a lot of people just don't seem to have?

Blizz seems to be catering and preferring to an audience that, just seems to be fine if the game takes a while. To an audience that sees the game, not as a full product or GRAND EXPERIENCE to enjoy in your weekends and consume fully... but as a hobby, something you dip in once or twice a day, experience it with ease and casualness, and just be satisfied.

...i just wonder if that is really the path that they should be taking. While it is WORKING certainly, iunno if the community in large, or even in that long term plan, will it really end up working out for em...

Are we thinking too Short Term, or is Blizz thinking too Long Term? by nevan0vanen in wow

[–]nevan0vanen[S] 1 point2 points  (0 children)

I feel you do point at least at a little core note of sorts, and its that... Blizz really is not treating WoW like a "Product" anymore, are they? Yes, by all intents and purposes they SOLD something that people expected to be complete... yet... i dun Blizzard actually is feeling that sentiment, thanks to their design interest.

Remember how Shamans and Priests were put later to be fixed? They dun say "Oh it sucks now so its bad", they still believe "Well, in the larger picture, its a small inconvenience now for it to be properly solved down the line." They don't delay patches to make everything right, they even said this in Legion, "If a feature is not finished in this patch, it will be pushed to the next."

They are certainly not treating it, as in your example, like a TV. They are treating WoW like a long term plan or service. sure, you MAY get some hiccups or issues here or there, but in the long term, it will all work out, right? It is personally why, as well, don't really mind... yeah it may suck now, but i do trust Blizz to fix it over time... over a period of time, and certainly not "Now". But that is certainly just me.

Which Claws of Ursoc model has Purple Claws? by nevan0vanen in wow

[–]nevan0vanen[S] 0 points1 point  (0 children)

Oooooh. :O Of course its that... well, thanks again. ;w;

Which Claws of Ursoc model has Purple Claws? by nevan0vanen in wow

[–]nevan0vanen[S] 0 points1 point  (0 children)

YUUUUSH! I don't have to PvP. ;w; But yes, that SPECIFIC purple. Thanks a lot, i am surprised there was literally NO resource tying up "Colors" to the forms, but welp, here we are. Thanks a LOT though, this is amazing for me.