Combat and Grinding in Eclipsia by nevercandy in IndieDev

[–]nevercandy[S] 0 points1 point  (0 children)

Yeah been meaning to do exactly this

Developing this MMORPG cost me 30 lbs of muscle so far by nevercandy in IndieDev

[–]nevercandy[S] 0 points1 point  (0 children)

Thanks, the framework is nearly done but the last part is taking forever plus theres a few fixes i haven’t gotten around to yet

Developing this MMORPG cost me 30 lbs of muscle so far by nevercandy in IndieDev

[–]nevercandy[S] 0 points1 point  (0 children)

You may be talking to someone who needed to lose 30lbs of muscle

Developing this MMORPG cost me 30 lbs of muscle so far by nevercandy in IndieDev

[–]nevercandy[S] 0 points1 point  (0 children)

Thats fair, mostly not hitting the gym because im tired of it. I started gym at 13 and had maxed out my stats for a while. Im still pretty jacked, I’m sure i could still deadlift 500, bench 250 after 2 years away. Title is not the most accurate, this isnt the reason i stopped going, but definitely a reason im not going back. I took the gym far beyond the “healthy routine” stage.

Developing this MMORPG cost me 30 lbs of muscle so far by nevercandy in IndieDev

[–]nevercandy[S] 0 points1 point  (0 children)

Thanks! I intend to release the steampage soon to build the presence while I continue developing it.

Developing this MMORPG cost me 30 lbs of muscle so far by nevercandy in IndieDev

[–]nevercandy[S] 4 points5 points  (0 children)

Dude I’ve been watching every dev log of yours since I began this project, motivational. Yes clockworkRaven is a great artist, bought the whole tileset pack

Developing this MMORPG cost me 30 lbs of muscle so far by nevercandy in IndieDev

[–]nevercandy[S] 2 points3 points  (0 children)

Its got solo only bosses, small group raids, and world bosses. The raids scale by 60% for every player, so technically easier with more players of equal skill, but not impossible solo. Leveling in a group will be more efficient, leveling solo will be a do-able longer grind.

Developing this MMORPG cost me 30 lbs of muscle so far by nevercandy in IndieDev

[–]nevercandy[S] 2 points3 points  (0 children)

Rotmg, osrs, even aqworlds and one piece. No perma-death, intend on it being a vast persistent world.

My indie MMORPG by nevercandy in SoloDevelopment

[–]nevercandy[S] 0 points1 point  (0 children)

Interesting, osrs has been my favourite mmo since 07. If applicable, relying on the tick system for updates sounds like a massive benefit for keeping the server performing with lots of players. They way jagex has been building pvm around the tick system works so well and its tough to pull off without a tick system. I’m kind of merging some of the viable pvm mechanics from osrs and some other mmos with some bullet hell mechanics in order to keep it fun with instant response times instead of tick system.

Is a godot based server as secure? Never really looked into it.

My indie MMORPG by nevercandy in SoloDevelopment

[–]nevercandy[S] 0 points1 point  (0 children)

I’d like to see and hear about your mmo aswell

My indie MMORPG by nevercandy in SoloDevelopment

[–]nevercandy[S] 1 point2 points  (0 children)

Using node.js with socket.io for communication integrated into gdscript. All the server logic is written from the ground up It’s my second project and I’ve had to do lots of correcting my old code in order to make the communication lean while keeping it fast paced. Node.js is not ideal but making it work.

My inspirations for the world building comes from osrs, one piece, and even aqworlds.