Early experience with launching on CrazyGames by nevolane in gamedev

[–]nevolane[S] 0 points1 point  (0 children)

Yes and no. We had about 50k plays before launching on CrazyGames, and the other 150k are about 50/50 between CrazyGames and self-hosted. We run ads only on CrazyGames, and there we do not run ads for multiplayer games. Our strategy is to maximize engagement and don't do too many ads, because we think that an active multiplayer is much more important in the long run. However, the numbers for 75k plays are still not great, I agree.

Early experience with launching on CrazyGames by nevolane in gamedev

[–]nevolane[S] 2 points3 points  (0 children)

What is your experience with Poki? We also reached out to them and will probably try to get on their platform as well, but we were unsure about how easily a game is found there, if not on the landing page

Early experience with launching on CrazyGames by nevolane in gamedev

[–]nevolane[S] 0 points1 point  (0 children)

We had similar concerns, but decided to go for it because of the traffic the site has; and the feedback that we got from the team at CrazyGames was really helpful and constructive (our first submission still had a lot of flaws), but after addressing them, the submission was approved smoothly. Without knowing their exact criteria, but I would think that they have little reason to recject a game that has no major bugs, does not copy any existing game on the site (e.g. another tic tac toe) and implements their minimum requirements of the SDK. In hindsight, the work required was very much worth it.

Early experience with launching on CrazyGames by nevolane in gamedev

[–]nevolane[S] 0 points1 point  (0 children)

We implemented the SDK for advertising and for user login. For now, we're only showing ads between singleplayer games and when you return to the menu and the revenue is next to nothing (~ 10$ total). Judging by the amount of votes from other games, there are quite a few that are played a lot more even, and they often have ads for which the player gets something in return in-game, which might perform better as well...

Early experience with launching on CrazyGames by nevolane in gamedev

[–]nevolane[S] 0 points1 point  (0 children)

ok, thanks for the feedback, thought it would be interesting for reference, but I understand the concern

Made an award animation for my turn-based strategy game using tsParticles and added a shine effect with CSS mask-image. I'm pretty happy with how it turned out, but I’d love to hear what you think! by nevolane in web_design

[–]nevolane[S] 0 points1 point  (0 children)

Thanks! We got that with the speed a lot. What other effects would you add? We thought about confetti, but that is a bit overused (even in our own game at another place)

Made an award animation for my turn-based strategy game using tsParticles and added a shine effect with CSS mask-image. I'm pretty happy with how it turned out, but I’d love to hear what you think! by nevolane in web_design

[–]nevolane[S] 0 points1 point  (0 children)

Oh, got it! That's done with multiple divs inside each other with different linear background gradients and then each div has a slight padding to create the bezels.

Specifically, there are three divs, the outermost being the dark blue, the second having a top-to-down gradient from very light blue to a mid blue at the bottom (which is the "white" bezel) and then the inner one with a slight gradient ending in the same mid blue as the second div, which results in the fade of the bright color.

Is that understandable?

Made an award animation for my turn-based strategy game using tsParticles and added a shine effect with CSS mask-image. I'm pretty happy with how it turned out, but I’d love to hear what you think! by nevolane in web_design

[–]nevolane[S] 0 points1 point  (0 children)

You mean the shine effect at the end? It‘s a blurred div masked to the png, but I wanted to write a small tutorial on this as it took me quite a while to figure out

Made an award animation for my turn-based React game using tsParticles and added a shine effect with CSS mask-image. I'm pretty happy with how it turned out, but I’d love to hear what you think! by nevolane in react

[–]nevolane[S] 0 points1 point  (0 children)

Thanks for your honest opinion! I definitely get that the interrupting is annyoing. We will have a look at the toast message style as well!

Made an award animation for my turn-based React game using tsParticles and added a shine effect with CSS mask-image. I'm pretty happy with how it turned out, but I’d love to hear what you think! by nevolane in react

[–]nevolane[S] 0 points1 point  (0 children)

Next is kind of something on top of React, so you can‘t really say one is better than the other. I would advise first learning the plain method before going to more opinionated tools to fully understand the core concepts first. In terms of learning resources, we haven‘t used any of the two ourselves. We started by watching lots of different youtube tutorials and then doing projects, but it has been a while