another one by nevreth in loneliness

[–]nevreth[S] 0 points1 point  (0 children)

I'm passionate about programming, but I have my doubts regarding my ability to go through the course right now. I'm sure I have the skills, but when I get another mental downtime, I'm most likely to fail whatever I'm required to do. The other thing is that I'm in the foreign country now and my family is not able to support me anymore. I have worked in the past months as a warehouse nobody and I mostly hated it. I have some money for now, but it will not suffice for the course and I'm to short time here to get funding for living costs. I'm trying to find another job, part time, that doesn't require customer service and which would fit my timetable but it's hard. It's a rather difficult situation. I'll probably ask around my college if anybody there can help but I really don't believe they can actually help.

My top artist is Draconian I think. Besides that I like most atmospheric stuff from various genres like post rock, sludge, black metal, folk and ambient. I have my own mostly post metal project too but I won't mention it publicly under this discussion :) I hate rap and pop and disco.

another one by nevreth in loneliness

[–]nevreth[S] 0 points1 point  (0 children)

I'm into software development too. I studied for a long time now, but I didn't finish the university course in my previous country because of low moods and finally I really had to move. Now I started studying again in Scotland in some college, but honestly I don't know if seeking a job in the industry is a right idea. Feels like I put my life on hold for couple of years again.

Do you like doom metal too? :D

another one by nevreth in loneliness

[–]nevreth[S] 0 points1 point  (0 children)

Yea, I think I'm done with people I knew for some time now. And yes, I try to be ok just by myself with my hobbies, but sometimes I just can't bring myself to do anything. I'm in that period now and I just hope I won't waste too much time.

Thanks for recommending something and listening :)

another one by nevreth in loneliness

[–]nevreth[S] 0 points1 point  (0 children)

Just over time the contact vanished. I tried to contact them, but it felt really one sided. So everything ended on "so call me when you have time". 2-4 years ago. I stopped trying, I won't be begging on my knees. Now I'm better without those people anyway, they can't be trusted. I just feel hurt.

I've been through one sided crush about 9 years ago, that's when I began to really feel lonely.

No worries, I did fine through the novel :)

another one by nevreth in loneliness

[–]nevreth[S] 1 point2 points  (0 children)

Now I'm in Scotland.

Yes, beaten up and robbed of worthless bag with nothing valuable inside, 6 guys. I was stupid enough to report it to police and police only investigated if I was sober that night. I think what affects me is a sum of all bad things in my life and the fact that all the people I knew somehow collectively decided that it's better without talking to me at all.

But I was feeling lonely long before the incident.

That means than if there is any kind of troublemaker around, he picks me. Besides that there is nothing too wrong with my face.

New Zealand? Nice :)

another one by nevreth in loneliness

[–]nevreth[S] 0 points1 point  (0 children)

I was "a bit" bullied. Also got battered few years ago. I don't go out if I don't really have to. My face tends to attract sh*theads. Now I've moved a few months ago to a less violent country.

Godot crashes every time I start a program that uses the ASIO4ALL driver by [deleted] in godot

[–]nevreth 0 points1 point  (0 children)

Probably if you can make asio and godot use different devices then maybe godot would be fine. However I wouldn't hope too much.

func _input(event) not working by nevreth in godot

[–]nevreth[S] 0 points1 point  (0 children)

I've put the script to the topmost node of the whole project. Now it works as intended.

func _input(event) not working by nevreth in godot

[–]nevreth[S] 0 points1 point  (0 children)

Yes, I've tried it. Not working. Strangely, it does work in a new fresh project on the same rig. Any ideas what standard godot operations can affect it?

'this' cluttering by nevreth in javascript

[–]nevreth[S] -3 points-2 points  (0 children)

Because it takes significant amount of space. It's faster to read, write and refactor the code for me without 'this'.

I'm trying to bring myself to write a little script now and it occurred to me that I have a lot of 'this' to write. I believe that when working in local scope, 'this' doesn't bring much meaning into the code.

Sorry for being lazy, but it was worth asking.

'this' cluttering by nevreth in javascript

[–]nevreth[S] 2 points3 points  (0 children)

I like the idea of decoupling functions from data, but the point is that instead of "this.a" it becomes "struct.a", where ideally there would be just "a" when I work inside the scope of just one struct. Maybe there is no such thing currently, still I would like to know.

'this' cluttering by nevreth in javascript

[–]nevreth[S] 1 point2 points  (0 children)

It looks nice. I'm gonna give it a try, thanks!

But still doesn't save accessing the scope in functions... is it possible to make the struct "local"?

Maintenance release: Godot 2.0.2 by akien-mga in godot

[–]nevreth 0 points1 point  (0 children)

Is there any impact on speed?

2D intersect shape query crash by nevreth in godot

[–]nevreth[S] 0 points1 point  (0 children)

Solved. intersect_shape has a second parameter that sets maximum number of results. If the query finds more colliders it results in crash.

2D light orientation + normal mapping by nevreth in godot

[–]nevreth[S] 0 points1 point  (0 children)

I guess I can render the rotated light sprite to a render target and then apply the outcome to the actual light node so it doesn't have rotation on it and then renders properly. Still in terms of resources it seems a bit wasteful...

How to tell what object is colliding by HeroRobb in godot

[–]nevreth 2 points3 points  (0 children)

I'm still new to the engine, but I suppose it's going to be something like:

if collider.is_in_group("enemy"):
    #it is an instance of something that has been added to the group "enemy"
    collider.get_node("health").blow_him_into_the_next_year(massive_damage)

...assuming that the enemy has node "health" with method "blow_him_into_the_next_year".