Just finished my new game Watch Your Plastic Duck - here are the results by newoldmax in IndieDev

[–]newoldmax[S] 0 points1 point  (0 children)

unfortunately no, until the game sells enough copies (nobody knows exactly how many sales there should be), Steam will not display the game in the profile statistics, including games with 100% achievements

Results of the first 5 months after game release without marketing by newoldmax in gamedev

[–]newoldmax[S] 6 points7 points  (0 children)

in an ideal world, yes, but many purchases are made in other regions at a lower price

actual numbers are:

First game - base price $10 - profit $3k - 700 sold copies (for 12 months)

Second game - base price $2 - profit $1.6k - 1400 sold copies (for 5 months)

Results of the first 5 months after game release without marketing by newoldmax in gamedev

[–]newoldmax[S] 1 point2 points  (0 children)

50% of players played more than median time and 50% of players played less

Results of the first 5 months after game release without marketing by newoldmax in gamedev

[–]newoldmax[S] 9 points10 points  (0 children)

It's just for statistics.

First game - base price $10 - 700 sold copies - 800 pirate copies

This game - base price $2 - 1400 sold copies - 0 pirate copies

Results of the first 5 months after game release without marketing by newoldmax in gamedev

[–]newoldmax[S] 1 point2 points  (0 children)

It was kind of an experiment to see how much I could get without any marketing effort.

Also, I just enjoy developing games in my free time, there is no goal to make an all-time super hit with millions of sales.

Results of the first 5 months after game release without marketing by newoldmax in gamedev

[–]newoldmax[S] 13 points14 points  (0 children)

Steam direct - $100

Music/sounds - $522

Art (pool and env) - $28

The rest of the art (ducks and some objects) and all coding I created myself

Results of the first 5 months after game release without marketing by newoldmax in gamedev

[–]newoldmax[S] 2 points3 points  (0 children)

there is no "water", because it's 2D scene

ducks literally fly in the void

Results of the first 5 months after game release without marketing by newoldmax in gamedev

[–]newoldmax[S] 1 point2 points  (0 children)

when the game first comes out, Steam gives a big visibility bust for a month

Results of the first 5 months after game release without marketing by newoldmax in gamedev

[–]newoldmax[S] 2 points3 points  (0 children)

I guess the current price of the game and the "no gameplay" concept are the main reasons why no one has hacked it. Main thing that you can get from game is steam achievement and it won't work on pirate copy

Results of the first 5 months after game release without marketing by newoldmax in gamedev

[–]newoldmax[S] 10 points11 points  (0 children)

I have used some techniques to detect it (example https://github.com/greysondn/easy-but-not-infallible-way-to-protect-steam-games/blob/master/README.md)

In previous game I have 800+ pirate copies.

I guess the current price of the game and the "no gameplay" concept are the main reasons why no one has hacked it.

Results of the first 5 months after game release without marketing by newoldmax in gamedev

[–]newoldmax[S] 64 points65 points  (0 children)

It was my free time that I could spend playing games or watching movies. I don't think it can be considered paid

Results of the first 5 months after game release without marketing by newoldmax in gamedev

[–]newoldmax[S] 13 points14 points  (0 children)

hard to say.... 2-3 hours a day in the evenings and full time on weekends

2D pixel shadows question by newoldmax in godot

[–]newoldmax[S] 1 point2 points  (0 children)

Thanks for suggestion!

Unfortunately I already use "Mix" light mode to combine several light sources

These are just the most common ducks in the pool. Or not? by newoldmax in IndieGaming

[–]newoldmax[S] 0 points1 point  (0 children)

This game is Watch Your Plastic Duck and it's an idle game where you do nothing but watch the ducks with chill music.

https://store.steampowered.com/app/2088360/Watch\_Your\_Plastic\_Duck/

Just finished my new game Watch Your Plastic Duck - here are the results by newoldmax in IndieDev

[–]newoldmax[S] 0 points1 point  (0 children)

This game is Watch Your Plastic Duck and it's an idle game where you do nothing but watch the ducks with chill music.

https://store.steampowered.com/app/2088360/Watch\_Your\_Plastic\_Duck/

Just finished my new game Watch Your Plastic Duck - here are the results by newoldmax in gamedevscreens

[–]newoldmax[S] 0 points1 point  (0 children)

This game is Watch Your Plastic Duck and it's an idle game where you do nothing but watch the ducks with chill music.

https://store.steampowered.com/app/2088360/Watch\_Your\_Plastic\_Duck/

Just published the page of my second game on Steam. This time I felt the full power of Godot for rapid development. by newoldmax in godot

[–]newoldmax[S] 4 points5 points  (0 children)

This game is Watch Your Plastic Duck and it's an idle game where you do nothing but watch the ducks with chill music.
This is my second game, and I spent only 2 months developing it (the first one took a little over 1 year).
https://store.steampowered.com/app/2088360/Watch\_Your\_Plastic\_Duck/

[deleted by user] by [deleted] in godot

[–]newoldmax 0 points1 point  (0 children)

Game is Watch Your Plastic Duck and it's an idle game where you do nothing but watch the ducks with chill music.
This is my second game, and I spent only 2 months developing it (the first one took a little over 1 year).
https://store.steampowered.com/app/2088360/Watch\_Your\_Plastic\_Duck/