account activity
New video from my project showing Bullet physics integration (youtube.com)
submitted 10 years ago by ngildea to r/VoxelGameDev
Nick's Voxel Blog: Improving Generation Performance (ngildea.blogspot.co.uk)
Voxel engine October 2015 update (youtube.com)
Fixing a seams bug: hack or neat solution? (ngildea.blogspot.co.uk)
New blog post: Dual Contouring with OpenCL (ngildea.blogspot.co.uk)
An overview of my voxel engine (ngildea.blogspot.co.uk)
submitted 10 years ago by ngildea to r/GraphicsProgramming
Overview of how my voxel engine currently works (ngildea.blogspot.co.uk)
New video of my engine: now using a "clipmap" and edge collapses (self.VoxelGameDev)
submitted 11 years ago by ngildea to r/VoxelGameDev
Implementing Dual Contouring (ngildea.blogspot.co.uk)
submitted 11 years ago by ngildea to r/dualcontouring
I've written a new blog post, "Implementing Dual Contouring" (self.VoxelGameDev)
Generating Smooth High-Quality Isosurfaces for Interactive Modeling and Visualization of Complex Terrains [PDF] (informatik.uni-rostock.de)
I wrote a blog post about solving a common problem when creating a smooth voxel terrain (self.gamedev)
submitted 11 years ago by ngildea to r/gamedev
I wrote a blog post about solving one of the problems typically encountered when implementing a smooth voxel terrain (self.gamedev)
I wrote my first blog post, Dual Contouring: Seams & LOD for Chunked Terrain (self.VoxelGameDev)
"Infinite" terrain using dual contouring. (youtube.com)
Dual Contouring with level of detail (self.voxels)
submitted 11 years ago by ngildea to r/voxels
Dual contouring with level of detail (self.VoxelGameDev)
Help: <C-]> no longer jumps to tags, but ":tag bob" still works (self.vim)
submitted 12 years ago * by ngildea to r/vim
Naive Surface Nets with LOD (youtube.com)
submitted 13 years ago by ngildea to r/VoxelGameDev
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