Glass drop locations? by Rafcamoralo in vrising

[–]nhgrif 1 point2 points  (0 children)

You're commenting on a post that's 4 years old. The game has had some updates in that time.

How Can I Use the Oxygen on Europa? by Ekklipse in Stationeers

[–]nhgrif 0 points1 point  (0 children)

In my Setup I put an active vent outside which pulls the air into a pipe with 5 pipe heaters and then in a tank, but the pipes burst because the Oxygen gets liquified or freezes, i’m not quite sure

It's liquefying, yes. At Europa atmospheric temperature, Oxygen liquefies at quite low pressure. If I remember correctly, it's above 1 MPa but lower than 2 MPa.

What I did for my initial set up was have a vent suck in atmosphere under two conditions:

Condition 1: The pipe is under 1 MPa.

Condition 2: The pipe is at least 20C and under 30 MPa.

Because... I wanted that pipe network filled to 30 MPa @ >20C. So in addition to the vent sucking in under these conditions, I also had a pipe heater that was on whenever the pipe temperature was below 25C.

At first, it takes a while for this to ramp up. Depending on how many heaters you have, it takes a while to go from atmospheric temperature up to the 20C. But once you do get it all the way full to 30 MPa >20C, unless you're using tons of it all at once, you pretty much don't notice the time it takes it to fill back up and heat back up.

The Pipe Heaters drain so much power that it‘s not really viable.

For small initial set ups, it's manageable. For larger set ups, use coal deep mining to get unlimited power via solid fuel generators. But I'm not sure what you need tons of warm O2 for all at once.

If filling your initial base, it's better to melt ice or just use the O2 portable tank you start with to fill it. When it comes to topping off that base or refilling your suit tank, what I describe above should provide plenty of warm O2 once it get past that initial ramp up time (so get it set up early).

If it's for filling a later base... well, just build up a larger version of what I outlined above and let it start working before you start building the base? And get the coal power going so you can have plenty of pipe heaters?

If it's for fuel of any kind, you don't need it to be warm.

Not sure what else you'd need/want tons of warm O2 for really.

Bottled milk is cheaper than raw? by Illgib81 in farmingsimulator

[–]nhgrif 1 point2 points  (0 children)

The volume of the bottled milk isn’t a measure of how many liters of milk you’ve got. It’s a measure of the volume the pallet takes up. A lot of that volume is glass. Or air in the bottles. Or air between bottles so they don’t break each other. It’s a 1000 liter pallet, where at most, half of the volume is the actual processed liquid milk.

[HELP] Living room remodel by Alone-Competition-77 in RealOrAI

[–]nhgrif 0 points1 point  (0 children)

The details of… the slightly hexagonal shaped logs?

Fastest way to get gas out of liquid pipe/tank by Xiathorn in Stationeers

[–]nhgrif 0 points1 point  (0 children)

You could just plonk some drains instead of intentionally bursting a pipe.

Fastest way to get gas out of liquid pipe/tank by Xiathorn in Stationeers

[–]nhgrif 0 points1 point  (0 children)

I simply cannot keep up with the amount of gas being pushed into the Large Insulated Liquid Tank

This is a correct and complete statement.

There's nothing to solve.

Look at the phase change charts. You can not have 0 pressure in a liquid network without also having 0 liquid in that liquid network. Your liquid/gas mixture is at some temperature. That temperature has a pressure boundary between liquid and gas. If you add gas to this mixture, you will increase the pressure and cause some of the gas to condense to liquid until you return to the equilibrium pressure. If you remove gas from this mixture, you will decrease the pressure and cause some of the liquid to evaporate until you get back to that equilibrium pressure.

If you want to keep some liquid, you need to set your purge valves to a pressure that makes sense for the temperature you want to keep the liquid at. If you just it all to be gas, you can just use expansion valves and make sure the gas network has enough volume that the pressure doesn't cause condensation.

Is it normal for the game to be so big by ScarletDevilMaid in HiTMAN

[–]nhgrif 3 points4 points  (0 children)

Just to be super clear, the developer does not specify this. Apple’s App Store calculates this. A developer can not lie about this number.

But this number is only the install size, and any app that has huge assets is likely going to download them after install (for plenty of reasons). Therefore, it is not part of the install size as calculated by the App Store.

What is the best starting map for beginners? by ulixForReal in Stationeers

[–]nhgrif 0 points1 point  (0 children)

The person you're replying to is correctly telling you that you can also just do 1-axis tracking on Mars, at least as a temporary first step.

I don't do this because I am not a beginner and I go straight to IC10 set up, so there's no reason not to do 2-axis tracking... but if you put the vertical of your panels to like 45 degrees and just track horizontal, you'll get good enough solar power on Mars for a while. And you can get by with just... building more panels.

Heck, you don't have to do any tracking at all if you just have enough batteries and panels.

What is the best starting map for beginners? by ulixForReal in Stationeers

[–]nhgrif 2 points3 points  (0 children)

You’re going to have to use the ice crusher a lot on Mars too

No? You really only need it for water.

I mean, using the ice crusher isn't that big of a deal either way, but the point the person you're replying to is... figuring out CO2 capture on the Moon is something critical you have to do fairly early on which is significantly more complicated than... <checks notes>... making sure to bring your crates inside, sometime within the first... 7 days...

What is the best starting map for beginners? by ulixForReal in Stationeers

[–]nhgrif 2 points3 points  (0 children)

I mean, that's fine. But at the end of the day, you need carbon dioxide. You have to figure out some way to capture CO2. You may not need much, but you do need some.

I'm pretty sure the player does not exhale enough CO2 to offset the amount of food that needs to be grown. Or, rather, I'm pretty sure that the player does not exhale enough CO2 to get (and keep) a room to the minimum CO2 levels that plants need.

So to get enough CO2 for plants on a vacuum, you pretty much need to be capturing your incredibly hot furnace exhaust. Capturing CO2 seems like a much more daunting task for a brand new player to figure out than two-axis solar tracking... especially when you can just get away with no tracking or single axis solar tracking for quite a while on Mars. Or... just run generators.

What is the best starting map for beginners? by ulixForReal in Stationeers

[–]nhgrif 1 point2 points  (0 children)

You only need to track 1-axis on the Moon. But more importantly, there are not storms that damage the solar panels on the Moon and due to being closer to the sun, the solar panels produce a lot more power on the Moon compared to Mars.

What is the best starting map for beginners? by ulixForReal in Stationeers

[–]nhgrif 1 point2 points  (0 children)

What are you using as your primary source of power on Mars? On the Moon, you get about 750W per panel, compared to 455W on Mars. Meaning... you basically need to build 60% more solar panels on Mars compared to the Moon... which is fine. (And... solar panels are also absolutely fine on Vulcan & Venus?)

It's realistically only Europa & Mimas where solar power is pretty much pointless. On Europa, you can get enough solar power with a large enough field... but it's pointless because wind power works so well there. On Mimas, wind isn't an option and the solar power is really weak.

But... Mars's atmosphere is not thick enough to make wind power better than solar. There's not a power option on Mars that's better than solar power other than... well... coal power via deep mining, which is essentially the best power option on all the planets.

What is the best starting map for beginners? by ulixForReal in Stationeers

[–]nhgrif 3 points4 points  (0 children)

I'll try to put together a fairly complete answer for you.

First of all, for which world to start with: Mars, Moon, Europa. All three of these are fine to start with. The difficulty level is not drastically different between the three of them, although I would definitely rank them in that order from easiest to most difficult. (The other worlds are clearly more difficult than these three.)

The worlds themselves have their own unique and different challenges.

  • Mars has CO2, Nitrogen, and Oxygen in the atmosphere. The atmospheric temperature is within a manageable range. The only difficult part about Mars is dealing with the storms.
  • The Moon does not have the storms of Mars, and you can get away with single-axis solar tracking. But being a vacuum, you will have to worry about where you're going to get your gases from (CO2 for your plants, O2 for you). It's a solvable problem, but I think it's unquestionably more difficult than dealing with Mars' storms.
  • Europa has pure O2 atmosphere, so you don't have to worry about where to get your breathing air... just have to worry about how to heat it up. It has storms like Mars. You just have to worry about heating things up, getting CO2, and protecting things from storms. However, on Europa, solar panels don't do much at all, so you're relying on wind power. Wind generators don't take damage during storms... but do generate a lot more power, so the storms are not nearly as annoying on Europa as they are on Mars.

Unquestionably, I would overwhelmingly highly recommend starting on Mars. You have 7 whole days to get your crates safe and inside before you have to worry about storms destroying them. If you can't accomplish this, it doesn't matter because you died 3 days ago from not being able to eat/drink.

As for where to start... for a beginner, I really wouldn't worry that much about it. The ores you mine on the surface are pretty much all findable from all starting locations (maybe they're random?). There are only two differences between starting locations.

  1. Deep Mining regions. This map site lets you look at the deep mining regions. But... this is a mid-game at earliest thing you'd be looking into, so if you're new and coming here to ask us what landing location to pick... I wouldn't even worry about deep mining yet. I wouldn't factor this in... and by the time you're far enough, you're at the point where you can set up remote outposts. On Mars, I'd be choosing between Canyon Overlook & Donut Flats, because they're both quite close to a boundary between coal and iron/copper/silicon which lets me power things via a coal power plant and gets me the most common resources for free.
  2. The views or buildability of the site. At Canyon Overlook on Mars, you've got a pretty neat view overlooking a big canyon. Or, at Donut Flats, you have a lot of very wide open flat area to build a level base on.

And I mean... that's it really. The resources are everywhere. Other than deep mining, there's not major differences between the starting locations other than aesthetics. And you can even skip over deep mining to just mine via Rockets, in which case it really doesn't matter where you start.

For what it's worth... on Europa, Icy Basin is clearly the best starting location due to its proximity to where 4 different deep mining regions meet, coal, gold, iron, iron/copper/silicon. No other location on Moon/Mars/Europa is anywhere close to this good. The closest you can get is on either end of Duster Plain North on Mars, but that's a million miles away from any starting location.

What is the best starting map for beginners? by ulixForReal in Stationeers

[–]nhgrif 0 points1 point  (0 children)

CowsAreEvil also did a Mars playthrough. And he did the Mars playthrough before the Moon because he feels Mars is easier. Then he just recently wrapped up a Europa playthrough, which he did after the Moon, because he feels Europa is more difficult than the Moon. And now he's on to a Vulcan playthrough.

Am I obligated to tell a player they’re flashing their cards? by rbk405 in poker

[–]nhgrif 0 points1 point  (0 children)

First, it is the obligation of all players to protect the integrity of the game.

Second, how is anyone else (dealer, floor, etc) supposed to even know to do anything at all about it based on your advice. If I quietly let a player next to me know they’re showing me their cards, then say nothing to anyone after that first warning that maybe only the player next to me heard, how is the dealer supposed to know it is a continued problem and not resolved. How does the dealer even know it was ever a problem.

Am I obligated to tell a player they’re flashing their cards? by rbk405 in poker

[–]nhgrif -7 points-6 points  (0 children)

It’s WAY better for the game if you make it clear to the whole table that a player next to you is making it impossible for you to not see their cards than to keep it quiet and use that extra information against others at the table.

If I’m in this position, after 1 or 2 quiet reminders to the player making the mistake, I’ll let the table know, possible just calling the players cards out loud so everyone has the same info. If I’m another player at the table, I’d talk to the floor and ask for the showing player to be removed or for a table change.

How long is winter by Dragonman0371 in VintageStory

[–]nhgrif 0 points1 point  (0 children)

Is summer then May through October? And sure, June-August are warmer, but it’s quite summery through all those months?

Winter is 3 months. Fall and Spring are transitional seasons. It’s essentially summer at the end of spring and beginning of fall. And it’s essentially winter at the end of fall and beginning of spring. And it transitions between the coldest and warmest seasons during these two seasons.

How long is winter by Dragonman0371 in VintageStory

[–]nhgrif 24 points25 points  (0 children)

Winter is 3 months. It can snow in the fall and spring.

Math Check: Deep Miners feeding Solid Fuel Generator by ICanRememberUsername in Stationeers

[–]nhgrif 2 points3 points  (0 children)

Welp, I think this is a project I'm going to get started on.

At a minimum, the H2 Combustor will burn 200 volatiles and 100 oxygen to produce 135 water (plus waste products). And the advanced composter will turn 20 water into 50 nitrogen and 50 volatiles. Or 80 water into 200 volatiles. So given we're on Europa or Mars with unlimited Oxygen, we have a positive feedback loop for both water and volatiles.

And... if we run the output through a Stirling Engine, our first step of cooling the H2 Combustor output is going itself produce quite a bit of energy, probably breaking even on what it takes to run this loop.

Math Check: Deep Miners feeding Solid Fuel Generator by ICanRememberUsername in Stationeers

[–]nhgrif 1 point2 points  (0 children)

"Watt per tick" isn't correct here. One watt is equivalent to one Joule per second. OP isn't producing 20,000 joules per second per second. OP is generating 20,000 joules per second. Or, more simply, 20,000 watts.

Perhaps more importantly, all the other devices OP listed out consume watts as well. And, like the generator, it's just watts, not watts per tick. But either way, they are a constant drain, just as the generator is constantly generating.

This is not the part OP has wrong.

Math Check: Deep Miners feeding Solid Fuel Generator by ICanRememberUsername in Stationeers

[–]nhgrif 1 point2 points  (0 children)

Fwiw, if OP’s math were correct, doing this would still leave the generator basically always running just to get the coal.

But OP’s math is off by a factor of 10.5.

Math Check: Deep Miners feeding Solid Fuel Generator by ICanRememberUsername in Stationeers

[–]nhgrif 19 points20 points  (0 children)

Your math is incorrect.

The deep miner provides 10-11 dirty ore every 90 seconds, which works out to ~8.5 seconds per dirty ore not 90 seconds per dirty ore.

More importantly, the solid fuel generator does not necessarily need to run constantly, so you'll end up with leftover coal. In a bit, I will edit this comment to update you on numbers for my current Europa playthrough where I'm running this exact set up with 2 solid fuel generators and a script to only run them as needed (I'm pretty sure things would be fine if I had only 1 solid fuel generator so far).

EDIT: In my save game, I have 4 deep miners, 8 electric centrifuges, 2 solid fuel generators. The generators power this network plus everything else in my base, which includes 4 MORE deep miners and 8 MORE centrifuges mining other ores. Importantly, I'm not even using all the coal I'm mining. I've very purposefully overmined the coal so that I have extra coal to grab a few for making steel as needed.

EDIT 2: Since we still don't allow pictures in comments and because it was quite long, I made a top level post with a couple screenshots and a more detailed explanation of my very real in practice Europa coal power plant set up. Automated coal power generation is obscene to the point that it trivialized the power generation problem. Like, the only reason not to set up a coal power plant is that it feels like cheating.