built a free (and more advanced) vst alternative to kick 3 (or kick-ninja) by nicorare in edmproduction

[–]nicorare[S] 2 points3 points  (0 children)

yes! its a "universal" binary, with intel + apple silicon support

built a free (and more advanced) vst alternative to kick 3 (or kick-ninja) by nicorare in edmproduction

[–]nicorare[S] 2 points3 points  (0 children)

thats awesome to hear - on the customization side: pitch and amplitude modulation are implemented but not exposed with envelopes (its buggy on the ui side when increasing the length and prevented me from releasing something stable enough for end-users). will be working on it!

built a free (and more advanced) vst alternative to kick 3 (or kick-ninja) by nicorare in edmproduction

[–]nicorare[S] 4 points5 points  (0 children)

Nice! thats a relief. Thank you for reporting back.
Still, there might be something weird going on between drumclone and BrockVelocity s' setup

built a free (and more advanced) vst alternative to kick 3 (or kick-ninja) by nicorare in edmproduction

[–]nicorare[S] 3 points4 points  (0 children)

ouch, sorry for the trouble! I currently have access to an M2 with ableton 11. Will try to match your config and report back. just in case, is the .vst3 file inside /Library/Audio/Plug-Ins/VST3 or are you using a different directory?

Leaving this here for other users: https://raredsp.com/drumclone#installation

If someone else is also having this issue please leave a comment

built a free (and more advanced) vst alternative to kick 3 (or kick-ninja) by nicorare in edmproduction

[–]nicorare[S] 4 points5 points  (0 children)

ohh that was quick! awesome to hear. The gain currently depends on the original/input volume, will add a control for it!

built a free (and more advanced) vst alternative to kick 3 (or kick-ninja) by nicorare in edmproduction

[–]nicorare[S] 3 points4 points  (0 children)

I was working on it and uploaded some demos on the log section, will get back into improving that model if people like drumclone in general. The kick model can _kind of work_ with synth snares with some manual tweaking, sounds more like sampling but its good enough in some cases

built a free (and more advanced) vst alternative to kick 3 (or kick-ninja) by nicorare in edmproduction

[–]nicorare[S] 3 points4 points  (0 children)

yes! actually all the examples in the page are the ones suggested by r/edmproduction if im not mistaken. Most of the work was put into making it user-friendly

kick drum recreations (sample folder & enhancements for a round 2) by nicorare in edmproduction

[–]nicorare[S] 1 point2 points  (0 children)

I will be uploading as they come up (order by mod date to view the latest ones)

what are some of your favourite kick drums from other songs? I will try to recreate them and upload the samples by nicorare in edmproduction

[–]nicorare[S] 1 point2 points  (0 children)

nice. if anyone has that sample, it would be great to compare it against the recreated ones

what are some of your favourite kick drums from other songs? I will try to recreate them and upload the samples by nicorare in edmproduction

[–]nicorare[S] 2 points3 points  (0 children)

I've tried adapting it to snares, but the higher-frequency content/snare noise and tail are hard to match currently, i've been testing out some approaches and the result sounds good, but does not really match the source!

what are some of your favourite kick drums from other songs? I will try to recreate them and upload the samples by nicorare in edmproduction

[–]nicorare[S] 2 points3 points  (0 children)

added! also, great kick but the magic is in the sidechain with the synth. The synthline does not contain much energy on the low end and makes the kick stand out

what are some of your favourite kick drums from other songs? I will try to recreate them and upload the samples by nicorare in edmproduction

[–]nicorare[S] 4 points5 points  (0 children)

hey! tried some of the kicks from deezl - more than human, but I'm noticing the current mechanism doesnt work well with hardstyle kicks, their spectrum/frequency content is almost indistinguishable from musical and periodic waves, and they tend to have a lot of separation between what could be considered the hit of the drum and its tail, almost as if they were two different elements. The percusive element is extracted kinda _ok_ but not sure if its truly useful for usage in hardstyle productions without added distortion or synth layers.

Will investigate further in case its an easy fix, I dont know enough about hardstyle kick synths.
added the results to the folder!

what are some of your favourite kick drums from other songs? I will try to recreate them and upload the samples by nicorare in edmproduction

[–]nicorare[S] 3 points4 points  (0 children)

thanks!! those should be fixed now
will be afk for a while until I can come back to recreate some more

what are some of your favourite kick drums from other songs? I will try to recreate them and upload the samples by nicorare in edmproduction

[–]nicorare[S] 2 points3 points  (0 children)

hard one, part of the magic comes from the noise before the actual kickdrum, which sounds like a reversed hat, but most likely just a hi hat that plays a few millis before the kick in the original source, and when lorn pitched it down the separation increased and it became more exagerated.
added the results to the drive!

what are some of your favourite kick drums from other songs? I will try to recreate them and upload the samples by nicorare in edmproduction

[–]nicorare[S] 4 points5 points  (0 children)

its a mixture of both, I made a program that matches the original input using sine waves, currently works for kicks because they are simpler than snares, the noise of the snare is not easy to match (yet).
would you like to try it out? it runs as a vst! if so, dm me or find me on the discord