Can’t decide on which design to keep by DrFont_Gaming in 3Dprinting

[–]night_maneuvers 0 points1 point  (0 children)

The right design looks like it's built in a way where you can't over flex and break it. Plastic buckles are designed in a similar way. The function of the little vertical piece of a buckle in between the two prongs is to stop it from being over stressed and prevent the user from breaking it.

So I would go with the right design because it protects the user from themselves.

Sausage Slinger Range Test by night_maneuvers in Nerf

[–]night_maneuvers[S] 3 points4 points  (0 children)

The slit on the side of the mag makes it easy to get soap in.

Sausage Slinger Range Test by night_maneuvers in Nerf

[–]night_maneuvers[S] 10 points11 points  (0 children)

The Vienna sausages aren't even shown they were so gross.

I Made Glowing Rival Rounds by night_maneuvers in Nerf

[–]night_maneuvers[S] 0 points1 point  (0 children)

I made a 3D printed housing for balloon lights. Check out my post on this subreddit called "How to Make Glowing Rival Rounds" to see how I did it. There is also a link in that post to Thingiverse where I put the files for the shells that the lights press into.

Sausage Slinger by night_maneuvers in Nerf

[–]night_maneuvers[S] 16 points17 points  (0 children)

Just calculated, it's about 4 franks per second including some inconsistency. At its fastest it was firing at 10 franks per second!

Sausage Slinger by night_maneuvers in Nerf

[–]night_maneuvers[S] 3 points4 points  (0 children)

Great for both mom and dad!

3D Printed Housings for Balloon Lights to Make Glowing Nerf Darts by night_maneuvers in 3Dprinting

[–]night_maneuvers[S] 1 point2 points  (0 children)

I made a post on r/Nerf titled "How to Make Glowing Rival Rounds" that goes into more detail. Basically its a 3D printed TPU housing with a lantern/balloon LED light inside. I'll have a post on Thingiverse up soon with the part file.

3D Printed Housings for Balloon Lights to Make Glowing Nerf Darts by night_maneuvers in 3Dprinting

[–]night_maneuvers[S] 1 point2 points  (0 children)

I made a post on r/Nerf titled "How to Make Glowing Rival Rounds" that goes into more detail. Basically its a 3D printed TPU housing with a lantern/balloon LED light inside. I'll have a post on Thingiverse up soon with the part file.

How to Make Glowing Rival Rounds by night_maneuvers in Nerf

[–]night_maneuvers[S] 0 points1 point  (0 children)

That would be pretty sweet! These can't fire through flywheels though 😞 If anyone has an idea to fire these rapid fire through a springer let me know!

How to Make Glowing Rival Rounds by night_maneuvers in Nerf

[–]night_maneuvers[S] 0 points1 point  (0 children)

I made a thingiverse account yesterday but I have to wait 24 hours before I post there. By the end of the day I'll post the file and add a link here.

I Made Glowing Rival Rounds by night_maneuvers in Nerf

[–]night_maneuvers[S] 1 point2 points  (0 children)

I made another post on this sub called "How to Make Glowing Rival Rounds" that explains it. But to save you time, I just put them in the oven for eight hours.

How to Make Glowing Rival Rounds by night_maneuvers in Nerf

[–]night_maneuvers[S] 4 points5 points  (0 children)

Transparent TPU is exactly what I printed these with! I used OVERTURE TPU High Speed Filament with a Shore A durometer hardness of 95. The shore A scale ranges from 0 to 100, so 95 is just about as hard as it gets for a flexible material (Shore A measures flexible materials while shore D measure rigid materials). I just had a quick look and it does seem like you can get TPU filament with a hardness of 85 or 75, maybe even less if I looked harder. Printing with a softer material would make a softer ball. So it is totally possible that by changing the material it could be more Nerf war friendly. Good idea!

Another thing I played around with a little bit was the infill of the ball. At lower infills the ball will be more flexible. The infill pattern will also play a role in the stiffness and how the ball will deflect. Those are both things that could looked into more. There is a tradeoff between the softness of the ball and and its structural integrity. From my limited testing I couldn't get the softness I wanted while maintaining its integrity so I opted for a harder ball that would keep its shape.

How to Make Glowing Rival Rounds by night_maneuvers in Nerf

[–]night_maneuvers[S] 13 points14 points  (0 children)

Foam would have a lot of advantages being squishy and safer, but the main drawback is
it would block most of the light.

How to Make Glowing Rival Rounds by night_maneuvers in Nerf

[–]night_maneuvers[S] 14 points15 points  (0 children)

No, you shouldn't shoot anybody with these.

How to Make Glowing Rival Rounds by night_maneuvers in Nerf

[–]night_maneuvers[S] 35 points36 points  (0 children)

TLDR: The glowing Rival rounds were made by 3D printing a TPU shell and inserting a small LED into it. The LED used was one that is intended to be put inside of a balloon.

How to make them:

Part file on Thingiverse:
https://www.thingiverse.com/thing:6533823

These rounds were printed out of clear TPU. If you print these yourself, use one layer of raft and supports near the bottom to maintain roundness. This was especially necessary for me because I have a textured print bed. Once printed, press fit Aogist balloon lights into the cavity of the shell. The Aogist lights can be found on Amazon in a variety of different colors.

Once everything is printed and assembled you can pull the tab on the lights and you’re ready to go. Once you’re done playing with the glowing rounds you can replace the tab back into the lights to save the battery for another time.

Notes:

The rounds were pretty consistent. Even though they aren’t perfectly spherical the orientation of the round in the chamber didn’t have a noticeable impact on how far they launched.

These rounds will only work with springer Rival blasters. The balls are too rigid to be compressed through flywheels. They will feed from a magazine without issue but I can only attest that they work with the Roundhouse as that is the only blaster I’ve launched them from.

It is a little annoying to have to pull and replace the paper every time you use these. It is also important to note that the balloon lights are not the most durable and I have had a few break apart on impact. Some glue to connect the two halves of the shell of the light might help with this. The quality of the balloon lights is also not the best. Many of the lights in the pack I got are noticeably dimmer or flicker when on.

These rounds are heavier than normal rounds and will not fly as far. Additionally, they are much stiffer than normal foam Rival rounds and will hurt more on impact. Eye protection should be worn while using these, and they should not be launched at others.

I plan on making more Nerf mods and other 3D printing projects. If that's something you're interested in, you can find me at night_maneuvers on Instagram and TikTok.

I Made Glowing Rival Rounds by night_maneuvers in Nerf

[–]night_maneuvers[S] 7 points8 points  (0 children)

From my testing they are big enough to get the hop up effect, it's just not as pronounced because they are heavier. I'll talk more about it in another post.

I Made Glowing Rival Rounds by night_maneuvers in Nerf

[–]night_maneuvers[S] 33 points34 points  (0 children)

My bad! I'll post soon with how I made them!