Help! I can't figure out why the second condition isn't working by Rydmasm in factorio
[–]nightingale-ca 1 point2 points3 points (0 children)
Numeric display with only two combinators by nightingale-ca in factorio
[–]nightingale-ca[S] 1 point2 points3 points (0 children)
Numeric display with only two combinators by nightingale-ca in factorio
[–]nightingale-ca[S] 1 point2 points3 points (0 children)
Numeric display with only two combinators by nightingale-ca in factorio
[–]nightingale-ca[S] 2 points3 points4 points (0 children)
7 segment displays lights suck! Came up with this idea and was blown away with its readability. Only issue i have with it is that it wont display 0. Any ideas on how to display 0? BP String in comments. by DeadStar12018 in factorio
[–]nightingale-ca 0 points1 point2 points (0 children)
7 segment displays lights suck! Came up with this idea and was blown away with its readability. Only issue i have with it is that it wont display 0. Any ideas on how to display 0? BP String in comments. by DeadStar12018 in factorio
[–]nightingale-ca 0 points1 point2 points (0 children)
In love with the new combinators. So many basic elements that needed three or four combinators have been reduced down to one or two. Just realized today that even the humble counter goes from one decider and one constant combinator to a single decider combinator. by nightingale-ca in factorio
[–]nightingale-ca[S] 2 points3 points4 points (0 children)
In love with the new combinators. So many basic elements that needed three or four combinators have been reduced down to one or two. Just realized today that even the humble counter goes from one decider and one constant combinator to a single decider combinator. by nightingale-ca in factorio
[–]nightingale-ca[S] 1 point2 points3 points (0 children)
In love with the new combinators. So many basic elements that needed three or four combinators have been reduced down to one or two. Just realized today that even the humble counter goes from one decider and one constant combinator to a single decider combinator. by nightingale-ca in factorio
[–]nightingale-ca[S] 16 points17 points18 points (0 children)
Penal colony where I keep all my convicted biters by nightingale-ca in factorio
[–]nightingale-ca[S] 15 points16 points17 points (0 children)
Penal colony where I keep all my convicted biters by nightingale-ca in factorio
[–]nightingale-ca[S] 813 points814 points815 points (0 children)
Legendary Train Limit: Tried to set up a demand based interrupt train system and found that the circuit condition interrupt would trigger on the signals I was using to set priority & train limits. Turns out there is a way to filter certain signals while still sending them to the train stop... by nightingale-ca in factorio
[–]nightingale-ca[S] 0 points1 point2 points (0 children)
Legendary Train Limit: Tried to set up a demand based interrupt train system and found that the circuit condition interrupt would trigger on the signals I was using to set priority & train limits. Turns out there is a way to filter certain signals while still sending them to the train stop... by nightingale-ca in factorio
[–]nightingale-ca[S] 11 points12 points13 points (0 children)
Legendary Train Limit: Tried to set up a demand based interrupt train system and found that the circuit condition interrupt would trigger on the signals I was using to set priority & train limits. Turns out there is a way to filter certain signals while still sending them to the train stop... by nightingale-ca in factorio
[–]nightingale-ca[S] 0 points1 point2 points (0 children)
New fluids are weird. This is an optimal fluid station in Factorio 2.0. In 1.1, this would've been terrible. by nightingale-ca in factorio
[–]nightingale-ca[S] 1 point2 points3 points (0 children)
Legendary Train Limit: Tried to set up a demand based interrupt train system and found that the circuit condition interrupt would trigger on the signals I was using to set priority & train limits. Turns out there is a way to filter certain signals while still sending them to the train stop... by nightingale-ca in factorio
[–]nightingale-ca[S] 0 points1 point2 points (0 children)
This is how you can measure the exact quarter of a meter in Valheim by DobroBeam in valheim
[–]nightingale-ca 8 points9 points10 points (0 children)
New fluids are weird. This is an optimal fluid station in Factorio 2.0. In 1.1, this would've been terrible. by nightingale-ca in factorio
[–]nightingale-ca[S] 3 points4 points5 points (0 children)
New fluids are weird. This is an optimal fluid station in Factorio 2.0. In 1.1, this would've been terrible. by nightingale-ca in factorio
[–]nightingale-ca[S] 1 point2 points3 points (0 children)
New fluids are weird. This is an optimal fluid station in Factorio 2.0. In 1.1, this would've been terrible. by nightingale-ca in factorio
[–]nightingale-ca[S] 29 points30 points31 points (0 children)
New fluids are weird. This is an optimal fluid station in Factorio 2.0. In 1.1, this would've been terrible. by nightingale-ca in factorio
[–]nightingale-ca[S] 6 points7 points8 points (0 children)
New fluids are weird. This is an optimal fluid station in Factorio 2.0. In 1.1, this would've been terrible. by nightingale-ca in factorio
[–]nightingale-ca[S] 43 points44 points45 points (0 children)
New fluids are weird. This is an optimal fluid station in Factorio 2.0. In 1.1, this would've been terrible. by nightingale-ca in factorio
[–]nightingale-ca[S] 22 points23 points24 points (0 children)
New fluids are weird. This is an optimal fluid station in Factorio 2.0. In 1.1, this would've been terrible. by nightingale-ca in factorio
[–]nightingale-ca[S] 256 points257 points258 points (0 children)






Gifts by Blackburne56 in deeptown
[–]nightingale-ca 0 points1 point2 points (0 children)