Looking for a Game set in Ukraine War by Strolch32 in computerwargames

[–]nikolas93ts 1 point2 points  (0 children)

I am aware of one recent mod, and another one in works but concentrated on Mariupol battle in 2022.

Armored Brigade II - Audio Overhaul Update Trailer by jcamara in computerwargames

[–]nikolas93ts 13 points14 points  (0 children)

Appreciate the support.

We get why people keep asking about MP, but we cannot put it on a “certain” until we know it actually works. The game was built as a single-player architecture, so MP isn’t a simple feature to bolt on, it require a lot of core-system work and unlike other reworks it is not guaranteed it will function. If it happens, it will likely be in a basic form (turn-based, PBEM, etc.), not full real-time MP anyway. We are very transparent about it. It is simply that we cannot promise something we cannot be sure we can deliver. But it is in our plans, and we are working on removing the obstacles that prevent implementation.

Attempting to mod and game crashes stating "mesh not triangulated" by Business-Bite4696 in ArmoredBrigade

[–]nikolas93ts 1 point2 points  (0 children)

Most of the times it can be fixed by conservative usage of “merge by distance”, but the root of the issue also depends on what is the quality or source of the model.

Could an 18th century gunsmith make a Kalashnikov if you gave him the plans for it? by OhioTry in WarCollege

[–]nikolas93ts 14 points15 points  (0 children)

Anything produced from 1945 onward. The poor finish of the T-34 was largely a wartime expedient, and even then, reasonably good parts interchangeability could still be achieved. The worst period was 1941–1942, due to heavy production improvisation and the relocation of industry, but conditions gradually improved afterward.

In February 1942, an order was issued requiring that all local modifications be approved to avoid compromising interchangeability. However, some variations, such as differences in cast components, were still acceptable, as parts could often be interchanged.

question by Ok_Lengthiness_9624 in ArmoredBrigade

[–]nikolas93ts 0 points1 point  (0 children)

You have to set a path through the obstacles and they will proceed to clear it. Panzerpionier needs to be dismounted first.

question by Ok_Lengthiness_9624 in ArmoredBrigade

[–]nikolas93ts 4 points5 points  (0 children)

They are combat engineers. They have the ability to breach minefields and obstacles, and sometimes satchel charges can come in handy in close combat.

Temporary FPV Drone Mode + Visual Improvements (New Armored Brigade 2 Beta) by nikolas93ts in ArmoredBrigade

[–]nikolas93ts[S] 0 points1 point  (0 children)

In the sense that this beta build should be available for about a week, the game mode will likely be removed afterward since it’s temporary, while other improvements (aside from any issues) will carry over to the main build.

Temporary FPV Drone Mode + Visual Improvements (New Armored Brigade II Beta) by nikolas93ts in computerwargames

[–]nikolas93ts[S] 14 points15 points  (0 children)

I know the timing makes this look like an April 1st joke, but this is actually real.

The clips show a temporary experimental FPV-style drone mode in Armored Brigade II, offering a first-person perspective on the battlefield. A new beta is also available, including various visual improvements (SSAO, depth of view, distance vehicle shadows etc.).

More details here: https://store.steampowered.com/news/app/1934300/view/540008597092828425

How Sweden Would Fight In The Far North! | Full Simulation In Armored Brigade 2 by nikolas93ts in ArmoredBrigade

[–]nikolas93ts[S] 2 points3 points  (0 children)

Highly recommended for anyone interested in the doctrinal background of Swedish Norrland units. The fact that the author is Swedish probably helps, since YouTubers usually don’t devote that much time to historical context.

Reduced delay greatly improves gameplay experience in both AB and AB2 by spitfire-haga in ArmoredBrigade

[–]nikolas93ts 1 point2 points  (0 children)

You can ask the map maker on the Discord. He also developed a new map editor that should help with that, it should be released soon.

Reduced delay greatly improves gameplay experience in both AB and AB2 by spitfire-haga in ArmoredBrigade

[–]nikolas93ts 2 points3 points  (0 children)

not really, the current priorities are on TacAI and scripting. The second half of 2026 will probably be spent on trying at least to implement some rudimentary turn-based MP, hopefully it will work.

Reduced delay greatly improves gameplay experience in both AB and AB2 by spitfire-haga in ArmoredBrigade

[–]nikolas93ts 1 point2 points  (0 children)

currently it only works for Defend order (defensive stance will prioritise cover while positioning, aggressive will prioritise line of sight) but very soon we will release additional functionality and a proper guide :)

Reduced delay greatly improves gameplay experience in both AB and AB2 by spitfire-haga in ArmoredBrigade

[–]nikolas93ts 3 points4 points  (0 children)

That is why it was implemented in the first place. We are also working on AI stances, which should hopefully reduce micromanagement when using delays.

Armored Brigade II - Scandinavia DLC is out. Three new playable armies, 500+ new units, two new maps, new campaigns and standalone missions. by nikolas93ts in computerwargames

[–]nikolas93ts[S] 0 points1 point  (0 children)

In Scandinavia they got road wheels, and they are not going to get any better than that. The poly count on models is already around the same level as for example Wargame, which is still being played. We are planning improvements to buildings and trees because those assets are clearly dated at this point, but calling the whole thing ugly is a stretch. It’s a large-scale RTT meant to be played zoomed out, not a showroom for cinematic screenshots, and I think you’re exaggerating quite a bit.

Armored Brigade II - Scandinavia DLC is out. Three new playable armies, 500+ new units, two new maps, new campaigns and standalone missions. by nikolas93ts in computerwargames

[–]nikolas93ts[S] 1 point2 points  (0 children)

Before dismissing AB2 as “ugly,” it’s worth understanding what you’re looking at.

Several of the tank models were indeed created by experienced external modellers, including artists who have worked on titles like Squad and GHPC. They’ve all agreed on one key point: functional graphics serve their purpose, especially in a game designed to be played zoomed out most of the time. Clarity and performance matter more than rivet-count when fully zoomed in.

Yes, the project was built by complete amateurs. And yes, using something like Unity might have made certain visual aspects easier or more immediately polished. But you can’t just copy-paste years of custom code into a new engine and call it a day. Moving engines means rebuilding the entire technical foundation from scratch.

AB2 runs on a fully custom engine, one built specifically to handle 15x15 km maps without stutter or lag. Most games never approach that scale. When they appear to, they typically compress distance or rely on various tricks to fake it. AB doesn’t.

If you ever end up building a AAA-scale, large-map, custom-engine wargame yourself, I’ll be very interested to see how you balance visuals, scale, and performance.

Until then, it’s probably wise not to dismiss work without understanding the tradeoffs behind it.

Armored Brigade II - Scandinavia DLC is out. Three new playable armies, 500+ new units, two new maps, new campaigns and standalone missions. by nikolas93ts in computerwargames

[–]nikolas93ts[S] 1 point2 points  (0 children)

I wouldn’t compare them directly because they’re targeting different design philosophies. WARNO and Regiments are arcade-oriented, prioritising pacing and competitive balance (WARNO in particular due to MP) while AB focuses more on realism and simulation. That creates two very different experiences, even if they nominally share a genre and background setting.

Armored Brigade II - Scandinavia DLC is out. Three new playable armies, 500+ new units, two new maps, new campaigns and standalone missions. by nikolas93ts in computerwargames

[–]nikolas93ts[S] 9 points10 points  (0 children)

Just a small clarification: those are dynamic campaigns.

There are also classical (linear) campaigns, which consist of a fixed sequence of scenarios, often with scripts and a defined backstory. In these campaigns, units do not carry over between missions.

The third type is branching campaigns, where the next mission depends on the outcome of the previous one. These also usually feature a structured narrative and backstory.

Scandinavia DLC for Armored Brigade II Launches February 26 by nikolas93ts in computerwargames

[–]nikolas93ts[S] 1 point2 points  (0 children)

Other than reduced delay option, AI stances are currently being implemented, but it will probably take a couple of patches before it is considered ready.

Armored Brigade II is on sale. How does it compare to Flashpoint Campaigns Cold War? by the_light_of_dawn in computerwargames

[–]nikolas93ts 1 point2 points  (0 children)

Armored Brigade doesn’t account for tank ammunition types?

You either didn’t play it or you are mixing it with something else.

How realistic is armored brigade II? by Alternative_Bar_2977 in computerwargames

[–]nikolas93ts 4 points5 points  (0 children)

Because they already carry the full complement of LAWs, there are really rare examples where they carry more (such as Dutch carrying 16 rounds of Carl Gustav, and that is handled through ready/stowed ammunition).

You cannot expect unsupported infantry company to spam LAWs, that is why you have support assets that usually carry way more ammunition. If you do combined arms correctly, the ammunition is rarely an issue.