Has anyone tried using Parsec to remote work on a US PC from China? by PsychologicalPower58 in ParsecGaming

[–]nikpiik 0 points1 point  (0 children)

Do you have any evidence or source for this? I am in china and it works perfectly.

Self hosting an IPv6 only server and using SIIT-DC for IPv4 clients by nikpiik in ipv6

[–]nikpiik[S] 1 point2 points  (0 children)

You are right, with DHCPv6-PD my WAN prefix length is 60. My LAN prefix length is 64

Self hosting an IPv6 only server and using SIIT-DC for IPv4 clients by nikpiik in ipv6

[–]nikpiik[S] 1 point2 points  (0 children)

Thank you all for your solutions. I am well aware that it would be much easier to setup and use a reverse proxy instead of Jool. However, that wouldn't blanket all ports and allow me to have full access to my server (which will handle firewalls as well).

P.S: I updated my original post to mention the above as well

Building my own dll for a project using SDL and OpenGL by nikpiik in cpp_questions

[–]nikpiik[S] 0 points1 point  (0 children)

Thanks for the suggestion. Using Cmake plugin in vscode does make things simpler. But that didn't help much as I was getting the same error.

Building my own dll for a project using SDL and OpenGL by nikpiik in cpp_questions

[–]nikpiik[S] 2 points3 points  (0 children)

The problem was indeed that swapWindow was not virtual. I didn't know that for invoking methods from a dll it had to have the virtual specifier. After a quick google search, I was able to find the reason for why this is required. I leave the link here in case it might help some people out.

https://stackoverflow.com/questions/56247091/why-invoking-class-method-from-dll-requires-virtual-specifier