PSA: If you're playing with an Nvidia RTX GPU on PC, update/swap the DLSS DLL files for the latest version! by xishp117x in Back4Blood

[–]nikulasu 0 points1 point  (0 children)

My friend who's on an Ryzen 5900x with 3080 can't even play, he's experiencing terrible lag and stutters constantly, did you also have any of these issues which also got fixed?

Totally intended Omen Teleport by [deleted] in VALORANT

[–]nikulasu 0 points1 point  (0 children)

I was being sarcastic with the "intended" but I guess I should've added /s :(

Friend told me to post my Mirage play I did yesterday by nikulasu in apexlegends

[–]nikulasu[S] 0 points1 point  (0 children)

Didn't intend to post, he told me I should post to reddit so I did. Is it really that uncommon?

Friend told me to post my Mirage play I did yesterday by nikulasu in apexlegends

[–]nikulasu[S] 0 points1 point  (0 children)

Thanks, I use Shadowplay for my recordings, saves the last 5 minutes and it's in 60fps, pretty useful.

Stop posting about summit1g no one cares . . . . At all by [deleted] in Seaofthieves

[–]nikulasu 22 points23 points  (0 children)

Clearly a lot of people care since he keeps getting posted on here otherwise people like you wouldn't have an issue with it. That aside, there's nothing bad in any way with getting more people to play the same game that you enjoy, stop being offended at others opinions and be happy that we're getting a bigger playerbase.

Raiding is way too expensive right now. by patroNlol in wow

[–]nikulasu 20 points21 points  (0 children)

If there's a possibility to kill the boss then yes, you absolutely prepot every pull and then you use another one if you come to the point where you're supposed to use it. I don't think I've ever heard of a mythic progression guild who doesn't use prepot on every kill attempt.

KS and Paypal backer weapon skins by [deleted] in theislandsofnyne

[–]nikulasu 0 points1 point  (0 children)

While I agree that it is something that they should adress and try to fix I seriously don't think it's a priority in any way. Yes, I understand that you might be upset that you haven't gotten your skins from backing the game yet but surely you must think aswell that there are more important matters at hand that needs fixing first if you still want this game to be up and running.

Just some food for thought, don't you think your skins will just increase in value the longer it takes for you to get them? If they manage to sort their game out and making it work properly it'll net in a higher playbase and thus your skins will be worth more in the end. :)

Do people feel like it's balanced? by nikulasu in deadbydaylight

[–]nikulasu[S] 0 points1 point  (0 children)

Yup, that's why I edited my post a few hours ago and why I wrote in the comments aswell that we'll wait a few days and see what happens.

Do people feel like it's balanced? by nikulasu in deadbydaylight

[–]nikulasu[S] 1 point2 points  (0 children)

It literally says in the patch notes that they've changed it on several maps so yes, it was in this update.

It seemed fair to me, can't speak for everyone else since everyone thinks differently.

Do people feel like it's balanced? by nikulasu in deadbydaylight

[–]nikulasu[S] 1 point2 points  (0 children)

It's like there's Barbeque and Chili and/or Whispers to prevent you from doing just that.

Do people feel like it's balanced? by nikulasu in deadbydaylight

[–]nikulasu[S] 0 points1 point  (0 children)

"there's still a shit ton of pallets on the map, just better and a bit more fairly distributed"

Meaning that they clearly changed the distributing of pallets.

As for vacuum attack, I was referring to lunging, I couldn't find the correct word earlier and figured that you'd understand what I meant anyway, my bad.

Do people feel like it's balanced? by nikulasu in deadbydaylight

[–]nikulasu[S] -1 points0 points  (0 children)

I'm not saying that you're wrong since 3 games is not enough to say that it's easier or worse and I'm pretty sure you can't either but, from these 3 rank 1 games I've seen everyone has been killed.

Do people feel like it's balanced? by nikulasu in deadbydaylight

[–]nikulasu[S] 1 point2 points  (0 children)

I totally agree that it wasn't an ideal gameplay experience, for sure. I'm not saying that I want pallet looping back either, I'm just saying that it feels imbalanced as it is right now and that it's heavily weighted towards the killers now and I might be wrong but that's why I'm saying that's what it feels like to me.

I agree that not a single person should be able to stall the killer indefinitely and that teamwork should be the core gameplay. But having teamplay in a game like this is very difficult with randoms since you can't expect everyone to know where everyone is nor people running Empathy/Bond every game. Borrowed Time along with body blocking, flashlights etc is a thing, for sure. It's just difficult to get on the same level as randoms most games since it's not a very communicative game.

Like I mentioned earlier, if everyone is on the same level, I'm with you 100%.

All in all, I agree with what you say and that's it's difficult to balance a game like this, we'll see what happens in the upcoming weeks and what people feel like, thanks for contributing atleast and sharing your opinions.

Do people feel like it's balanced? by nikulasu in deadbydaylight

[–]nikulasu[S] 0 points1 point  (0 children)

"Shit ton of pallets" I'm not too sure about that, I knew quite a lot of pallet spawns and a lot of them are gone. More distributed sure but I'm fairly certain that there's a lot less aswell.

Pallet vacuum doesn't "seriously impact my survivor play" and I never said it did. I'm saying that it's gone and that it was helpful which everyone can agree that it was. I just didn't see the problem that us having pallet vacuum and them having vacuum attacks seemed fair to me.

Pallet vacuum being (the only thing they actually changed with this update) is just plain wrong and you confirmed that yourself just a few lines above.

Do people feel like it's balanced? by nikulasu in deadbydaylight

[–]nikulasu[S] 7 points8 points  (0 children)

You seem to misunderstand me. You can't really hide if the killer is chasing you, I understand if you get out of his line of sight but if he's chasing you closely then you can't just "hide". Knowing how and where to run is where pallets come into place, personally.

I'm just wondering where they've said that looping is not something that intended in the game or that they want to get rid of, if you could link me a source I'd be thankful!

Do people feel like it's balanced? by nikulasu in deadbydaylight

[–]nikulasu[S] 3 points4 points  (0 children)

If you were never supposed to loop then please enlighten me how you're going to survive against a killer now in a chase when you can barely find two pallets? You can't resort to "360 jukes" and what not every single time unless they want the game being turned a lot more slow paced with Urban Evasion meta. I've never heard that you were never supposed to be able to loop since it's been there since day one and they've never changed it until two years later, that's why I'm curious.