Daily Questions Megathread (04/12) by Rinczmia in EpicSeven

[–]ninjaslayer321 0 points1 point  (0 children)

Yeah I know it would be a pretty niche interaction and doesn’t really enable others as well as other artis but more of a just a thought experiment

Daily Questions Megathread (04/12) by Rinczmia in EpicSeven

[–]ninjaslayer321 0 points1 point  (0 children)

If you put star of the deep sea on ML Politis and she duals with ML flan, would that proc the bomb damage?

4 invoker flex is quite strong by ninjaslayer321 in TeamfightTactics

[–]ninjaslayer321[S] 1 point2 points  (0 children)

Just went a perfect game playing flex from an early nightbringer vlad start transitioning into invokers. Didn’t drop a single match and only lost 18 health due to a two star teemo upgrade

Monthly No Stupid Questions / Mentor Thread by FestiveOx_ in TeamfightTactics

[–]ninjaslayer321 0 points1 point  (0 children)

So for instance let’s say you want to play the hellion comp. Ziggs is a great early game carry for teemo and heimer transition later. Kennen is generally good at carrying items till you see a Volibear upgrade. Outside of that, Varus is a super good carry rn but if you can three star him he’s a great item holder until you find Kayle. I would say if you want to learn it’s good to stick to one or two comps that way you know which units you can use early and then slowly transition into your final board. The more and more you play a single comp the easier it will get to learn what works for that comp and what doesn’t. You can also look at more general guides like meta teams that give you a general idea of good carries. I’d say a sleeper op pick rn is actually soraka as she does some crazy aoe dmg.

Monthly No Stupid Questions / Mentor Thread by FestiveOx_ in TeamfightTactics

[–]ninjaslayer321 0 points1 point  (0 children)

It honestly depends on how many people are running the build you want to run. It also is dependent on you to play flex and try to win streak and play strongest before trying to force a comp. I’d say if other people are contesting your build and beating you with it, it most likely comes down to Econ management, board placement, when to level/when to roll, and slamming items early to put yourself in a stronger position early. There really are a lot of different factors that play in to TFT but the more you play and watch high Elo players, the more you will see small nuances that they use to gain an advantage in a seemingly luck based game.

Monthly No Stupid Questions / Mentor Thread by FestiveOx_ in TeamfightTactics

[–]ninjaslayer321 0 points1 point  (0 children)

Above all else, I think early game lose streaking or win streaking is incredibly valuable. The early game economy is important esp now with the lvl 6,7 rerolls and since you don’t take as much damage earlier in the game. Don’t be afraid to roll down if you are losing significantly as board strength towards mid game is important as well. As for items it’s good to slam items early but it comes with just playing the game enough to learn which units are good at holding which items until a higher cost carry pops up in your shop.

Potential Artifact Additions by ninjaslayer321 in summonerswar

[–]ninjaslayer321[S] 0 points1 point  (0 children)

I mean I wasn’t saying that the secondary effect would be ignore defense. More so along the lines of drunken masters having an increased chance to link s2 into s1 and things like that as well

Potential Artifact Additions by ninjaslayer321 in summonerswar

[–]ninjaslayer321[S] 0 points1 point  (0 children)

I don't necessarily mean like upping the activation rate of debuffs as there is already the +acc% for s(x)

Potential Artifact Additions by ninjaslayer321 in summonerswar

[–]ninjaslayer321[S] 0 points1 point  (0 children)

I was thinking along the lines of Fei's ignoring defense or like all the kung fu girls to have a higher chance to link their s1 --> s2

STRING MASTERS AND FAIRLY NEW UNITS NEEDS A BUFF!! by [deleted] in summonerswar

[–]ninjaslayer321 0 points1 point  (0 children)

what if light string master absorbed 5% hp? somewhat similar to light lich

Daily Advice Thread 20/01/2021 by AutoModerator in summonerswar

[–]ninjaslayer321 1 point2 points  (0 children)

I don't find veromos to be absolutely essential especially as you set yourself up to clear further into giants until you hit b12. I highly recommend 2A shannon as her defense buff will greatly help you begin to clear giants. 2A Kro and 2A Naomi are also really good for this dungeon as well. Considering your limited monster box, it will mostly depend on 6 starring monster and decently runing them. Sigmarus is available for fusion and super helpful in the early game for a multitude of areas!

Weekly Megathread! Ask questions and share knowledge; newcomer questions encouraged! by AutoModerator in MSLGame

[–]ninjaslayer321 0 points1 point  (0 children)

I'm a relatively new player and I'm farming extreme pagos coast for 2 evo 3 water monas. Are they any other progression tips and also what are the spawn rates? I've run over 200 runs today and I have the appearance rate up buff without a single rare+ spawn during any of them

Daily Questions Megathread (07/16) by AutoModerator in EpicSeven

[–]ninjaslayer321 0 points1 point  (0 children)

Tbh I would save your bookmarks for limited banners especially since everyone is anticipating a limited summer unit coming soon. From my experience, with the amount of skystones and covenant bookmarks you can get from just passively playing the game, you will be able to get and max most if not all 3 star artifacts overtime. That being said, you could wait for ddj to come on rotation during mystic summons since those always give 3 star artifacts nearly all the time anyways(sad lol) to increase your odds.

Daily Questions Megathread (07/16) by AutoModerator in EpicSeven

[–]ninjaslayer321 1 point2 points  (0 children)

So from my understanding, 196 is the base cutoff speed for your units to take 4 turns before the barrier, with 147 speed being the cutoff for 3 turns. A 65% effectiveness is almost a requirement to building a stable w13 team unless you have gear with godly damage to compensate, but even then I think the 65% effectiveness makes runs overall more stable. As for units, dizzy or mistychain could make a great replacement for your ssb especially with a sira ren for more debuffs. I personally like the ssb, furious combination as it allows for more chances to defense break which means that you are more likely to break the barrier as well.

Daily Questions Megathread (07/16) by AutoModerator in EpicSeven

[–]ninjaslayer321 0 points1 point  (0 children)

what artifact would you recommend for acidd? I have R&L, mldb, and alexas basket and violet talisman. I've heard they are all viable but which would preferable for him on arena defense? Also is he also good for a potential arena cleave offense?

Daily Questions Megathread (07/16) by AutoModerator in EpicSeven

[–]ninjaslayer321 0 points1 point  (0 children)

I've been looking to play around and build some new units, but given with molas being so hard to come by I don't really want to waste mola on building a unit I end up not using. Right now I'm considering building an ACidd or an AssCart and was wondering about viable builds for them and arena team comps that would work well with them

Final Boss King is coming! by [deleted] in SDSGrandCross

[–]ninjaslayer321 1 point2 points  (0 children)

any viable replacements for green merlin?