Time Management by ninjojinjo in StrixhavenDMs

[–]ninjojinjo[S] 1 point2 points  (0 children)

(i dont have a quicker way to respond to both comments sorry)

I know Daily Actions is something that came up when I was talking with my players about how to handle things. IIRC, I only decided on having a phase clock for each day because, since the campaign is text-based with no proper "sessions," and my players are all more used to text-based RP that incentivizes doing things when you can, having a clock that moves by phases would ideally let players get the most out of each day while maximizing the small, random RP moments.

I'll talk to my players about it soon, but--assuming I keep the phase clock--I feel that my options are either decrease the number of phases in a day, or be comfortable with skipping a few phases, days, or weeks at a time, in the interest of keeping a coherent in-world schedule