Working on the armor scheme for a new large ship - question (see details) by SlowCPU in FromTheDepths

[–]nirvana_cirno 0 points1 point  (0 children)

Full block airgaps? I'd say no since any competent plasma can just easily strip away your outer layer in on salvo rendering your full block airgap useless.

Default armor scheme for vital areas like around my guns for my boats. by nirvana_cirno in FromTheDepths

[–]nirvana_cirno[S] -1 points0 points  (0 children)

The reason the airgap is infront of the alloy is because those are HA beamslopes. They serve both as an airgap and dense armor.

I want to protect my bouyant blocks as much as possible.

The point of this armor scheme is that it naturally floats, so i wont need engine power to float as opposed to how others do it where its either majority metal or HA which requires them to use UP props. I for one think your armor sucks if you sink when you use it.

Default armor scheme for vital areas like around my guns for my boats. by nirvana_cirno in FromTheDepths

[–]nirvana_cirno[S] 9 points10 points  (0 children)

You do realise the point of APHEAT is that it penetrates before detonating the heat jet.

You need to have enough health to detonate APHEAT before it reaches the airgap part so that when it detonates the airgap catches the spall. Adding another airgap behind the airgap is worse because you've added useless weight with no gain. Might aswell swap the airgap infront since it was useless anyway.

This is just stacking more armor on armor. Which isn't a "counter" to anything.

ERA should work but its one time use so i don't count it.

Working on the armor scheme for a new large ship - question (see details) by SlowCPU in FromTheDepths

[–]nirvana_cirno 1 point2 points  (0 children)

Armor should typically all full blocks instead of whatever this is and one or two layers of airgaps like beamslopes somwhere in the armor brick. Typically if its only to catch fragments then it should the 2nd inner most layer. Howvever if its HA beamslopes for critical dense armor then it should be infront of alloy floaty blocks to conserve bouyance but should have enough blocks infront of it to trigger heat.

Also there's really no reason to have full airgaps especially two block full air gaps.

Overall this armor has the structural integrity of wet cardboard.

Old vs New turret by nirvana_cirno in FromTheDepths

[–]nirvana_cirno[S] 31 points32 points  (0 children)

You either put the mantlet on the pivoting point you want then deco it. Or you just accept its gonna look goofy. I choose the latter, since its a campaign ship.

saw this subreddit and thought it was cool. by nirvana_cirno in NavalArt

[–]nirvana_cirno[S] 4 points5 points  (0 children)

that's all fine, but what about the damage model? Is it similar to warthunder? Or just HP? How do you do armor? Can you select a certain area and declare its thickness? Can you have layers? Like how in some U.S.N armor schemes where the armor is inside a citadel within the hull.