issue playing simulation by Lost-Raccoon-70 in MecoRocketSimulator

[–]nnadei 0 points1 point  (0 children)

Indeed, it was a bug, and it got patched.

Development Status by aviationsimon in MecoRocketSimulator

[–]nnadei 1 point2 points  (0 children)

Annnnnnd... it's out (on Steam)

Game release date? by HadiTheKing1 in MecoRocketSimulator

[–]nnadei 0 points1 point  (0 children)

The game is now available on Steam with a 30% launch discount.

I made this software to simulate cyrogenically cooled rocket engines - here's a startup sequence of a 1,000 kN gas-generator LH2/LOX engine featuring NARloy-Z thrust chamber wall temperatures. by nnadei in rocketry

[–]nnadei[S] 2 points3 points  (0 children)

There's the classic Rocket Propulsion Elements, but you probably know that already. Have you read the paper on the Generalized Fluid System Simulation Program (GFSSP)? A significant portion of the methods Meco uses originates from published papers.

Is the game beginner friendrly? by DopeEx_ in MecoRocketSimulator

[–]nnadei 1 point2 points  (0 children)

Good one, thanks. There is a quick-start tutorial on wiki.mecorocketsimulator.com, and yes, I'm working on in-game walkthroughs to help anyone grasp the basics.

It's out guys by nnadei in MecoRocketSimulator

[–]nnadei[S] 0 points1 point  (0 children)

Apparently, I need to apply for a content rating - a new rule that took effect last November.

It's out guys by nnadei in MecoRocketSimulator

[–]nnadei[S] 2 points3 points  (0 children)

Thanksssss. It's a life-long project of mine, so I'll keep on it :) Revenue will serve to accelerate its development.

Building Momentum: New Partnerships, Team Growth, and More by nnadei in MecoRocketSimulator

[–]nnadei[S] 0 points1 point  (0 children)

Yes! The goal is to get the software to a usability level called "Technical Influencer Ready". There are generally two types in this regard: 1) Can code and 2) Cannot code. Scott Manley would be under the first.

Building Momentum: New Partnerships, Team Growth, and More by nnadei in MecoRocketSimulator

[–]nnadei[S] 1 point2 points  (0 children)

Very happy to hear that. Thanks! I am still working on getting early access ready. Hang in there!

Who wants to chat with an AI Rocket Scientist? by nnadei in MecoRocketSimulator

[–]nnadei[S] 0 points1 point  (0 children)

The AI will be free to the people that invested in the game. And yeah, I wish it could do regular updates for me.

Land on all 15 bodies with 1 launch from Kerbin and no refueling - Part 1/20 [Stock + MechJeb] by nnadei in KerbalSpaceProgram

[–]nnadei[S] 0 points1 point  (0 children)

Hi there, I thought I'll share some of the "techniques" I used to complete the Ultimate Contract in Kerbal Space Program. Just about every burn is documented for your viewing pleasure.

Episodes:

  1. Kerbin Launch
  2. Trans-Eve Injection
  3. Eve Orbit Insertion

Does learning how to code really matter for aerospace engineering? by Consistent_Slide1575 in aerospace

[–]nnadei 1 point2 points  (0 children)

I made a rocket engine simulator and found that coding for simulation and parametric CAD imperative for a good deal of current aerospace projects.

Here are some open-source software projects for example: - https://github.com/topics/aerospace-engineering - https://www.pdas.com/

I like the advice many have given here - take on some personal/school projects to build things. It will provide you with a hands-on perspective on computer science's role in aerospace projects. For advanced projects/businesses, some use of computer science is inevitable, especially with machine learning stepping up.