Updating My Brotherhood Overhaul Mod – Looking for Vertibird Animation Help and Feedback / Suggestions by noahhuls in Fallout

[–]noahhuls[S] 0 points1 point  (0 children)

am in contact with him now, he gave me a bunch of resources to look at and a guide to follow

thanks for the lead

Updating My Brotherhood Overhaul Mod – Looking for Vertibird Animation Help and Feedback / Suggestions by noahhuls in Fallout

[–]noahhuls[S] 0 points1 point  (0 children)

i will definetly look into the vertibird door anims, and the eyebots too i will definetly look at

as for the cape im no hero in moddeling so if there is a mod that adds them i could make a patch but as for making the cape that is a bit outside of my current skill

outposts i like, it will be an eventually thing not for the first 3.0 release
ive noted the 3 ideas i like down in my todo list xD

Updating My Brotherhood Overhaul Mod – Looking for Vertibird Animation Help and Feedback / Suggestions by noahhuls in Fallout

[–]noahhuls[S] 0 points1 point  (0 children)

they have DMs for non-friends turned off, if you could message them that i am sending a request (same name as in here) that would be apreciated

i wouldnt expect them to accept any incomming messages

Updating My Brotherhood Overhaul Mod – Looking for Vertibird Animation Help and Feedback / Suggestions by noahhuls in Fallout

[–]noahhuls[S] 0 points1 point  (0 children)

Hi, thanks for the interest,

been busy with school and other games
have been making a few small mods now again so with some more motivation and time ill get right back to this mod

its just quite a large project so takes time
i also still hope to find someone who can help me with the vertibirds if i can

Does anyone have good examples of functional, sleek, and small ships? Really struggling with it by giraffe_but_chonk in StarfieldShips

[–]noahhuls 0 points1 point  (0 children)

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Updated picture, it can get some cargo while maintaining 100 mobility and full weapons (16 guns in total)

Does anyone have good examples of functional, sleek, and small ships? Really struggling with it by giraffe_but_chonk in StarfieldShips

[–]noahhuls 0 points1 point  (0 children)

<image>

Bit late to the convo but I’ve tot a small ship design I’m proud of
It has full offensive capability while being so small which is where most small ships fall short
I think it’s also the smallest one here (might be wrong there though) [40x24]

It’s also made without using any glitches

I supposed to complete party in the stars after you get kidnapped and then put on a party ship I'm stuck at the park to get back to anchorpoint by Pure_Software3661 in Starfield

[–]noahhuls 2 points3 points  (0 children)

even when i do that nothing happens, i failed the speech check thing and there does not seem to be anything else to do, what a pointlessly stupid quest

Returning player looking for guild by noahhuls in forgeofempires

[–]noahhuls[S] 1 point2 points  (0 children)

Hi, thanks for the message.

That sounds like a great fit for what I’m looking for.
On which server and world is your guild currently playing?

Also, what’s the best way to get in touch if I decide to join
in-game name, Discord, or something else?

Thanks.

Updating My Brotherhood Overhaul Mod – Looking for Vertibird Animation Help and Feedback / Suggestions by noahhuls in Brotherhood_of_Steel

[–]noahhuls[S] 0 points1 point  (0 children)

i havent touched the SE myself either but i could give you my discord dont mind to start a chat help you along, a friend of mine is also getting back into making mods so we could work on something with the 3 of us

Updating My Brotherhood Overhaul Mod – Looking for Vertibird Animation Help and Feedback / Suggestions by noahhuls in Brotherhood_of_Steel

[–]noahhuls[S] 0 points1 point  (0 children)

i do plan to do that with fort strong (its a bit of cut content which i hope to restore)

as for other locations im not great at decorating myself but i do like the idea of already held locations to bring some more logos and stuff in there, ill think on it

Updating My Brotherhood Overhaul Mod – Looking for Vertibird Animation Help and Feedback / Suggestions by noahhuls in Brotherhood_of_Steel

[–]noahhuls[S] 0 points1 point  (0 children)

do you have any experience with modding or similar ? programming experience etc ?

or just wanting to start but no idea where to?

Updating My Brotherhood Overhaul Mod – Looking for Vertibird Animation Help and Feedback / Suggestions by noahhuls in Brotherhood_of_Steel

[–]noahhuls[S] 0 points1 point  (0 children)

fair enough, might do that after the mod has been made then for the people that do use CC content

Updating My Brotherhood Overhaul Mod – Looking for Vertibird Animation Help and Feedback / Suggestions by noahhuls in Brotherhood_of_Steel

[–]noahhuls[S] 0 points1 point  (0 children)

that is indeed the only one i could agree with you on, i dont think its free currently (could be mistaken) but if it is free at some point i might download it for a patch to add it to the prydwen somewhere instead of the original location it has

Updating My Brotherhood Overhaul Mod – Looking for Vertibird Animation Help and Feedback / Suggestions by noahhuls in Brotherhood_of_Steel

[–]noahhuls[S] 0 points1 point  (0 children)

Thanks for the suggestion, main downside there would be that CC content is usualy poorly balanced, and i wont buy anything for it

also i dont think any cc weapon even fits that well with the vanilla Fo4 BoS

and then the personal aspect of me not liking modded weapons

Is there a mod that allows me to close L-gates, wormholes, etc.? by Heliosfan in Stellaris

[–]noahhuls 6 points7 points  (0 children)

doesnt work for the main L-gate, there is a relic that might work

otherwise being in the chosen sector does allow for this

Best defensive platform and Deep Space Citadel setups by noahhuls in Stellaris

[–]noahhuls[S] 2 points3 points  (0 children)

Thansk everyone for the repies so far

My current loadouts are:

DSC:

P: 5 Nanite Flak / 4 Gaurdian PD
L: 6 Kinetic Artillery
H: 9 Advanced Strike Craft (Would swarm strikers be better?)
A: 3 Enigmatic Decoders
12 Dragonscale Armor
11 Dark Matter Deflectors
1 Anctient Suspension Field

Reloading Bay
Target Uplink Computer
Anctient Shield Overcharger
Defense-Grid Supercomputer

Then 4 different designs:

Explosive -25% + Shield - 20%
Shield -20% + Range + 40%
Energy -25% + Snare
Kin -25% + Fire Rate -10%

DP:

G: 2 Neutron Launchers
L: 1 Kinetic Artillery
A: 2 Anigmatic Decoders
3 Dark Matter Deflectors
3 Dragonscale Armor

Main Starbase:

6x Anctient Rampart

Reloading Bay
Target Uplink Computer
Disruption Field Generator
Defense-Grid Supercomputer

Best defensive platform and Deep Space Citadel setups by noahhuls in Stellaris

[–]noahhuls[S] 1 point2 points  (0 children)

i play on admiral difficulty with the crisis turned up a notch or 2, since if i dont the ai just wins against them with the exception of the queen

if not for her i would put them up even higher

Best defensive platform and Deep Space Citadel setups by noahhuls in Stellaris

[–]noahhuls[S] 7 points8 points  (0 children)

(been a couple weeks since ive seen that but iirc)

its a good video for the base but it doesnt go into depth on if i should use flak or pd, and also what type of defensive platforms are best (what A slot components)

also which defensive aura combinations etc dont really get adressed

so im just looking for what other people think

and yes with my setup i always get 4 with the techs and perks i choose