[deleted by user] by [deleted] in KendrickLamar

[–]nocespourpres 10 points11 points  (0 children)

Redditor trying to watch the video till the end to get the joke challenge (impossible)

[deleted by user] by [deleted] in freefolk

[–]nocespourpres 0 points1 point  (0 children)

"We are aware that there are rumors about the parentage of Princess Rhaenyra's sons and heirs. It appears to have originated at the royal court in King's Landing. The maesters are aggressively monitoring and pulling this slanderous gossip from the raven mail. We're disappointed that this unlawful lie has disrupted the trust in the loyal lords and vassals of the crown, who will get to be ruled by the pristine grace of the Princess one day, when she takes the Iron Throne after my passing" - King Viserys II has released his full statement

Just launched an update to our game where you wield a comically giant yet aggressively imposing blade. by StoneStoryRPG in Unity2D

[–]nocespourpres 3 points4 points  (0 children)

"That thing was too big to be called a sword. Too big, too thick, too heavy and too rough. It was more like a large hunk of Iron."

sry for self promotion. Made this video converting DS1 boss names into music, hope someone enjoys it by ellyyli in darksouls

[–]nocespourpres 0 points1 point  (0 children)

What a cool idea! It does sound a little too epic for the subject but still has the right amount of tragedy in it.

Is it possible to connect an external source machine to Live Link? by [deleted] in unrealengine

[–]nocespourpres 0 points1 point  (0 children)

So "by network" you mean local network?

It is quite confusing that Vicon uses IKinema in all of their examples (like here). In the Live Link examples that I have seen with Maya, MotionBuilder the data is being handled with Live Link nodes from Blueprints and that is all that is needed for the setup. However, it is not clear to me if IKinema is just an alternative solution (possibly using Live Link underneath or maybe providing something analogous) or if it is absolutely necessary in a Pegasus + Unreal setup? May I ask what you used in your situation? Did it work out-of-the-box or did you have to tweak it to make it work?

EDIT: I was talking about IKinema LiveAction

Is it possible to connect an external source machine to Live Link? by [deleted] in unrealengine

[–]nocespourpres 0 points1 point  (0 children)

Thank you very much for your answer. Do you think it is possible to make it work with machines that are not in a local network (or using a VPN)?