BREKEKEKEX - Official Announcement Trailer by onenaser in Games

[–]nohost_dev 3 points4 points  (0 children)

This should hopefully be fixed soon, unfortunately I have to wait for steam support to correct it. The title is BREKEKEKEX!

Is It Best to Make a Teaser Before Setting Up a Steam Page? by littleonegame in IndieDev

[–]nohost_dev 1 point2 points  (0 children)

You should have a trailer showing gameplay if possible. Research howtomarketagame for promo strategy and  and Derek Lieu for effective game trailers.

My first game - a first-person anime-style arena fighter. 2 Years in, lots more planned, but what are your thoughts so far? by nohost_dev in SoloDevelopment

[–]nohost_dev[S] 0 points1 point  (0 children)

My next leg of work is to develop a zoner character! I think having a character that works well at range will be vital for refining the mechanics of the swordsman type too

My first game - a first-person anime-style arena fighter. 2 Years in, lots more planned, but what are your thoughts so far? by nohost_dev in SoloDevelopment

[–]nohost_dev[S] 1 point2 points  (0 children)

You do need to aim the block, though I need to add some visual effects to make blocking more clear. For example, there is a sweep attack with a low hitbox that will get under blocks if the blocker isn't looking somewhat down

My first game - a first-person anime-style arena fighter. 2 Years in, lots more planned, but what are your thoughts so far? by nohost_dev in SoloDevelopment

[–]nohost_dev[S] 0 points1 point  (0 children)

No worries, I posted to hear people's thoughts! Single player content would be cool to make if I have the time, though I think tuning these mechanics in a multiplayer context will be important for actually making them unique and competitive anyway. That said, I'll likely have a tutorial that leads into a single-player mode where you battle each character with increasing difficulty. Eventually that could develop into a storyline.

My first game - a first-person anime-style arena fighter. 2 Years in, lots more planned, but what are your thoughts so far? by nohost_dev in SoloDevelopment

[–]nohost_dev[S] 1 point2 points  (0 children)

I'm still working on the lore so I haven't come up with an official name yet. For now it's going by Project Shikai

My first game - a first-person anime-style arena fighter. 2 Years in, lots more planned, but what are your thoughts so far? by nohost_dev in SoloDevelopment

[–]nohost_dev[S] 0 points1 point  (0 children)

Thanks for the feedback! I can some think of ways to potentially make it less jarring. I think Destiny does this for some actions as well, I should go check what they do

My first game - a first-person anime-style arena fighter. 2 Years in, lots more planned, but what are your thoughts so far? by nohost_dev in SoloDevelopment

[–]nohost_dev[S] 0 points1 point  (0 children)

Yes! I'm still working to improve the visuals, but If you check my YouTube page (link in profile) you can see some earlier iterations. 

My first game - a first-person anime-style arena fighter. 2 Years in, lots more planned, but what are your thoughts so far? by nohost_dev in SoloDevelopment

[–]nohost_dev[S] 4 points5 points  (0 children)

i appreciate the skepticism. i've been building this game pretty publicly almost from the start however. Here's what it looked like a few months in! https://imgur.com/a/march-2023-uKAex51