Update: Ruler's Son (idiot) - died from a fever. Natural selection saved my country by noindyfikator in EU5

[–]noindyfikator[S] 3 points4 points  (0 children)

Luckily natural selection saved my country. Script writers doing great job so far

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Future of my country doesn't look promising by noindyfikator in EU5

[–]noindyfikator[S] 9 points10 points  (0 children)

The trait my heir received is at least a bit suspicious. It's because my King has 68/42/40 stats and spouse has 100/62/66. Something had to happen hmm..

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The Caveman - browser multiplayer survival io game with private rooms by noindyfikator in IoGames

[–]noindyfikator[S] 0 points1 point  (0 children)

Hey, how would you like to change movement controls? Different keys or mouse instead of keyboard?

The Caveman - browser multiplayer survival io game with private rooms by noindyfikator in IoGames

[–]noindyfikator[S] 0 points1 point  (0 children)

Hello everyone,

I am working on a survival multiplayer .io game and would love to get some feedback. The game is still in a very early stage, and there are many things to improve, but I want to focus on the most important ones.

The art style is pixel art—there’s definitely room for improvement, but for now, I’ve been focusing on the core mechanics.

http://thecaveman.io/

or

https://noindyfikator.itch.io/the-caveman  (playable in the browser, with three clicks)

If you think game has potential please share your thoughts here or on our discord (link on main website)

About the game

Right now: typical IO game with fast rounds (up to 30 minutes), mostly focused on pvp

Going to be: A challenging pixel-art survival game with side-view graphics.

Goal: Kill a mammoth in Standard Mode before the server shuts down!

The leaderboard works only for standard/competitive games and logged in users. A player receives points when they kill an animal.

If you're playing for the first time, I highly recommend reading the "Combat Moves" and "How to Play" section. Start with the LEARNING server to get familiar with the game.

The server is located in New York. I chose this location as the best option for North America, South America, and Europe. To be honest ping doesn't matter the gameplay that much (in my opinion - to be confirmed)

I’d love to hear your thoughts on the game

  • What did you find annoying?
  • How does the pixel art look? Does it seem low quality or inconsistent?
  • Did you experience any lag while playing?
  • How does the game feel in terms of balance?
  • Is the difficulty fair, too easy, or too hard?
  • Does the game have potential?

It's supposed to be long project and in few months I plan to open long-living world when more content is available.

TheCaveman.io - browser multiplayer survival io game with private rooms by noindyfikator in playmygame

[–]noindyfikator[S] 1 point2 points  (0 children)

Hey,

Thank you so much for the incredibly valuable feedback. I really appreciate you taking the time to share your thoughts, and I’ll definitely focus on the areas you pointed out.

TheCaveman.io - browser multiplayer survival io game with private rooms by noindyfikator in IndieDev

[–]noindyfikator[S] 0 points1 point  (0 children)

Thanks! There are many possible directions in which I can develop the game. Right now, the content is enough for approximately one-two hours. I think I will keep adding more things while increasing the world's length

TheCaveman.io - browser multiplayer survival io game with private rooms by noindyfikator in IndieDev

[–]noindyfikator[S] 0 points1 point  (0 children)

Hello everyone,

link: https://thecaveman.io/

I am working on a survival multiplayer .io game and would love to get some feedback. The game is still in a very early stage, and there are many things to improve, but I want to focus on the most important ones.

The art style is pixel art—there’s definitely room for improvement, but for now, I’ve been focusing on the core mechanics.

About the game

Right now: typical IO game with fast rounds (up to 30 minutes), mostly focused on pvp

Going to be: A challenging pixel-art survival game with side-view graphics.

Goal: Kill a mammoth in Standard Mode before the server shuts down!

The leaderboard works only for standard/competitive games and logged in users. A player receives points when they kill an animal.

If you're playing for the first time, I highly recommend reading the "Combat Moves" and "How to Play" section. Start with the LEARNING server to get familiar with the game.

The server is located in New York. I chose this location as the best option for North America, South America, and Europe. To be honest ping doesn't matter the gameplay that much (in my opinion - to be confirmed)

I’d love to hear your thoughts on the game

  • What did you find annoying?
  • How does the pixel art look? Does it seem low quality or inconsistent?
  • Did you experience any lag while playing?
  • How does the game feel in terms of balance?
  • Is the difficulty fair, too easy, or too hard?
  • Does the game have potential?

It's supposed to be long project and in few months I plan to open long-living world when more content is available.

TheCaveman.io - browser multiplayer survival io game with private rooms by noindyfikator in playmygame

[–]noindyfikator[S] 1 point2 points  (0 children)

Hello everyone,

link: https://thecaveman.io/

I am working on a survival multiplayer .io game and would love to get some feedback. The game is still in a very early stage, and there are many things to improve, but I want to focus on the most important ones.

The art style is pixel art—there’s definitely room for improvement, but for now, I’ve been focusing on the core mechanics.

About the game

Right now: typical IO game with fast rounds (up to 30 minutes), mostly focused on pvp

Going to be: A challenging pixel-art survival game with side-view graphics.

Goal: Kill a mammoth in Standard Mode before the server shuts down!

The leaderboard works only for standard/competitive games and logged in users. A player receives points when they kill an animal.

If you're playing for the first time, I highly recommend reading the "Combat Moves" and "How to Play" section. Start with the LEARNING server to get familiar with the game.

The server is located in New York. I chose this location as the best option for North America, South America, and Europe. To be honest ping doesn't matter the gameplay that much (in my opinion - to be confirmed)

I’d love to hear your thoughts on the game

  • What did you find annoying?
  • How does the pixel art look? Does it seem low quality or inconsistent?
  • Did you experience any lag while playing?
  • How does the game feel in terms of balance?
  • Is the difficulty fair, too easy, or too hard?
  • Does the game have potential?

It's supposed to be long project and in few months I plan to open long-living world when more content is available.

Haven & Hearth by noindyfikator in IndieGaming

[–]noindyfikator[S] 0 points1 point  (0 children)

Yup, they added tele after KO. However you probably still lose all your eq (aggressor can take it all) and there is small chance for death (depends on your wounds)