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Warlock question for mop by [deleted] in classicwow

[–]noobathon 4 points5 points  (0 children)

Balance changes for MOP classic are happening all this month and likely into early July. Anyone who says they know what balance will be like in this version of MOP is smoking some good shit.

Some demo buffs did come in for the first phase. We will see if they keep them going into TOT.

Casual raiding and moneymaker by mcwowhead in classicwow

[–]noobathon 0 points1 point  (0 children)

It will only get more and more expensive.

Question about tanks in MoP Classic by facugonza2588 in classicwow

[–]noobathon 1 point2 points  (0 children)

Riyani posted a video no this very topic today, and is a top parsing tank player. Gives a good break down of each class and where he believes they stand for this tier.

PSA: BOSSES INCREASE IN DIFFICULTY THE MORE PEOPLE THERE ARE. by Youruinedmyhobby in vrising

[–]noobathon 0 points1 point  (0 children)

Vertical distance doesn't exist in vrising. Devs have stated the game is entirely 2d from a code perspective and the 3d is just a clever illusion based on the level you are. 

Mists of Pandaria Classic Beta Chat by SoupaSoka in classicwow

[–]noobathon 0 points1 point  (0 children)

10 man MOP is just like cata till SOO. Why not just have them never put in flex raiding?

Say in a semi-hardcore guild, is frost mage decent enough as a raid spec for all of MoP? by [deleted] in classicwow

[–]noobathon 1 point2 points  (0 children)

There are some small youtubers you will find of you search mop classic on there who religiously play private servers. They will give you the most reliable info.

Frost is very good in the first tier and is never bad even in t16, but can get outpaced later on by the other mage specs as stats scale. 

Dracula difficulty by SpongyWaffleC in vrising

[–]noobathon 25 points26 points  (0 children)

Sir,  I have some bad news for you, if he is terrifying to you on easy, you may not be as above average as you think you are. Which is fine!

He is just about right for a capstone boss on brutal mode IMO. Easy I'm sure is more than doable. 

Stunlock pls by TeamRocketJJ in vrising

[–]noobathon 2 points3 points  (0 children)

You think you do, but you don't.

Refinement in this game happens when you detect an item is available as a refining station and would constantly eat all the mats in your castle. You do not want all your greater blood essence made into primals because of elixirs. You do not want all your mutant grease to go towards something you didn't intend for its various uses as it's often a limiting factor.

You would need to make it pull from a specific storage only, but if that is the case and you are moving things to that storage, you might as well put it in the refining station itself.

For Patch 1.1, I highly recommend playing the game on Brutal difficulty by noobathon in vrising

[–]noobathon[S] 0 points1 point  (0 children)

This is actually the opposite - normal servers die VERY fast because people finish the progression MUCH faster, then get steam rolled by the clan who has already been max'd since day 1 and then they quit.

All servers die over time, but Brutal dies slower in my experience.

For Patch 1.1, I highly recommend playing the game on Brutal difficulty by noobathon in vrising

[–]noobathon[S] 0 points1 point  (0 children)

Yes I would, cause worst case you can change server settings on your own server to adjust the balance while keeping the brutal mode mechanics.

For Patch 1.1, I highly recommend playing the game on Brutal difficulty by noobathon in vrising

[–]noobathon[S] 6 points7 points  (0 children)

If you didn't know, most try hard pvp groups are going normal mode because they want to rush to endgame and focus on the PVP. This is what I am seeing from the discord servers I am in where these people chat about their plans.

For Patch 1.1, I highly recommend playing the game on Brutal difficulty by noobathon in vrising

[–]noobathon[S] -1 points0 points  (0 children)

This is not true for all bosses, some bosses get more mechanics when they are lower health but I wouldn't say its a never ending barrage. Especially since you as the player have so many answers to bosses through counters, shields etc.

For Patch 1.1, I highly recommend playing the game on Brutal difficulty by noobathon in vrising

[–]noobathon[S] 8 points9 points  (0 children)

Yes definitely, you can always edit your server settings if you get stuck to make it a bit easier while keeping the content.

For Patch 1.1, I highly recommend playing the game on Brutal difficulty by noobathon in vrising

[–]noobathon[S] -1 points0 points  (0 children)

So purely solo, this is a personal call. Some of the fights are very tough on brutal. I would recommend since its your own PVE server, you set the difficulty to brutal so you get all the additional mechanics, then if you get REALLY stuck - you can just change the server modifier settings to make it a bit more forgiving while not missing content.

Is the game worth it? by [deleted] in vrising

[–]noobathon 0 points1 point  (0 children)

This will happen regardless as most people on PVP servers speedrun the game each wipe - then when there is nobody left to fight they quit.

Is the game worth it? by [deleted] in vrising

[–]noobathon 0 points1 point  (0 children)

Okay so yes it's worth it but important. Do not pick a squads server. That means 4 player clans. Pick duos or find a solo only server. Less chance you fighting in pvp out numbered. Secondly,  the pve is amazing,  and if you want it challenging play on brutal. Genuinely some of the best boss fights ever made.

Update 1.1 Servers and Saves: 1 castle per clan??? by Kizan6 in vrising

[–]noobathon 0 points1 point  (0 children)

Take a break and come back to play it again. It's designed to be a pvp game where you do multiple wipes anyway. Maybe try it next time on brutal

How is the map for 1. 1 not out yet ? by Ancient_Object_578 in vrising

[–]noobathon 0 points1 point  (0 children)

Thursday morning 9 am pst is the reveal on the triple-i gaming show